3ds Max C++ API Reference
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MSPluginMtl Class Reference

#include <C:/adskgit/3dsmax/3dsmax/3dswin/src/maxsdk/include/maxscript/mxsplugin/mxsPlugin.h>

Inheritance diagram for MSPluginMtl:

Public Member Functions

 MSPluginMtl ()
 MSPluginMtl (MSPluginClass *pc, BOOL loading)
 ~MSPluginMtl ()
HWND AddRollupPage (HINSTANCE hInst, const MCHAR *dlgTemplate, DLGPROC dlgProc, const MCHAR *title, LPARAM param=0, DWORD vflags=0, int category=ROLLUP_CAT_STANDARD) override
void DeleteRollupPage (HWND hRollup) override
IRollupWindowGetRollupWindow () override
void RollupMouseMessage (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) override
ReferenceTargetget_delegate () override
void DeleteThis () override
 Deletes an instance of this class.
void GetClassName (MSTR &s, bool localized) const override
 Retrieves the name of the plugin class.
Class_ID ClassID () override
 Retrieves a constant that uniquely identifies the plugin class.
void FreeCaches () override
int NumSubs () override
AnimatableSubAnim (int i) override
MSTR SubAnimName (int i, bool localized=true) override
int NumParamBlocks () override
IParamBlock2GetParamBlock (int i) override
IParamBlock2GetParamBlockByID (BlockID id) override
voidGetInterface (ULONG id) override
RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate) override
 Receives and responds to messages.
int NumRefs () override
 Returns the total number of references this ReferenceMaker can hold.
RefTargetHandle GetReference (int i) override
 Returns the 'i-th' reference.
RefTargetHandle Clone (RemapDir &remap) override
 This method is used by 3ds Max to clone an object.
MSTR GetFullName (bool localized=true) override
int BuildMaps (TimeValue t, RenderMapsContext &rmc) override
ULONG Requirements (int subMtlNum) override
ULONG LocalRequirements (int subMtlNum) override
void MappingsRequired (int subMtlNum, BitArray &mapreq, BitArray &bumpreq) override
void LocalMappingsRequired (int subMtlNum, BitArray &mapreq, BitArray &bumpreq) override
BOOL IsMultiMtl () override
int NumSubTexmaps () override
TexmapGetSubTexmap (int i) override
void SetSubTexmap (int i, Texmap *m) override
MSTR GetSubTexmapSlotName (int i, bool localized=true) override
MSTR GetSubTexmapTVName (int i, bool localized=true)
void Update (TimeValue t, Interval &valid) override
void Reset () override
Interval Validity (TimeValue t) override
ParamDlgCreateParamDlg (HWND hwMtlEdit, IMtlParams *imp) override
IOResult Save (ISave *iSave) override
IOResult Load (ILoad *iLoad) override
 Called for loading data.
ULONG GetGBufID ()
void SetGBufID (ULONG id)
void EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD vflags) override
PStampGetPStamp (int sz) override
PStampCreatePStamp (int sz)
void DiscardPStamp (int sz) override
BOOL SupportTexDisplay () override
DWORD_PTR GetActiveTexHandle (TimeValue t, TexHandleMaker &thmaker) override
void ActivateTexDisplay (BOOL onoff) override
BOOL SupportsMultiMapsInViewport () override
void SetupGfxMultiMaps (TimeValue t, Material *mtl, MtlMakerCallback &cb) override
ReferenceTargetGetRefTarget () override
MtlBaseGetActiveTexmap ()
void SetActiveTexmap (MtlBase *txm)
void RefDeleted (RefMakerHandle rm) override
void RefAdded (RefMakerHandle rm) override
 Called after a reference is made to a target.
void RefAddedUndoRedo (RefMakerHandle rm) override
 Called after a reference is made to a target because of undo or redo.
void RefDeletedUndoRedo (RefMakerHandle rm) override
 Called after a reference to this is deleted because of undo or redo.
Color GetAmbient (int mtlNum=0, BOOL backFace=FALSE) override
Color GetDiffuse (int mtlNum=0, BOOL backFace=FALSE) override
Color GetSpecular (int mtlNum=0, BOOL backFace=FALSE) override
float GetShininess (int mtlNum=0, BOOL backFace=FALSE) override
float GetShinStr (int mtlNum=0, BOOL backFace=FALSE) override
float GetXParency (int mtlNum=0, BOOL backFace=FALSE) override
BOOL GetSelfIllumColorOn (int mtlNum=0, BOOL backFace=FALSE) override
float GetSelfIllum (int mtlNum=0, BOOL backFace=FALSE) override
Color GetSelfIllumColor (int mtlNum=0, BOOL backFace=FALSE) override
float WireSize (int mtlNum=0, BOOL backFace=FALSE) override
void SetAmbient (Color c, TimeValue t) override
void SetDiffuse (Color c, TimeValue t) override
void SetSpecular (Color c, TimeValue t) override
void SetShininess (float v, TimeValue t) override
void Shade (ShadeContext &sc) override
int NumSubMtls () override
MtlGetSubMtl (int i) override
void SetSubMtl (int i, Mtl *m) override
MSTR GetSubMtlSlotName (int i, bool localized=true) override
MSTR GetSubMtlTVName (int i, bool localized=true)
float EvalDisplacement (ShadeContext &sc) override
Interval DisplacementValidity (TimeValue t) override
bool IsOutputConst (ShadeContext &sc, int stdID) override
bool EvalColorStdChannel (ShadeContext &sc, int stdID, Color &outClr) override
bool EvalMonoStdChannel (ShadeContext &sc, int stdID, float &outVal) override
ScripterExport voidoperator new (size_t sz, char flag)
ScripterExport voidoperator new (size_t sz)
ScripterExport void operator delete (void *val)
ScripterExport void operator delete (void *val, char flag)
Public Member Functions inherited from MSPlugin
 MSPlugin ()
virtual ~MSPlugin ()
void init (MSPluginClass *pClass)
ScripterExport void gc_trace () override
ScripterExport void collect () override
void DeleteThis ()
void init_locals ()
void call_handler (Value *handler, Value **arg_list, int count, TimeValue t, BOOL disable_on_error=FALSE)
Value_call_handler (Value *handler, Value **arg_list, int count, TimeValue t, BOOL disable_on_error=FALSE)
FPStatus call_handler (const MCHAR *handler_name, FPParams *params, FPValue &result, TimeValue t, BOOL disable_on_error=FALSE)
FPStatus call_handler (Value *handler, FPParams *params, FPValue &result, TimeValue t, BOOL disable_on_error=FALSE)
void post_create (ReferenceTarget *me, BOOL loading)
void call_all_set_handlers ()
void disable ()
void enable ()
BOOL enabled ()
int get_local_index (Value *prop)
Valueget_local (int index)
void set_local (int index, Value *val)
ScripterExport IParamBlock2GetParamBlockByID (BlockID id)
ScripterExport RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)
ScripterExport RefTargetHandle clone_from (MSPlugin *obj, ReferenceTarget *obj_as_ref, RemapDir &remap)
void RefAdded (RefMakerHandle rm)
ScripterExport void RefDeleted (RefMakerHandle rm)
void NotifyTarget (int msg, RefMakerHandle rm)
IOResult Load (ILoad *iLoad)
void post_load (ILoad *iLoad, int which)
void dump_local_vars_and_externals (int indentLevel)
Public Member Functions inherited from Value
virtual ScripterExport BOOL is_kind_of (ValueMetaClass *c)
virtual ScripterExport ValueMetaClasslocal_base_class ()
virtual Valueeval ()
virtual Valueeval_no_wrapper ()
virtual ScripterExport Valueapply (Value **arglist, int count, CallContext *cc=nullptr)
virtual ScripterExport Valueapply_no_alloc_frame (Value **arglist, int count, CallContext *cc=nullptr)
virtual void export_to_scripter ()
virtual Valuemap (node_map &m)
virtual Valuemap_path (PathName *path, node_map &m)
virtual Valuefind_first (BOOL(*test_fn)(INode *node, int level, const void *arg), const void *test_arg)
virtual Valueget_path (PathName *path)
virtual ScripterExport void sprin1 (CharStream *stream)
virtual ScripterExport void sprint (CharStream *stream)
virtual void prin1 ()
virtual void print ()
virtual Class_ID get_max_class_id ()
virtual Valuedelete_vf (Value **arglist, int arg_count)
virtual ValueclearSelection_vf (Value **arglist, int arg_count)
virtual float to_float ()
virtual double to_double ()
virtual const MCHARto_string ()
virtual MSTR to_mstr ()
virtual MSTR to_filename ()
virtual int to_int ()
virtual INT64 to_int64 ()
virtual INT_PTR to_intptr ()
virtual BOOL to_bool ()
virtual BitArray & to_bitarray ()
virtual Point4 to_point4 ()
virtual Point3 to_point3 ()
virtual Point2 to_point2 ()
virtual AColor to_acolor ()
virtual COLORREF to_colorref ()
virtual INodeto_node ()
virtual Ray to_ray ()
virtual Interval to_interval ()
virtual Quat to_quat ()
virtual AngAxis to_angaxis ()
virtual Matrix3 & to_matrix3 ()
virtual Box3 to_box3 ()
virtual float * to_eulerangles ()
virtual Mtlto_mtl ()
virtual Texmapto_texmap ()
virtual MtlBaseto_mtlbase ()
virtual Modifierto_modifier ()
virtual TimeValue to_timevalue ()
virtual Controlto_controller ()
virtual Atmosphericto_atmospheric ()
virtual Effectto_effect ()
virtual IMultiPassCameraEffectto_mpassCamEffect ()
virtual ShadowTypeto_shadowtype ()
virtual FilterKernelto_filter ()
virtual INodeto_rootnode ()
virtual ITrackViewNodeto_trackviewnode ()
virtual NURBSIndependentPointto_nurbsindependentpoint ()
virtual NURBSPointto_nurbspoint ()
virtual NURBSObjectto_nurbsobject ()
virtual NURBSControlVertexto_nurbscontrolvertex ()
virtual NURBSCurveto_nurbscurve ()
virtual NURBSCVCurveto_nurbscvcurve ()
virtual NURBSSurfaceto_nurbssurface ()
virtual NURBSTexturePointto_nurbstexturepoint ()
virtual NURBSSetto_nurbsset ()
virtual ReferenceTargetto_reftarg ()
virtual Meshto_mesh ()
virtual BezierShapeto_beziershape ()
virtual Thunkto_thunk ()
virtual void to_fpvalue (FPValue &v)
virtual Rendererto_renderer ()
virtual Box2 & to_box2 ()
virtual NURBSTextureSurfaceto_nurbstexturesurface ()
virtual NURBSDisplayto_nurbsdisplay ()
virtual TessApproxto_tessapprox ()
virtual Valuewiden_to (Value *arg, Value **arg_list)
virtual BOOL comparable (Value *arg)
virtual BOOL special_case_compare (Value *arg, bool &specialCaseCompareResult)
virtual ScripterExport bool ValuesEqual (Value *other, bool strictCompare)
virtual ScripterExport Valuedeep_copy (HashTable *remapper)
virtual BOOL is_const ()
virtual ScripterExport Valueget_property (Value **arg_list, int count)
virtual ScripterExport Valueset_property (Value **arg_list, int count)
ScripterExport Value_get_property (Value *prop)
virtual ScripterExport Value_set_property (Value *prop, Value *val)
virtual Valueget_container_property (Value *prop, Value *cur_prop)
virtual Valueset_container_property (Value *prop, Value *val, Value *cur_prop)
virtual BOOL _is_collection ()
virtual BOOL _is_charstream ()
virtual BOOL _is_rolloutcontrol ()
virtual BOOL _is_rolloutthunk ()
virtual BOOL _is_function ()
virtual BOOL _is_selection ()
virtual BOOL _is_thunk ()
virtual BOOL _is_indirect_thunk ()
virtual SelectionIteratorselection_iterator ()
virtual void drop_MAX_refs ()
virtual BaseInterfaceGetInterface (Interface_ID id)
ScripterExport Valuemake_heap_permanent ()
ScripterExport Valuemake_heap_static ()
ScripterExport Valueget_heap_ptr ()
ScripterExport Valueget_stack_heap_ptr ()
ScripterExport Valuemigrate_to_heap ()
ScripterExport Valueget_live_ptr ()
virtual BOOL object_supports_case_sensitive_names ()
ScripterExport Value_get_property (Value *prop, Value *prop_name_as_parsed)
ScripterExport Value_set_property (Value *prop, Value *val, Value *prop_name_as_parsed)
virtual ScripterExport Valueget_case_sensitive_property (Value **arg_list, int count, const TCHAR *case_sensitive_name)
virtual ScripterExport Valueset_case_sensitive_property (Value **arg_list, int count, const TCHAR *case_sensitive_name)
ScripterExport Valueinvoke_getter_case_sensitive_property (Value *target, getter_vf getter, Value **arg_list, int count, const TCHAR *case_sensitive_name, const TCHAR *nested_prop_case_sensitive_name)
ScripterExport Valueinvoke_setter_case_sensitive_property (Value *target, setter_vf setter, Value **arg_list, int count, const TCHAR *case_sensitive_name, const TCHAR *nested_prop_case_sensitive_name)
Public Member Functions inherited from Collectable
ScripterExport Collectable ()
virtual ScripterExport ~Collectable ()
ScripterExport voidoperator new (size_t sz, char flag)
ScripterExport voidoperator new (size_t sz)
ScripterExport void operator delete (void *val)
ScripterExport void operator delete (void *val, char flag)
ScripterExport bool derives_from_Animatable ()
virtual BOOL derives_from_MAXWrapper ()
ScripterExport void make_collectable ()
void make_permanent ()
void make_static ()
int is_marked ()
int is_not_marked ()
int is_garbage ()
int is_permanent ()
void mark_in_use ()
void unmark_in_use ()
int has_heap_copy ()
int is_in_heap ()
int is_on_stack ()
Public Member Functions inherited from Mtl
CoreExport Mtl ()
SClass_ID SuperClassID ()
 Retrieves a constant representing the type of the plugin.
CoreExport void RefDeleted (RefMakerHandle rm)
CoreExport void RefAdded (RefMakerHandle rm)
 Called after a reference is made to a target.
virtual BOOL SupportsShaders ()
virtual BOOL SupportsRenderElements ()
 Returns true if it supports render elements.
CoreExport void CopySubMtl (HWND hwnd, int ifrom, int ito)
CoreExport bool SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode)
CoreExport MtlBaseGetActiveTexmap ()
CoreExport void SetActiveTexmap (MtlBase *txm)
virtual SamplerGetPixelSampler (int mtlNum=0, BOOL backFace=FALSE)
virtual RenderDataGetRenderData ()
virtual void SetRenderData (RenderData *rdata)
virtual int VPDisplaySubMtl ()
CoreExport MSTR GetSubMtlTVName (int i, bool localized=true)
virtual BOOL DontKeepOldMtl ()
CoreExport MtlResolveWrapperMaterials (bool forUseInViewport)
 Resolves any wrapper materials and returns the actual material that you should use.
Public Member Functions inherited from MtlBase
CoreExport MtlBase ()
CoreExport ~MtlBase ()
int GetMeditObjType ()
void SetMeditObjType (int t)
int GetMeditTiling ()
void SetMeditTiling (int t)
CoreExport BOOL AnyMulti ()
BOOL TextureDisplayEnabled ()
CoreExport MtlBaseoperator= (const MtlBase &m)
CoreExport SvGraphNodeReference SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
CoreExport bool SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode)
CoreExport MSTR SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited)
CoreExport bool SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode)
CoreExport bool SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name)
CoreExport COLORREF SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode)
CoreExport bool SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode)
 Returns true if the object is selected in its schematic view.
CoreExport MultiSelectCallbackSvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode)
CoreExport bool SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode)
CoreExport MtlBaseGetActiveMB ()
 Get the active MtlBase.
CoreExport void SetActiveMB (MtlBase *activeMB)
 Set the active MtlBase.
virtual BaseInterfaceGetInterface (Interface_ID id)
virtual CoreExport int SetProperty (ULONG id, void *data)
virtual CoreExport voidGetProperty (ULONG id)
virtual CoreExport void BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
 This method copies base class data from an object to its clone.
virtual BOOL GetTransparencyHint (TimeValue t, Interval &valid)
 Transparency hint indicates whether the material is potentially transparent for both rendering and viewport display, so that the renderers or viewport can decide whether to optimize it or not.
MSTRGetName ()
CoreExport void SetName (MSTR s)
CoreExport void SetMtlFlag (int mask, BOOL val=TRUE)
CoreExport void ClearMtlFlag (int mask)
CoreExport int TestMtlFlag (int mask)
virtual int MapSlotType (int i)
CoreExport void DeactivateMapsInTree ()
void Update (TimeValue t, Interval &&valid=FOREVER)
CoreExport IOResult Save (ISave *isave)
CoreExport IOResult Load (ILoad *iload)
