pymel.core.nodetypes.NBase

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class NBase(*args, **kwargs)

class counterpart of mel function nBase

Edits one or more nBase objects. Note that nBase objects include nCloth, nRigid and nParticle objects, but the options on this command do not currently apply to nParticle objects.

RenderType = Enum( EnumValue('RenderType', 0, 'cloud'), EnumValue('RenderType', 1, 'tube'), EnumValue('RenderType', 2, 'blobby'), EnumValue('RenderType', 3, 'multiPoint'), EnumValue('RenderType', 4, 'multiStreak'), EnumValue('RenderType', 5, 'numeric'), EnumValue('RenderType', 6, 'points'), EnumValue('RenderType', 7, 'spheres'), EnumValue('RenderType', 8, 'sprites'), EnumValue('RenderType', 9, 'streak'))
clearCachedTextureMap(val=True, **kwargs)

Clear the cached texture map for the specified attribute from the nBase.

Derived from mel command maya.cmds.nBase

clearStart(val=True, **kwargs)

Indicates that start state should be cleared

Derived from mel command maya.cmds.nBase

stuffStart(val=True, **kwargs)

Indicates that current state should be stuffed into the start state

Derived from mel command maya.cmds.nBase

textureToVertex(val=True, **kwargs)

Transfer the texture map data for the specified attribute into the related per-vertex attribute. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.nBase