ULONG GetGBufID ()
void SetGBufID (ULONG id)
CoreExport void EnumAuxFiles (AssetEnumCallback &nameEnum, DWORD flags)
virtual CoreExport PStampCreatePStamp (int sz, BOOL Render=FALSE)
CoreExport void IncrActive ()
CoreExport void DecrActive ()
int Active ()
Public Member Functions inherited from ReferenceTarget
CoreExport void GetClassName (MSTR &s, bool localized=true) const override
 Retrieves the name of the plugin class.
CoreExport SClass_ID SuperClassID () override
 Retrieves a constant representing the type of the plugin.
BOOL IsRefTarget () override
 Checks if this is a ReferenceTarget.
CoreExport RefResult TestForLoop (const Interval &refInterval, RefMakerHandle hmaker)
 Tests for a cyclical reference.
CoreExport BOOL HasDependents ()
 Checks if a ReferenceTarget has references.
CoreExport BOOL HasRealDependents ()
 Checks if this has Real (Strong) Dependents.
void BeginDependencyTest ()
 Starts Dependency Test.
BOOL EndDependencyTest ()
 Ends Dependency Test.
virtual void RefDeleted (ReferenceMaker *oldOwner)
 Called after a reference to this is deleted.
CoreExport RefResult DeleteAllRefsToMe () override
 Deletes all references to this ReferenceTarget.
CoreExport RefResult TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE)
 Transfers all the references from oldTarget to this.
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network.
CoreExport RefResult NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=nullptr, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS) override
 Notify all dependent RefMakers concerned with the message.
void FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG)
 This sends the REFMSG_FLAGDEPENDENTS message up the pipeline.
virtual void NotifyForeground (TimeValue t)
 This method is called to flag dependents into the FG.
virtual void NotifyTarget (int message, ReferenceMaker *hMaker)
 Sends messages to ReferenceTargets.
CoreExport voidGetInterface (ULONG id) override
 Inherited from Animatable.
CoreExport BaseInterfaceGetInterface (Interface_ID id) override
 Inherited from Animatable.
CoreExport ReferenceTarget ()
 Constructor.
virtual CoreExport RefResult AutoDelete ()
 Deletes the object when it has no more real dependents.
CoreExport RefResult MaybeAutoDelete ()
 Deletes the object when it has no more real dependents.
Public Member Functions inherited from ReferenceMaker
CoreExport RefResult ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
 Used when cloning reference makers.
CoreExport RefResult DeleteAllRefsFromMe ()
 Deletes all references from this ReferenceMaker.
CoreExport RefResult DeleteAllRefs ()
 Deletes all references both to and from this item.
CoreExport RefResult DeleteReference (int i)
 Deletes the specified reference.
virtual BOOL CanTransferReference (int i)
 Tells whether this reference can be transfered.
CoreExport ReferenceSaveManagerGetReferenceSaveManager ()
 Access the ReferenceSaveManager of this ReferenceMaker.
virtual CoreExport IOResult Save (ISave *isave, ChannelMask)
 Access the ReferenceSaveManager of this ReferenceMaker.
virtual CoreExport IOResult Load (ILoad *iload, ChannelMask)
 Access the ReferenceSaveManager of this ReferenceMaker.
virtual int RemapRefOnLoad (int iref)
 Used to load old files with references.
virtual CoreExport void RescaleWorldUnits (float f)
 Rescale size of all world units in object and its reference hierarchy.
CoreExport void EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags) override
 Enumerate auxiliary files (e.g. bitmaps)
virtual CoreExport void SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0)
 The default save enumeration.
virtual CoreExport bool SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager)
 Used to specify reference slot remapping during scene file save.
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network.
CoreExport bool EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true)
 This method provides a general purpose reference enumerator.
CoreExport int FindRef (RefTargetHandle rtarg)
 Get the index of the ReferenceTarget.
BOOL IsRefMaker () override
 Tells whether it is a ReferenceMaker.
virtual BOOL IsRealDependency (ReferenceTarget *rtarg)
 Returns whether this is a "real" (strong) dependency or not.
virtual BOOL ShouldPersistWeakRef (RefTargetHandle rtarg)
 Specifies whether a weak reference is to be persisted on a partial load or save.
CoreExport ReferenceMaker ()
 Constructor.
CoreExport void DeleteMe ()
 Deletes an instance of this class.
Public Member Functions inherited from Animatable
virtual int NumChildren ()
virtual AnimatableChildAnim (int i)
virtual CoreExport MSTR NodeName ()
virtual void EditTrack ()
virtual CoreExport BOOL SubAnimSetKeyBufferPresent (int subNum)
 returns true if the sub-anim has a "Set Key" buffer present
virtual BOOL SetKeyBufferPresent ()
 returns true if there is a "Set Key" buffer present
virtual CoreExport void SubAnimCommitSetKeyBuffer (TimeValue t, int subNum)
 Commit any "Set Key" buffers on the given sub-anim.
virtual void CommitSetKeyBuffer (TimeValue t)
 Commit any "Set Key" buffers.
virtual CoreExport void SubAnimRevertSetKeyBuffer (int subNum)
 Revert any "Set Key" buffers on the given sub-anim.
virtual void RevertSetKeyBuffer ()
 Revert any "Set Key" buffers.
virtual LRESULT CALLBACK TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 This function is obsolete.
virtual bool IsParamBlockDesc2Used (ParamBlockDesc2 *desc)
 Returns true if the passed description is being used.
virtual bool GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName)
 This method is called to access the object specified name to use for the Maxscript macrorecorder.
CoreExport Animatable ()
 Constructor.
MSTR ClassName (bool localized=true) const
 Returns the name of the plugin class.
virtual void BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev=NULL)
virtual void EndEditParams (IObjParam *ip, ULONG flags, Animatable *next=NULL)
virtual CoreExport void ReleaseInterface (ULONG id, void *i)
CoreExport void AppendProperty (AnimProperty *prop)
 A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs.
CoreExport AnimPropertyFindProperty (DWORD id)
 Find any property.
CoreExport void AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data)
 Adds application/plugin specific (custom) data to an Animatable.
CoreExport AppDataChunkGetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Retrieves the application/plugin specific (custom) data stored with an Animatable.
CoreExport BOOL RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Deletes the application/plugin specific (custom) data stored with an Animatable.
CoreExport void ClearAllAppData ()
 Deletes all application/plugin specific (custom) data stored with an Animatable.
virtual BOOL CanDeleteSubAnim (int i)
virtual void DeleteSubAnim (int i)
virtual DWORD GetSubAnimCurveColor (int subNum)
virtual int SubNumToRefNum (int subNum)
virtual BOOL CanCopyAnim ()
CoreExport int HasSubElements (int type=0)
virtual int GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 The values max and min should be initialized before calling this function.
virtual ParamDimensionGetParamDimension (int i)
virtual BOOL SelectSubAnim (int subNum)
virtual BOOL BypassTreeView ()
virtual BOOL BypassTrackBar ()
virtual BOOL BypassPropertyLevel ()
virtual BOOL InvisibleProperty ()
virtual int NumKeys ()
virtual TimeValue GetKeyTime (int index)
virtual int GetKeyIndex (TimeValue t)
virtual BOOL GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt)
virtual void CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags)
virtual void DeleteKeyAtTime (TimeValue t)
virtual BOOL IsKeyAtTime (TimeValue t, DWORD flags)
virtual int GetKeyTimes (Tab< TimeValue > &times, Interval range, DWORD flags)
virtual int GetKeySelState (BitArray &sel, Interval range, DWORD flags)
CoreExport void OpenTreeEntry (int type, DWORD tv)
CoreExport void CloseTreeEntry (int type, DWORD tv)
CoreExport int IsTreeEntryOpen (int type, DWORD tv)
CoreExport BOOL GetSelInTrackView (DWORD tv)
CoreExport void SetSelInTrackView (DWORD tv, BOOL sel)
CoreExport BOOL InTrackViewSelSet (int which)
CoreExport void SetTrackViewSelSet (int which, BOOL inOut)
virtual BOOL AssignController (Animatable *control, int subAnim)
virtual BOOL CanAssignController (int subAnim)
 Return true if we can reassign the subanim specified.
virtual BOOL CanMakeUnique ()
CoreExport int EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum)
virtual int RenderBegin (TimeValue t, ULONG flags=0)
virtual int RenderEnd (TimeValue t)
virtual CoreExport Interval GetTimeRange (DWORD flags)
virtual void EditTimeRange (Interval range, DWORD flags)
virtual void DeleteTime (Interval iv, DWORD flags)
virtual void ReverseTime (Interval iv, DWORD flags)
virtual void ScaleTime (Interval iv, float s)
virtual void InsertTime (TimeValue ins, TimeValue amount)
virtual BOOL SupportTimeOperations ()
virtual CoreExport void MapKeys (TimeMap *map, DWORD flags)
virtual void DeleteKeys (DWORD flags)
virtual void DeleteKeyByIndex (int index)
virtual void SelectKeys (TrackHitTab &sel, DWORD flags)
virtual void SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags)
virtual void SelectSubCurve (int subNum, BOOL sel)
virtual void SelectKeyByIndex (int i, BOOL sel)
virtual BOOL IsKeySelected (int i)
virtual void FlagKey (TrackHitRecord hit)
virtual int GetFlagKeyIndex ()
virtual int NumSelKeys ()
virtual void CloneSelectedKeys (BOOL offset=FALSE)
virtual void AddNewKey (TimeValue t, DWORD flags)
virtual void MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags)
virtual void ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags)
virtual void SelectCurve (BOOL sel)
virtual BOOL IsCurveSelected ()
 Returns TRUE if the function curve is selected; otherwise returns FALSE.
virtual BOOL IsSubCurveSelected (int subNum)
 Returns the selected state of the sub-curve whose index is passed.
virtual int GetSelKeyCoords (TimeValue &t, float &val, DWORD flags)
virtual void SetSelKeyCoords (TimeValue t, float val, DWORD flags)
virtual int SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags)
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags)
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags)
virtual CoreExport BOOL IsAnimated ()
virtual BOOL CanCopyTrack (Interval iv, DWORD flags)
virtual BOOL CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
virtual TrackClipObjectCopyTrack (Interval iv, DWORD flags)
virtual void PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
virtual BOOL CanCopySubTrack (int subNum, Interval iv, DWORD flags)
virtual BOOL CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
virtual TrackClipObjectCopySubTrack (int subNum, Interval iv, DWORD flags)
virtual void PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
virtual int GetTrackVSpace (int lineHeight)
virtual int HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags)
virtual int PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
virtual int PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
virtual int PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
virtual int HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
virtual int PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
virtual int HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
virtual void EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags)
virtual int TrackParamsType ()
virtual int GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 This method is called to calculate the largest and smallest values of the anim.
CoreExport void AddNoteTrack (NoteTrack *note)
CoreExport void DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE)
CoreExport BOOL HasNoteTracks ()
CoreExport int NumNoteTracks ()
CoreExport NoteTrackGetNoteTrack (int i)
CoreExport DWORD DeleteAllNoteTracks ()
virtual void FreeAllBitmaps ()
virtual void GetSystemNodes (INodeTab &nodes, SysNodeContext Context)
virtual BOOL IsSubClassOf (Class_ID classID)
 returns true if the animatable has sub-classed off the given class
virtual CoreExport void MouseCycleCompleted (TimeValue t)
virtual CoreExport void MouseCycleStarted (TimeValue t)
CoreExport bool SvSaveData (ISave *isave, USHORT id)
CoreExport bool SvLoadData (ILoad *iLoad)
CoreExport DWORD SvGetRefIndex ()
CoreExport void SvSetRefIndex (DWORD i)
CoreExport bool SvDeleteRefIndex ()
CoreExport SvGraphNodeReference SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
virtual CoreExport bool SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild)
virtual CoreExport bool SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
virtual CoreExport bool SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 Called when the user deletes this object in the schematic view...
virtual CoreExport bool SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode)
virtual CoreExport COLORREF SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode)
virtual CoreExport bool SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode)
virtual CoreExport bool SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild)
virtual CoreExport bool SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode)
virtual CoreExport MSTR SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode)
virtual CoreExport MSTR SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker)
virtual CoreExport bool SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode)
virtual CoreExport bool SvDetach (IGraphObjectManager *gom, IGraphNode *gNode)
virtual CoreExport MSTR SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"...
virtual CoreExport bool SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns true if this object can respond to the SvDetachRel(...) method...
virtual CoreExport bool SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Detach this relationship.
virtual CoreExport bool SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Called when this relationship is double-clicked in the schematic view...
CoreExport ICustAttribContainerGetCustAttribContainer ()
 This method returns a pointer to the custom attributes container interface class.
CoreExport void AllocCustAttribContainer ()
 This method allocates space for a custom attributes container.
CoreExport void DeleteCustAttribContainer ()
 This method deletes space used by a custom attributes container.
void SetAFlag (DWORD mask)
void ClearAFlag (DWORD mask)
 Clears one or more bits in the Animatable flags.
bool TestAFlag (DWORD mask) const
 Tests one or more bits in the Animatable flags.
void SetAFlagEx (DWORD mask)
 Sets one or more bits in the Animatable extended flags.
void ClearAFlagEx (DWORD mask)
 Clears one or more bits in the Animatable extended flags.
bool TestAFlagEx (DWORD mask) const
 Tests one or more bits in the Animatable extended flags.
CoreExport bool TestFlagBit (int index)
 Tests the specified flag bit.
CoreExport void SetFlagBit (int index, bool newValue=true)
 Sets the specified flag bit.
CoreExport void ClearFlagBit (int index)
 Clears the specified flag bit.
Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor.
template<class InterfaceType>
InterfaceType * GetTypedInterface ()
Public Member Functions inherited from ISubMap
virtual ~ISubMap ()
virtual int SubTexmapOn (int i)
CoreExport MSTR GetSubTexmapTVName (int i, bool localized=true)
virtual BOOL SetDlgThing (ParamDlg *dlg)
CoreExport void CopySubTexmap (HWND hwnd, int ifrom, int ito)

Static Public Member Functions

static RefTargetHandle create (MSPluginClass *pc, BOOL loading)
Static Public Member Functions inherited from Collectable
static ScripterExport void for_all_values (void(*map_fn)(Value *val), ValueMapper *mapper=nullptr, ValueMetaClass *c=nullptr)
static void mark ()
static void sweep ()
static void setup (size_t)
static ScripterExport void gc ()
static void coalesce_free_list ()
static void close_down ()
static void drop_maxwrapper_refs ()
static ScripterExport void push_alloc_stack_frame ()
static ScripterExport void pop_alloc_stack_frame ()
static ScripterExport ULONGLONG get_num_values_created ()
static ScripterExport bool validate_value_linkages ()
Static Public Member Functions inherited from Animatable
static CoreExport BOOL IsDeleted (Animatable *anim)
 Debug method to determine whether an object has been deleted.
static CoreExport AnimHandle GetHandleByAnim (Animatable *anim)
 Get the unique handle for an Animatable object.
static CoreExport AnimatableGetAnimByHandle (AnimHandle handle)
 Get an Animatable object from its unique handle.
static CoreExport AnimHandle GetNextHandle ()
 Get the unique handle for the next Animatable object to be created.
static CoreExport DWORD GetNumAnimatables ()
 Get the number of existing Animatable objects.
static CoreExport Tab< AnimHandleGetExistingAnimatables ()
 Get a list of existing Animatable objects.
static CoreExport void EnumerateAllAnimatables (EnumAnimList &enumProcObject)
 Enumerator to enumerate across all animatables.
static CoreExport bool RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file.
static CoreExport bool UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file.
static CoreExport bool RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file.
static CoreExport bool UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file.
static CoreExport void ClearAFlagInAllAnimatables (DWORD mask)
 Clears one or more bits in the Animatable flags in all Animatables.
static CoreExport void ClearAFlagExInAllAnimatables (DWORD mask)
 Clears one or more bits in the Animatable extended flags in all Animatables.
static CoreExport int RequestFlagBit ()
 Requests an unique flag bit index.
static CoreExport void ReleaseFlagBit (int index)
 Releases the flag bit index.
static CoreExport void ClearFlagBitInAllAnimatables (int index)
 Clears the specified flag bit in all Animatables.
Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown.
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned.
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned.
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown.
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned.
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects.
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown.
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen.
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen.
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown.
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen.
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator.
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator.
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary.
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary.
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc.

Static Public Attributes

static MSAutoMParamDlgmainMDlg
static IMtlParamsip
Static Public Attributes inherited from Collectable
static CRITICAL_SECTION heap_update
static Collectablecollectable_list
static Collectablepermanent_list
static free_memfree_list [GC_NUM_SUBLISTS]
static size_t heap_allocated
static size_t heap_size
static ScripterExport collectable_state state
static ScripterExport bool fullCollectNextHoldFlush
static bool gc_light
static bool in_gc
static HANDLE hGCCompletedEvent
Static Public Attributes inherited from Animatable
static const AnimHandle kInvalidAnimHandle = 0

Protected Member Functions

void SetReference (int i, RefTargetHandle rtarg) override
 Stores a ReferenceTarget as its 'i-th' reference`.
Protected Member Functions inherited from ReferenceTarget
CoreExport int DoEnumDependentsImpl (DependentEnumProc *dep) override
 Method to perform an enumeration on a ReferenceTarget.
virtual CoreExport ~ReferenceTarget ()=0
 Destructor.
Protected Member Functions inherited from ReferenceMaker
virtual CoreExport ~ReferenceMaker ()=0
 Destructor.
void BlockEval ()
 Validates a given reference link between this reference maker and its reference target.
void UnblockEval ()
 Validates a given reference link between this reference maker and its reference target.
int Evaluating ()
 Validates a given reference link between this reference maker and its reference target.
CoreExport RefResult StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption)
 Validates a given reference link between this reference maker and its reference target.
Protected Member Functions inherited from Animatable
virtual CoreExport ~Animatable ()=0
 Destructor.
Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 ~Noncopyable ()

Additional Inherited Members

Public Attributes inherited from MSPlugin
MSPluginClasspc
Value ** locals
short flags
int version
ReferenceTargetref
Tab< IParamBlock2 * > pblocks
ILoadiload
Public Attributes inherited from Value
ValueMetaClasstag
Public Attributes inherited from Collectable
Collectablenext
Collectableprev
byte flags
byte flags2
short flags3
Public Attributes inherited from MtlBase
Quat meditRotate
ULONG gbufID
Protected Attributes inherited from Animatable
DWORD aflag
AnimPropertyList aprops
Static Protected Attributes inherited from Value
static ScripterExport Valuekeyarg_marker_value

Constructor & Destructor Documentation

◆ MSPluginMtl() [1/2]

MSPluginMtl ( )
inline
2495{ }

◆ MSPluginMtl() [2/2]

MSPluginMtl ( MSPluginClass * pc,
BOOL loading )

◆ ~MSPluginMtl()

~MSPluginMtl ( )
inline
CoreExport RefResult DeleteAllRefsFromMe()
Deletes all references from this ReferenceMaker.

Member Function Documentation

◆ create()

RefTargetHandle create ( MSPluginClass * pc,
BOOL loading )
static

◆ AddRollupPage()

HWND AddRollupPage ( HINSTANCE hInst,
const MCHAR * dlgTemplate,
DLGPROC dlgProc,
const MCHAR * title,
LPARAM param = 0,
DWORD vflags = 0,
int category = ROLLUP_CAT_STANDARD )
overridevirtual

Implements MSPlugin.

◆ DeleteRollupPage()

void DeleteRollupPage ( HWND hRollup)
overridevirtual

Implements MSPlugin.

◆ GetRollupWindow()

IRollupWindow * GetRollupWindow ( )
overridevirtual

Implements MSPlugin.

◆ RollupMouseMessage()

void RollupMouseMessage ( HWND hDlg,
UINT message,
WPARAM wParam,
LPARAM lParam )
overridevirtual

Implements MSPlugin.

◆ get_delegate()

ReferenceTarget * get_delegate ( )
inlineoverridevirtual

Implements MSPlugin.

2512{ return nullptr; }

◆ DeleteThis()

void DeleteThis ( )
overridevirtual

Deletes an instance of this class.

3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.

Note
See the method ClassDesc::Create() for details on how Max allocates plugin objects.
See ReferenceMaker::DeleteMe() and ReferenceTarget::MaybeAutoDelete() for information on how plugin instances are deleted by the system.
Remarks
See ~{ Memory Management }~.

See also
~{ Required DLL Functions }~, Class ClassDesc.

Reimplemented from Animatable.

◆ GetClassName()

void GetClassName ( MSTR & s,
bool localized ) const
inlineoverridevirtual

Retrieves the name of the plugin class.

This name is used in 3ds Max's UI and in MAXScript. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.

Parameters
sReference to a string filled in with the name of the plugin class.
localizedIf true, then the class name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the class name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the class name in English.

Reimplemented from Mtl.

2519{ s = (localized) ? pc->ClassName() : pc->NonLocalizedClassName(); }
MSPluginClass * pc
Definition mxsPlugin.h:350

◆ ClassID()

Class_ID ClassID ( )
inlineoverridevirtual

Retrieves a constant that uniquely identifies the plugin class.

This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.

Returns
A class id that uniquely identifies a plugin class
See also
Class ClassID, class ID definitions in plugapi.h.

Reimplemented from MtlBase.

2520{ return pc->class_id; }

◆ FreeCaches()

void FreeCaches ( )
inlineoverridevirtual
Remarks
This is called to delete any item that can be rebuilt. For example, the procedural sphere object has a mesh that it caches. It could call Mesh::FreeAll() on the mesh from this method. This will free the vertex/face/uv arrays. If the sphere is ever evaluated again it can just rebuild the mesh. If an object (like a sphere) has modifiers applied to it, and those modifiers are not animated, then the result of the pipeline is cached in the node. So there is no reason for the sphere to also have a cache of its representation. Therefore when this method is called, the sphere can free the data of the mesh.
Default Implementation:
{}

Reimplemented from Animatable.

2521{ }

◆ NumSubs()

int NumSubs ( )
inlineoverridevirtual
Remarks
The system uses a virtual array mechanism to access the sub-anims of a plug-in. This method returns the total number of sub-anims maintained by the plug-in. If a plug-in is using a parameter block to manage its parameters it should just return 1 for all the parameters directed by the parameter block.
Returns
The number of sub-anims used by the plug-in.
Default Implementation:
{ return 0; }

Reimplemented from Animatable.

2522{ return pblocks.Count(); }
Tab< IParamBlock2 * > pblocks
Definition mxsPlugin.h:355

◆ SubAnim()

Animatable * SubAnim ( int i)
inlineoverridevirtual
Remarks
This method returns a pointer to the 'i-th' sub-anim. If a plug-in is using a parameter block to manage all its parameters it should just return a pointer to the parameter block itself from this method. This method may return NULL so developers need to check the return value before calling other sub anim methods (such as SubAnimName()).
Parameters
iThis is the index of the sub-anim to return.
Default Implementation:
{ return NULL };

Reimplemented from Animatable.

2523{ return pblocks[i]; }

◆ SubAnimName()

MSTR SubAnimName ( int i,
bool localized = true )
inlineoverridevirtual
Remarks
This method returns the name of the 'i-th' sub-anim to appear in track view. The system has no idea what name to assign to the sub-anim (it only knows it by the virtual array index), so this method is called to retrieve the name to display. Developer need to make sure the 'i-th' SubAnim() is non-NULL or this method will fail.
Parameters
iThe index of the parameter name to return
localizedIf true, then the sub-anim name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the sub-anim name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the sub-anim name in English.
Returns
The name of the 'i-th' parameter.

Reimplemented from Animatable.

2525 {
2526 if (pblocks[i]->GetDesc()->local_name != 0)
2527 {
2528 return localized ? pblocks[i]->GetLocalName() : pblocks[i]->GetDesc()->int_name.data();
2529 }
2530
2531 return _T("");
2532 }

◆ NumParamBlocks()

int NumParamBlocks ( )
inlineoverridevirtual
Remarks
This method is available in release 3.0 and later only.

This method returns the number of ParamBlock2s in this instance.
Default Implementation:
{ return 0; }

Reimplemented from Animatable.

2533{ return pblocks.Count(); }

◆ GetParamBlock()

IParamBlock2 * GetParamBlock ( int i)
inlineoverridevirtual
Remarks
This method return 'i-th' ParamBlock2 in this instance (or NULL if not available).
Parameters
iThe zero based index of the ParamBlock2 to return.
Default Implementation:
{ return NULL; }

Reimplemented from Animatable.

2534{ return pblocks[i]; }

◆ GetParamBlockByID()

IParamBlock2 * GetParamBlockByID ( BlockID id)
inlineoverridevirtual
Remarks
This method returns a pointer to the ParamBlock2 as specified by the ID passed (or NULL if not available).
Parameters
idThe BlockID of the ParamBlock2 instance.
Default Implementation:
{ return NULL; }

Reimplemented from Animatable.

2535{ return MSPlugin::GetParamBlockByID(id); }
ScripterExport IParamBlock2 * GetParamBlockByID(BlockID id)

◆ GetInterface()

void * GetInterface ( ULONG id)
inlineoverridevirtual
Remarks
This method provides a mechanism for extending the class in the future. In 3ds Max 4.0 there are new interfaces that are accessed by passing an id to this method and it will respond by returning the corresponding interface pointer.

This method has been used however for a different purpose. It currently is used to determine if an object is of a particular class. With controllers for example, there is one base class Control, however there are many super classes (CTRL_FLOAT_CLASS_ID, CTRL_SCALE_CLASS_ID, etc.). If you wanted to find out if a given Animatable was a controller you would need to compare its SuperClassID to all the known types and only if it wasn't one of the known types could you be sure it wasn't a controller. Having to do this is inconvenient for a developer.

Instead the Control class implements this method. It looks at the id, and if it matches a predefined constant I_CONTROL, it returns its this pointer. In this way, given any Animatable, it is easy to find out if it is a controller by simply asking for the control interface. There is a macro that does this:

#define GetControlInterface(anim)
Definition control.h:1055
void * GetInterface(ULONG id) override
Definition mxsPlugin.h:2536
#define I_CONTROL
An Animatable supporting this interface is a Control.
Definition AnimatableInterfaceIDs.h:33
A plug-in developer may use this macro as follows:

Control *c = GetControlInterface(anim);

This will either be NULL or a pointer to a valid controller.

Note: Plug-in defined interfaces should be greater than the following value:

#define I_USERINTERFACE 0x0000ffff

If a plug-in implements this method for its own purposes, it would, in general, switch on the id and if it is not aware of the id it would call this method on the base class. Otherwise it could respond to the id as it needed. See the sample code below for the how the Control class implements this method.
Parameters
idThe id of the interface.
Default Implementation:
{ return NULL; }
Sample Code:
The following is the Control class implementation of this method. It looks at the id passed, and if it matches I_CONTROL it returns its this pointer. Otherwise it calls the base class method.

void* Control::GetInterface(ULONG id)
{
if (id==I_CONTROL) {
return this;
}
else {
}
}
virtual CoreExport void * GetInterface(ULONG id)
CoreExport void * GetInterface(ULONG id)

Reimplemented from MtlBase.

2536{ if (id == I_MAXSCRIPTPLUGIN) return (MSPlugin*)this; return Mtl::GetInterface(id); }
MSPlugin()
Definition mxsPlugin.h:358
#define I_MAXSCRIPTPLUGIN
An Animatable supporting this interface is a MSPlugin.
Definition AnimatableInterfaceIDs.h:64

◆ NotifyRefChanged()

RefResult NotifyRefChanged ( const Interval & changeInt,
RefTargetHandle hTarget,
PartID & partID,
RefMessage message,
BOOL propagate )
inlineoverridevirtual

Receives and responds to messages.

A plugin which makes references must implement a method to receive and respond to messages broadcast by its dependents. This is done by implementing NotifyRefChanged(). The plugin developer usually implements this method as a switch statement where each case is one of the messages the plugin needs to respond to. The Method StdNotifyRefChanged calls this, which can change the partID to new value. If it doesn't depend on the particular message& partID, it should return REF_DONTCARE.

  • For developer that need to update a dialog box with data about an object you reference note the following related to this method: This method may be called many times. For instance, say you have a dialog box that displays data about an object you reference. This method will get called many time during the drag operations on that object. If you updated the display every time you'd wind up with a lot of 'flicker' in the dialog box. Rather than updating the dialog box each time, you should just invalidate the window in response to the NotifyRefChanged() call. Then, as the user drags the mouse your window will still receive paint messages. If the scene is complex the user may have to pause (but not let up on the mouse) to allow the paint message to go through since they have a low priority. This is the way many windows in 3ds Max work.
Parameters
changeInt- This is the interval of time over which the message is active. Currently, all plug-ins will receive FOREVER for this interval, with the exception of REFMSG_FLAGDEPENDENTS notifications. In that case, changeInt.Start() is the timepoint to perform the dependency test.
hTarget- This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message.
partID- This contains information specific to the message passed in. Some messages don't use the partID at all. See the section List of Reference Messages for more information about the meaning of the partID for some common messages.
message- The message parameters passed into this method is the specific message which needs to be handled.
propagate- If called through ReferenceMaker::NotifyDependents(), the value of 'propagate' passed to it. Used if calling NotifyDependents() from within NotifyRefChanged().
Returns
The return value from this method is of type RefResult. This is usually REF_SUCCEED indicating the message was processed. Sometimes, the return value may be REF_STOP. This return value is used to stop the message from being propagated to the dependents of the item.

Implements ReferenceMaker.

2540 {
2541 return ((MSPlugin*)this)->NotifyRefChanged(changeInt, hTarget, partID, message, propagate);
2542 }

◆ NumRefs()

int NumRefs ( )
overridevirtual

Returns the total number of references this ReferenceMaker can hold.

The plugin implements this method to indicate the total number of of references it can make. This includes all references whether they are NULL (inactive) or non-NULL (active) at the time when this method is called. A plugin can hold a variable number of references, thus the return value of this method is not to be cached and reused by client code.

Returns
The total number of references this plugin can hold. The default implementation is return 0.

Reimplemented from ReferenceMaker.

◆ GetReference()

RefTargetHandle GetReference ( int i)
overridevirtual

Returns the 'i-th' reference.

The plugin implements this method to return its 'i-th' reference. The plug-in simply keeps track of its references using an integer index for each one. This method is normally called by the system.

Parameters
i- The index of the reference to retrieve. Valid values are from 0 to NumRefs()-1.
Returns
The reference handle of the 'i-th' reference. Note that different calls to this method with the same 'i' value can result in different reference handles being retrieved, as the plugin changes the scene objects it references as its 'i-th' reference.

Reimplemented from ReferenceMaker.

◆ SetReference()

void SetReference ( int i,
RefTargetHandle rtarg )
overrideprotectedvirtual

Stores a ReferenceTarget as its 'i-th' reference`.

The plugin implements this method to store the reference handle passed to it as its 'i-th' reference. In its implementation of this method, the plugin should simply assign the reference handle passed in as a parameter to the member variable that holds the 'i-th' reference. Other reference handling methods such as ReferenceMaker::DeleteReference(), or ReferenceMaker::ReplaceReference() should not be called from within this method. The plugin itself or other plugins should not call this method directly. The system will call this method when a new reference is created or an existing one is replaced by calling ReferenceMaker::ReplaceReference().

Parameters
i- The index of the reference to store. Valid values are from 0 to NumRefs()-1.
rtarg- The reference handle to store.

Reimplemented from ReferenceMaker.

◆ Clone()

RefTargetHandle Clone ( RemapDir & remap)
overridevirtual

This method is used by 3ds Max to clone an object.

See also
CloneRefHierarchy(), class RemapDir This method is called by 3ds Max to have the plugin clone itself. The plug-in's implementation of this method should copy both the data structure and all the data residing in the data structure of this reference target. The plugin should clone all its references as well. Also, the plug-in's implementation of this method must call BaseClone(). In order for classes derived from this class to clone cleanly, the Clone method should just create the new instance, and then call an implementation of BaseClone that clones the references and copies any other necessary data. For example:
class MyDerivedPlugin
: public MyBasePlugin
{
const int MY_REFERENCE = 1;
{
ReferenceTarget* result = new MyDerivedPlugin();
BaseClone(this, result, remap);
return result;
}
void BaseClone(ReferenceTarget* from, ReferenceTarget* to, RemapDir& remap)
{
if (!to || !from || from == to)
return;
MyBasePlugin::BaseClone(from, to, remap);
to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE)));
}
};
RefTargetHandle Clone(RemapDir &remap) override
This method is used by 3ds Max to clone an object.
virtual CoreExport void BaseClone(ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
This method copies base class data from an object to its clone.
virtual CoreExport RefTargetHandle GetReference(int i)
Returns the 'i-th' reference.
CoreExport RefResult ReplaceReference(int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
Used when cloning reference makers.
A scene entity that is being owned and listened to by other scene entities.
Definition ref.h:1869
CoreExport ReferenceTarget()
Constructor.
For remapping references during a Clone.
Definition ref.h:822
virtual RefTargetHandle CloneRef(RefTargetHandle oldTarg)
Creates a clone of a reference target only if it hasn't been cloned already.

This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations

Note
See the remarks in method BaseClone() below.
Parameters
remap- A RemapDir instance used for remapping references during a Clone.
Returns
A pointer to the cloned item.

Reimplemented from ReferenceTarget.

◆ GetFullName()

MSTR GetFullName ( bool localized = true)
inlineoverridevirtual
Remarks
Implemented by the System.

This method returns the name that appears in the track view. It returns the "Instance Name(class Name)". For example "Green Glass (Standard)". The default implementation should be used.
Parameters
localizedIf true, then the name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the name in English.

Reimplemented from MtlBase.

2554{ return MtlBase::GetFullName(localized); }
virtual CoreExport MSTR GetFullName(bool localized)

◆ BuildMaps()

int BuildMaps ( TimeValue t,
RenderMapsContext & rmc )
inlineoverridevirtual
Remarks
This method is called for a plug-in to do any work it needs to do prior to rendering. For example this is used by the 3ds Max Mirror and Auto Reflect materials to render their bitmaps.
Parameters
tThe current time.
rmcProvides information about the view being rendered and can provide access to the global rendering environment information via RenderGlobalContext *gc = rmc.GetGlobalContext(). See Class RenderMapsContext and Class RenderGlobalContext.
Returns
Nonzero on success; zero on failure. In the case of failure the renderer is halted (rendering is cancelled).

Reimplemented from MtlBase.

2555{ return MtlBase::BuildMaps(t, rmc); }
virtual int BuildMaps(TimeValue t, RenderMapsContext &rmc)
Definition MtlBase.h:260

◆ Requirements()

ULONG Requirements ( int subMtlNum)
inlineoverridevirtual
Remarks
This method returns the cumulative requirements of the material and its sub-materials and maps. The default implementation just ORs together the local requirements of the material with the requirements of all its children. Most materials will only need to implement LocalRequirements().
Parameters
subMtlNumSpecifies the number of the sub-material whose requirements should be returned. -1 may be used to return a value generated by looping over all the sub-materials and ORing together the requirements.
Returns
See Material Requirements Flags.
Default Implementation:
The default implementation automatically traverses the sub-material/map tree. On any MtlBase that returns TRUE for IsMultiMtl() it will only recursively call the sub material (or map) for the subMtlNum called. The exception to this is when subMtlNum<0: in this case all sub-mtls and submaps are enumerated. Therefore the LocalRequirements() method below only needs to consider the material or map itself, not the sub-mtls and sub-maps.

Reimplemented from MtlBase.

2556{ return MtlBase::Requirements(subMtlNum); }
virtual CoreExport ULONG Requirements(int subMtlNum)

◆ LocalRequirements()

ULONG LocalRequirements ( int subMtlNum)
inlineoverridevirtual
Remarks
Specifies various requirements for this material. The value returned from this method should not include requirements of its sub-materials and sub-maps.
Parameters
subMtlNumSpecifies the number of the sub-material whose requirements should be returned.
Returns
See Material Requirements Flags.
Default Implementation:
{ return 0; }

Reimplemented from MtlBase.

2557{ return MtlBase::LocalRequirements(subMtlNum); }
virtual ULONG LocalRequirements(int subMtlNum)
Definition MtlBase.h:298

◆ MappingsRequired()

void MappingsRequired ( int subMtlNum,
BitArray & mapreq,
BitArray & bumpreq )
inlineoverridevirtual
Remarks
This method gives the UVW channel requirements of the material and its tree. The default implementation just OR's together the local mapping requirements of the material with the requirements of all its children. For most materials, all they need to implement is the LocalMappingsRequired() method.
Parameters
subMtlNumSpecifies the number of the sub-material whose mapping information is retrieved.
mapreqThis array of bits is initialized to an empty set with MAX_MESHMAPS elements. Each bit corresponds to a mapping channel. Set a bit to one to indicate the material requires the corresponding UVW channel.
bumpreqThis array of bits is initialized to an empty set with MAX_MESHMAPS elements. Each bit corresponds to a mapping channel. Set a bit to one to indicate the material requires the corresponding bump mapping channel.

Reimplemented from MtlBase.

2558{ MtlBase::MappingsRequired(subMtlNum, mapreq, bumpreq); }
virtual CoreExport void MappingsRequired(int subMtlNum, BitArray &mapreq, BitArray &bumpreq)

◆ LocalMappingsRequired()

void LocalMappingsRequired ( int subMtlNum,
BitArray & mapreq,
BitArray & bumpreq )
inlineoverridevirtual
Remarks
This method specifies UVW channel requirements for the material: This method should not include UVW channel requirements of any sub-materials and sub-maps.
Parameters
subMtlNumSpecifies the number of the sub-material whose mapping information is retrieved.
mapreqThis array of bits is initialized to an empty set with MAX_MESHMAPS elements. Each bit corresponds to a mapping channel. Set a bit to one to indicate the material requires the corresponding UVW channel.
bumpreqThis array of bits is initialized to an empty set with MAX_MESHMAPS elements. Each bit corresponds to a mapping channel. Set a bit to one to indicate the material requires the corresponding bump mapping channel.
Default Implementation:
{}
Sample Code:
All 2D textures that use UVGen or otherwise select mapping channels need to implement this method Here's an example:

void LocalMappingsRequired(int subMtlNum, BitArray & mapreq, BitArray &bumpreq)
{
uvGen->MappingsRequired(subMtlNum,mapreq,bumpreq);
}
void LocalMappingsRequired(int subMtlNum, BitArray &mapreq, BitArray &bumpreq) override
Definition mxsPlugin.h:2559
All 3D textures that use the XYZGen to put up a coordinates rollup must implement this method. Here's an example:
void LocalMappingsRequired(int subMtlNum, BitArray & mapreq,BitArray &bumpreq)
{
xyzGen->MappingsRequired(subMtlNum,mapreq,bumpreq);
}

Reimplemented from MtlBase.

2559{ MtlBase::LocalMappingsRequired(subMtlNum, mapreq, bumpreq); }
virtual void LocalMappingsRequired(int subMtlNum, BitArray &mapreq, BitArray &bumpreq)
Definition MtlBase.h:352

◆ IsMultiMtl()

BOOL IsMultiMtl ( )
inlineoverridevirtual
Remarks
This method returns TRUE for materials or textures that select sub-materials based on submaterial number (for example a mesh faceMtlIndex).

The only materials for which this method should return TRUE are those that choose to use one of their sub-maps or sub-mtls based on the submaterial number. For the majority of materials and maps, they should return FALSE, and in that case all of the submaterials and maps are enumerated by MtlBase::Requirements().
Default Implementation:
{ return FALSE; }

Reimplemented from MtlBase.

2560{ return MtlBase::IsMultiMtl(); }
virtual BOOL IsMultiMtl()
Definition MtlBase.h:370

◆ NumSubTexmaps()

int NumSubTexmaps ( )
overridevirtual
Remarks
Returns the number of sub-textures managed by this material or texture.
Default Implementation:
{ return 0; }

Reimplemented from ISubMap.

◆ GetSubTexmap()

Texmap * GetSubTexmap ( int i)
overridevirtual
Remarks
Returns a pointer to the 'i-th' sub-texmap managed by the material or texture.

Note: For the 3ds Max Standard material, the sub-texmap indexes used with this method are listed in Texture Map Indices.
Parameters:
int i

Specifies the texmap to return.
Default Implementation:
{ return NULL; }

Reimplemented from ISubMap.

◆ SetSubTexmap()

void SetSubTexmap ( int i,
Texmap * m )
overridevirtual
Remarks
Stores the 'i-th' sub-texmap managed by the material or texture.

Note: For the 3ds Max Standard material, the sub-texmap indexes used with this method are listed in Texture Map Indices.
Parameters:
int i

The index of the storage for the texmap.

Texmap *m

The texmap to store.
Default Implementation:
{}

Reimplemented from ISubMap.

◆ GetSubTexmapSlotName()

MSTR GetSubTexmapSlotName ( int i,
bool localized = true )
overridevirtual
Remarks
This method returns the slot name of the 'i-th' sub-texmap. This name appears in the materials editor dialog. For instance, if you are in a material and then you go down into a map, this is the name that appears just below the 'Get Material' icon. For example, in the Standard material when you choose one of the maps, the map name appears to let you know which slot you are working on. For the Standard material, this may be "Ambient", "Diffuse", "Specular", etc.
Parameters:
int i

Specifies the slot whose name is returned. bool localized

If true, then the slot name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the slot name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the slot name in English.
Default Implementation:
The default implementation returns an empty ("") string.

Reimplemented from ISubMap.

◆ GetSubTexmapTVName()

MSTR GetSubTexmapTVName ( int i,
bool localized = true )
inline
2568{ return GetSubTexmapSlotName(i, localized); }
MSTR GetSubTexmapSlotName(int i, bool localized=true) override

◆ Update()

void Update ( TimeValue t,
Interval & valid )
inlineoverridevirtual
Remarks
A material has a Shade() method, and a texture map has a EvalColor() method. These are called by the renderer for every pixel. This method is called before rendering begins to allow the plug-in to evaluate anything prior to the render so it can store this information. In this way this information does not need to be calculated over and over for every pixel when Shade() or EvalColor() is called. This allows texture and material evaluation to be more efficient. It is generally called once at the start of each frame, or during interactive playback when the time changes. It is not guaranteed to get called on every frame, because if you returned a validity interval that covers several frames, your parent material won't bother to call you if the current frame is still in that interval.
Parameters
tThe current time.
validThe validity interval to update to reflect the validity interval of the material or texture at the time passed.

Implements MtlBase.

2570{ }

◆ Reset()

void Reset ( )
inlineoverridevirtual
Remarks
This method is called to reset the material or texmap back to its default values. This should be done by calling the Reset method of the material or texture map plugin's class descriptor (ClassDesc2::Reset). In addition, the plugin can execute any other initialization code it has. Example from maxsdk\samples\materials\dblsided.cpp
void DoubleSided::Reset() {
dblsidedCD.Reset(this, TRUE); // Resets all pb2's
Init();
}
Note
When migrating plugins from ClassDesc to ClassDesc2 and IParamBlock2, do not forget to update this method to call the class descriptor's Reset method. If the plugin's Reset tries to replace parameter block objects based on IParamBlock2 that use the P_AUTO_UI flag, the UI code will continue to hold a pointer to the replaced parameter block, and this will lead to problems.

Implements MtlBase.

2571{ pc->cd2->Reset(this, TRUE); }

◆ Validity()

Interval Validity ( TimeValue t)
overridevirtual
Remarks
This method is called to determine the validity interval of the material or texture.
Parameters
tSpecifies the time about which to compute the validity interval.
Returns
The validity interval of the item at the specified time.

Implements MtlBase.

◆ CreateParamDlg()

ParamDlg * CreateParamDlg ( HWND hwMtlEdit,
IMtlParams * imp )
overridevirtual
Remarks
This method gets called when the material or texture is to be displayed in the material editor parameters area. The plug-in should allocate a new instance of a class derived from ParamDlg to manage the user interface.

Note: The following is a discussion of this CreateParamDlg() method, and the SetDlgThing() method, and the way they relate to the ParamMap2 system. A good example for this discussion is a texture map which typically has several rollouts, say its texmap parameters, a UVW coordinates rollout, and an Output rollout.

The normal way for a texmap to implement these other (common) rollouts is for the it to create a UVGen instance and a TextureOutput instance as 'sub-objects' in the map and then ask them to put up their rollouts when it is asked to do so by the Materials Editor (in CreateParamDlg()). The Materials Editor requires a ParamDlg pointer back from the CreateParamDlg() on which it calls methods to control the UI, such as time change updates or loading up a new texmap of the same class into the UI when the user switches them, so that the whole UI doesn't need to be rebuilt.

Prior to the ParamMap2 system, a texmap would implement its own ParamDlg subclass and would keep track of the UVGen and TextureOutput ParamDialogs and pass on any time change or SetThing() calls to them. ParamMap2 introduced its own ParamDlg subclass (Class IAutoMParamDlg) that you can ask it to build for you and have manage all interaction with the Materials Editor automatically. As before, this still needs to know about the other (sub-object) ParamDlgs, and so it has the ability to keep a list of 'secondary' ParamDlgs to which it passes on the SetTime()s and SetThing()s.

When the Materials Editor asks the texmap to CreateParamDlg(), the texmap asks its ClassDesc2 to build one of these (ClassDesc2::CreateParamDlgs()). If the texmap itself has multiple ParamBlock2s, CreateParamDlgs() builds one ParamDlg per pblock/rollout, makes the first of them a 'driver' and adds the rest as secondary ParamDlgs. The texmap then asks the UVGen and TextureOutput objects to CreateParamDlg() for their rollouts and adds them to the driver IAutoMParamDlg also.

Now consider the need for the SetDlgThing() method below. It is related to the SetThing() method that the Materials Editor calls on the 'driver' ParamDlg to switch into the UI a texmap of the same class as that currently in the UI. Normally, the driver IAutoParamDlg would propagate the SetThing() to its registered secondary ParamDlgs. In the case of multiple paramblock2s in the texmap, this would be correct, since the 'thing' in this case is the incoming texmap. But this doesn't work for the secondary UVGen and TextureOutput ParamDlgs; their 'things' are the UVGen and TextureOutput subobjects of the incoming map. So, IAutoParamDlg first calls SetDlgThing() on the incoming texmap so that it gets a chance to call the correct SetThing()s on the sub-object ParamDlgs with the appropriate incoming sub-objects. A clear example of this is in Gradient::SetDlgThing() in /MAXSDK/SAMPLES/MATERIALS/GRADIENT.CPP. It is called once for each secondary ParamDlg. For those ParamDlgs that have special SetThing() requirements, it does the appropriate sub-object SetThing() and returns TRUE. If it does no special handling for a particular ParamDlg, it returns FALSE, signalling to the IAutoMParamDlg that it should do the standard SetThing() propagation for that dialog.

The Render Effects dialog has a similar arrangement to the Materials Editor for controlling Effect UI and so there is an IAutoEParamDlg that works exactly the same way as the IAuotMParamDlg.
Parameters
hwMtlEditThe window handle of the materials editor.
impThe interface pointer for calling methods in 3ds Max.
Returns
A pointer to the created instance of a class derived from ParamDlg.

Implements MtlBase.

◆ Save()

IOResult Save ( ISave * iSave)
inlineoverridevirtual

Reimplemented from MSPlugin.

2574{ MSPlugin::Save(iSave); return MtlBase::Save(iSave); }
IOResult Save(ISave *isave) override
CoreExport IOResult Save(ISave *isave)

◆ Load()

IOResult Load ( ILoad * iload)
inlineoverridevirtual

Called for loading data.

Called by the system to allow the plug-in to load its data. See the section on ~{ Loading and Saving Plug-in Data }~ for an overview of the load - save process.

Parameters
iload- This interface pointer may be used to call methods to read data from disk.
Returns
The default implementation is return IO_OK.
  • IO_OK means the result was acceptable, with no errors.
  • IO_ERROR This should be returned if an error occurred.

Reimplemented from ReferenceMaker.

2575{ MSPlugin::Load(iLoad); return MtlBase::Load(iLoad); }
IOResult Load(ILoad *iLoad)
CoreExport IOResult Load(ILoad *iload)

◆ GetGBufID()

ULONG GetGBufID ( )
inline
2577{ return MtlBase::GetGBufID(); }
ULONG GetGBufID()
Definition MtlBase.h:572

◆ SetGBufID()

void SetGBufID ( ULONG id)
inline
2578{ MtlBase::SetGBufID(id); }
void SetGBufID(ULONG id)
Definition MtlBase.h:575

◆ EnumAuxFiles()

void EnumAuxFiles ( AssetEnumCallback & assetEnum,
DWORD flags )
inlineoverridevirtual
Remarks
This method is used to enumerate any 'auxiliary' files maintained by the item and record the filename with the callback. Entities which actually need to load auxiliary files (for instance texture maps) must implement this method, possibly calling ReferenceMaker::EnumAuxFiles() also. The ReferenceMaker implementation simply calls itself on all its references (see below).

Class Interface has a method that may be used to call this on the entire system. This includes the renderer, materials editor, atmospheric effects, background, video post, lights, etc. – everything that may have auxiliary files associated with it. After specifying the appropriate flags a list of filenames is created that matched the enumeration conditions as specified by the flags. This is used for instance by the Archive function in 3ds Max to grab a list of bitmap files used by the system.
Parameters
assetEnumThe callback object that may be used to record the asset. See Class AssetEnumCallback.
flagsSee Auxiliary File Enumeration Flags
Sample Code:
void MaxShader::EnumAuxFiles(AssetEnumCallback& assetEnum, DWORD flags)
{
if ((flags & FILE_ENUM_CHECK_AWORK1) && TestAFlag(A_WORK1))
return;
if (!(flags & FILE_ENUM_INACTIVE))
return; // not needed by renderer
PBBitmap* bm = NULL;
for(int i=0; i < CHANNEL_MAX; i++)
{
ParamID pid = DIFFUSE_FILE + i;
if (m_PBlock->GetParamDef(pid).type == TYPE_BITMAP)
{
ParamID pid = m_PBlock->IndextoID(i);
m_PBlock->GetValue(pid,0,bm,FOREVER);
if(bm)
{
{
IEnumAuxAssetsCallback* callback = static_cast<IEnumAuxAssetsCallback*>(&assetEnum);
callback->DeclareAsset(MaxShaderAccessor(m_PBlock, DIFFUSE_FILE + i));
}
else
{
bm->bi.EnumAuxFiles(assetEnum,flags);
}
}
}
}
ReferenceTarget::EnumAuxFiles( assetEnum, flags );
}

Reimplemented from Animatable.

2581 {
2582 if ((vflags&FILE_ENUM_CHECK_AWORK1)&&TestAFlag(A_WORK1)) return; // LAM - 4/21/03
2583 ReferenceTarget::EnumAuxFiles(assetEnum, vflags);
2584 }
bool TestAFlag(DWORD mask) const
Tests one or more bits in the Animatable flags.
Definition Animatable.h:328
virtual CoreExport void EnumAuxFiles(AssetEnumCallback &assetEnum, DWORD flags=FILE_ENUM_ALL)
#define A_WORK1
Definition AnimatableFlags.h:216
#define FILE_ENUM_CHECK_AWORK1
Do not enumerate things with flag A_WORK1 set.
Definition FileEnumConstants.h:43

◆ GetPStamp()

PStamp * GetPStamp ( int sz)
inlineoverridevirtual
Remarks
Implemented by the System.

Returns a pointer to the postage stamp image for the file.
Parameters
szOne of the following values:

PS_SMALL for small (32x32) images.
PS_LARGE for large (88x88) images.
PS_TINY for tiny (24x24) images.

Reimplemented from MtlBase.

2585{ return MtlBase::GetPStamp(sz); }
virtual CoreExport PStamp * GetPStamp(int sz)

◆ CreatePStamp()

PStamp * CreatePStamp ( int sz)
inline
2586{ return MtlBase::CreatePStamp(sz); }
virtual CoreExport PStamp * CreatePStamp(int sz, BOOL Render=FALSE)

◆ DiscardPStamp()

void DiscardPStamp ( int sz)
inlineoverridevirtual
Remarks
Implemented by the System.

Discards the postage stamp image.
Parameters
szOne of the following values:

PS_SMALL for small (32x32) images.
PS_LARGE for large (88x88) images.
PS_TINY for tiny (24x24) images.

Reimplemented from MtlBase.

2587{ MtlBase::DiscardPStamp(sz); }
virtual CoreExport void DiscardPStamp(int sz)

◆ SupportTexDisplay()

BOOL SupportTexDisplay ( )
inlineoverridevirtual
Remarks
Returns TRUE if this texture supports being used in the interactive renderer; otherwise FALSE. If the texture does return TRUE it is expected to implement the methods ActivateTexDisplay() and GetActiveTexHandle().
Default Implementation:
{ return FALSE; }

Reimplemented from MtlBase.

2588{ return MtlBase::SupportTexDisplay(); }
virtual BOOL SupportTexDisplay()
Definition MtlBase.h:660

◆ GetActiveTexHandle()

DWORD_PTR GetActiveTexHandle ( TimeValue t,
TexHandleMaker & thmaker )
inlineoverridevirtual
Remarks
This method is called to retrieve a texture handle to this texture map.
Parameters
tThe time to return the texture handle.
thmakerThis class provides methods for creating a texture handle from a 3ds Max bitmap and a Windows DIB. It also has a method to retrieve the required size of the texture map. See Class TexHandleMaker.
Returns
The texture handle.
Default Implementation:
{return 0;}

Reimplemented from MtlBase.

2589{ return MtlBase::GetActiveTexHandle(t, thmaker); }
virtual DWORD_PTR GetActiveTexHandle(TimeValue t, TexHandleMaker &thmaker)
Definition MtlBase.h:669

◆ ActivateTexDisplay()

void ActivateTexDisplay ( BOOL onoff)
inlineoverridevirtual
Remarks
This method is called when the usage of the texture the interactive renderer changes. This method must only be implemented if SupportTexDisplay() returns TRUE. This method does not cause the texture map to be drawn in the viewport but should be called with TRUE as the argument before this can occur. For viewport drawing of textures refer to Interface::ActivateTexture() and Interface::DeActivateTexture() instead.
Parameters
onoffTRUE if the texture is being used; FALSE if it is no longer being used.
Default Implementation:
{}

Reimplemented from MtlBase.

virtual void ActivateTexDisplay(BOOL onoff)
Definition MtlBase.h:686

◆ SupportsMultiMapsInViewport()

BOOL SupportsMultiMapsInViewport ( )
inlineoverridevirtual
Remarks
Returns TRUE if this material supports the display of multi-maps in the viewports (interactive renderer); FALSE if it doesn't.
Default Implementation:
{ return FALSE; }

Reimplemented from MtlBase.

virtual BOOL SupportsMultiMapsInViewport()
Definition MtlBase.h:706

◆ SetupGfxMultiMaps()

void SetupGfxMultiMaps ( TimeValue t,
Material * mtl,
MtlMakerCallback & cb )
inlineoverridevirtual
Remarks
This method is called to initialize the interactive renderer Material passed with the properties of this MtlBase.

If a MtlBase (material or texmap) wants to display multiple textures in the viewports, it implements

SupportsMultiMapsInViewport() to return TRUE, and implements SetupGfxMultiMaps to store the necessary information in the Material passed in, including the TextureInfo's for each texture.

The MtlMakerCallback passed in to SetupGfxMultiMaps provides functions to help in setting up the "Material" data structure. The function NumberTexturesSupported() lets you know the capabilities of the current hardware, so you can adapt accordingly. The function GetGfxTexInfoFromTexmap fills in the fields of a TextureInfo except the texHandle and texture ops.

The implementation of SetupGfxMultiMaps must create the "texHandle" for each of the textures described in its TextureInfo array. It typically does this by calling the submap's GetVPDisplayDIB() method, and then creates the texHandle by calling the callBack function MakeHandle(bmi). To avoid doing this calculation when not necessary it is best to save the texHandles along with their validity intervals. Then when SetupGfxMultiMaps is called, if valid texHandles are already in hand they can just be used without recomputing.
Parameters
tThe time at which to evaluate the material.
mtlPoints to the interactive renderer material to update.
cbThis callback object is provided as a helper to fill in the Material properties above. See Class MtlMakerCallback.
Default Implementation:
{}

Reimplemented from MtlBase.

2592{ MtlBase::SetupGfxMultiMaps(t, mtl, cb); }
virtual void SetupGfxMultiMaps(TimeValue t, Material *mtl, MtlMakerCallback &cb)
Definition MtlBase.h:736

◆ GetRefTarget()

ReferenceTarget * GetRefTarget ( )
inlineoverridevirtual
Remarks
Implemented by the System.

The implementation of this method is provided by MtlBase. It returns its this pointer.

Reimplemented from MtlBase.

2593{ return MtlBase::GetRefTarget(); }
virtual ReferenceTarget * GetRefTarget()
Definition MtlBase.h:742

◆ GetActiveTexmap()

MtlBase * GetActiveTexmap ( )
inline
2597{ return Mtl::GetActiveTexmap(); }
CoreExport MtlBase * GetActiveTexmap()

◆ SetActiveTexmap()

void SetActiveTexmap ( MtlBase * txm)
inline
2598{ Mtl::SetActiveTexmap(txm); }
CoreExport void SetActiveTexmap(MtlBase *txm)

◆ RefDeleted()

void RefDeleted ( RefMakerHandle rm)
inlineoverride
ScripterExport void RefDeleted(RefMakerHandle rm)
CoreExport void RefDeleted(RefMakerHandle rm)

◆ RefAdded()

void RefAdded ( RefMakerHandle rm)
overridevirtual

Called after a reference is made to a target.

This is called after a reference is made to this. If the target (this) needs to know that a reference to made to it, the target (this) can override this function.

Parameters
rm- The ReferenceMaker creating the reference.
Note
This method is not called when performing an undo of removing a reference to a reference target, or redoing of setting a reference.
See also
RefAddedUndoRedo

Reimplemented from ReferenceTarget.

◆ RefAddedUndoRedo()

void RefAddedUndoRedo ( RefMakerHandle rm)
inlineoverridevirtual

Called after a reference is made to a target because of undo or redo.

Called when reference is added because of an undo or a redo. Otherwise it is similar to RefAdded.

Parameters
rm- The ReferenceMaker creating the reference.

Reimplemented from ReferenceTarget.

void RefAdded(RefMakerHandle rm)
virtual void RefAddedUndoRedo(RefMakerHandle rm)
Called after a reference is made to a target because of undo or redo.
Definition ref.h:2000

◆ RefDeletedUndoRedo()

void RefDeletedUndoRedo ( RefMakerHandle oldOwner)
inlineoverridevirtual

Called after a reference to this is deleted because of undo or redo.

Called when reference is removed because of an undo or a redo. Otherwise it is similar to RefDeleted.

Parameters
oldOwner- The ReferenceMaker removing its reference.

Reimplemented from ReferenceTarget.

virtual void RefDeletedUndoRedo(RefMakerHandle oldOwner)
Called after a reference to this is deleted because of undo or redo.
Definition ref.h:2024

◆ GetAmbient()

Color GetAmbient ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns the ambient color of the specified material for use in the interactive renderer.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.

Implements Mtl.

2603{ return Color(0,0,0); }
@ Color
The grid is displayed using a color which is accumulated during the volume sampling.
Definition ViewportVolumeDisplay.h:56

◆ GetDiffuse()

Color GetDiffuse ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns the diffuse color of the specified material for use in the interactive renderer.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.

Implements Mtl.

2604{ return Color(0,0,0); }

◆ GetSpecular()

Color GetSpecular ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns the specular color of the specified material for use in the interactive renderer.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.

Implements Mtl.

2605{ return Color(0,0,0); }

◆ GetShininess()

float GetShininess ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns the shininess value of the specified material for use in the interactive renderer.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.

Implements Mtl.

2606{ return 0.0f; }

◆ GetShinStr()

float GetShinStr ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns the shininess strength value of the specified material for use in the interactive renderer.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.

Implements Mtl.

2607{ return 0.0f; }

◆ GetXParency()

float GetXParency ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns the transparency value of the specified material for use in the interactive renderer.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.

Implements Mtl.

2608{ return 0.0f; }

◆ GetSelfIllumColorOn()

BOOL GetSelfIllumColorOn ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns TRUE if the Self Illumination Color is on (checked) for the specified material; otherwise FALSE.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.
Default Implementation:
{ return TRUE; }

Reimplemented from Mtl.

2609{ return Mtl::GetSelfIllumColorOn(mtlNum, backFace); }
virtual BOOL GetSelfIllumColorOn(int mtlNum=0, BOOL backFace=FALSE)
Definition Mtl.h:112

◆ GetSelfIllum()

float GetSelfIllum ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns the self illumination value of the specified material for use in the interactive renderer.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.
Default Implementation:
{ return 0.0f; }

Reimplemented from Mtl.

2610{ return Mtl::GetSelfIllum(mtlNum, backFace); }
virtual float GetSelfIllum(int mtlNum=0, BOOL backFace=FALSE)
Definition Mtl.h:120

◆ GetSelfIllumColor()

Color GetSelfIllumColor ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns the Self Illumination Color of the specified material for use in the interactive renderer.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.
Default Implementation:
{ Color c( .0f,.0f,.0f); return c; }

Reimplemented from Mtl.

2611{ return Mtl::GetSelfIllumColor(mtlNum, backFace); }
virtual Color GetSelfIllumColor(int mtlNum=0, BOOL backFace=FALSE)
Definition Mtl.h:128

◆ WireSize()

float WireSize ( int mtlNum = 0,
BOOL backFace = FALSE )
inlineoverridevirtual
Remarks
Returns the wire size of the material.
Parameters
mtlNumThis is the material index for mult-materials.
backFaceIf the surface normal of the face is pointing away from the viewer this will be TRUE; otherwise FALSE.
Default Implementation:
{ return 1.0f; }

Reimplemented from Mtl.

2612{ return Mtl::WireSize(mtlNum, backFace); }
virtual float WireSize(int mtlNum=0, BOOL backFace=FALSE)
Definition Mtl.h:146

◆ SetAmbient()

void SetAmbient ( Color c,
TimeValue t )
inlineoverridevirtual
Remarks
This method saves the specified color at the specified time.
Parameters
cThe color to store.
tThe time to set this color.

Implements Mtl.

2613{ }

◆ SetDiffuse()

void SetDiffuse ( Color c,
TimeValue t )
inlineoverridevirtual
Remarks
This method saves the specified color at the specified time.
Parameters
cThe color to store.
tThe time to set this color.

Implements Mtl.

2614{ }

◆ SetSpecular()

void SetSpecular ( Color c,
TimeValue t )
inlineoverridevirtual
Remarks
This method saves the specified color at the specified time.
Parameters
cThe color to store.
tThe time to set this color.

Implements Mtl.

2615{ }

◆ SetShininess()

void SetShininess ( float v,
TimeValue t )
inlineoverridevirtual
Remarks
This method saves the specified shininess at the specified time.
Parameters
vThe shininess value to store.
tThe time to set this color.

Implements Mtl.

2616{ }

◆ Shade()

void Shade ( ShadeContext & sc)
inlineoverridevirtual
Remarks
This is the main method of the material. This is called by the renderer to compute the color and transparency output returned in sc.out.
Parameters
scDescribes properties of the pixel to be shaded. The result of this method is returned in the ShadeOutput data member of sc.

Implements Mtl.

2617{ }

◆ NumSubMtls()

int NumSubMtls ( )
overridevirtual
Remarks
Returns the number of sub-materials managed by this material.
Default Implementation:
{ return 0; }

Reimplemented from Mtl.

◆ GetSubMtl()

Mtl * GetSubMtl ( int i)
overridevirtual
Remarks
Returns a pointer to the 'i-th' sub-material of this material.
Parameters
iThe index of the material to return.
Default Implementation:
{ return NULL; }

Reimplemented from Mtl.

◆ SetSubMtl()

void SetSubMtl ( int i,
Mtl * m )
overridevirtual
Remarks
Stores the 'i-th' sub-material of this material.
Parameters
iThe index of the material to store.
mThe material pointer to store.
Default Implementation:
{}

Reimplemented from Mtl.

◆ GetSubMtlSlotName()

MSTR GetSubMtlSlotName ( int i,
bool localized = true )
overridevirtual
Remarks
This method returns the slot name of the 'i-th' sub-material. This name appears in the materials editor dialog. For instance, if you are in a material and then you go down into a sub-material, this is the name that appears just below the 'Get Material' icon. For example, in the Multi/Sub-Object material when you choose one of the sub-materials, the map name appears to let you know which slot you are working on. For the Multi/Sub-Object material, this is the number of the slot, i.e."#1:", "#2:", "#3:", etc.
Parameters
iThe index of the sub-materials whose slot name should be returned.
localizedIf true, then the slot name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the slot name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the slot name in English.

Reimplemented from Mtl.

◆ GetSubMtlTVName()

MSTR GetSubMtlTVName ( int i,
bool localized = true )
inline
2622{ return GetSubMtlSlotName(i, localized); }
MSTR GetSubMtlSlotName(int i, bool localized=true) override

◆ EvalDisplacement()

float EvalDisplacement ( ShadeContext & sc)
inlineoverridevirtual
Remarks
Returns the amount of displacement along the normal of the surface at the point as specified by the ShadeContext.
Parameters
scThis contains the details of the point being displaced.
Default Implementation:
{ return 0.0f; }

Reimplemented from Mtl.

2624{ return Mtl::EvalDisplacement(sc); }
virtual float EvalDisplacement(ShadeContext &sc)
Definition Mtl.h:253

◆ DisplacementValidity()

Interval DisplacementValidity ( TimeValue t)
inlineoverridevirtual
Remarks
Returns the validity interval of the displacement mapping around the specified time.
Parameters
tThe Interval returned reflects the validity around this time.
Default Implementation:
{ return FOREVER; }

Reimplemented from Mtl.

2625{ return Mtl::DisplacementValidity(t); }
virtual Interval DisplacementValidity(TimeValue t)
Definition Mtl.h:259

◆ IsOutputConst()

bool IsOutputConst ( ShadeContext & sc,
int stdID )
inlineoverridevirtual
Remarks
This method returns TRUE if the evaluated color/value (output) is constant over all possible inputs described by the shade context. If it cannot determine the correct answer, it returns FALSE.
Parameters
scThis describes the context of the question.
stdIDThe ID of the channel in question. See Texture Map Indices.
Default Implementation:
{ return FALSE; }

Reimplemented from Mtl.

2630{ return Mtl::IsOutputConst( sc, stdID ); }
virtual bool IsOutputConst(ShadeContext &sc, int stdID)
Definition Mtl.h:311

◆ EvalColorStdChannel()

bool EvalColorStdChannel ( ShadeContext & sc,
int stdID,
Color & outClr )
inlineoverridevirtual
Remarks
This method evaluates the material on a single standard texmap channel over an area described in the ShadeContext. A return value of FALSE indicates that the color could not be evaluated.

If there's no texmap defined for a channel or the output of the texmap is not "meaningful", the raw color stored by the material or shader is returned. (The output of a texmap is meaningful in a given ShadeContext if it is the same as when the scene is rendered. If the map cannot determine whether the output value is the same as when rendered, it should not be meaningful.)

Note that the output color is not clamped. If the method is called with a monochrome channel ID, the result value is copied in the R, G and B components of the Color structure.

As a default implementation, this method sets the output color to black and
Returns
FALSE.
Parameters
scThis describes the context in which the material should be evaluated.
stdIDThe ID of the channel to perform evaluation on. See Texture Map Indices.
outClrThe result of the evaluation.
Default Implementation:
{ return FALSE; } *‍/

Reimplemented from Mtl.

2633{ return Mtl::EvalColorStdChannel( sc, stdID, outClr ); }
virtual bool EvalColorStdChannel(ShadeContext &sc, int stdID, Color &outClr)
Definition Mtl.h:337

◆ EvalMonoStdChannel()

bool EvalMonoStdChannel ( ShadeContext & sc,
int stdID,
float & outVal )
inlineoverridevirtual
Parameters
scThis describes the context in which the material should be evaluated.
stdIDThe ID of the channel to perform evaluation on.
outValThe result of the evaluation.

Reimplemented from Mtl.

2634{ return Mtl::EvalMonoStdChannel( sc, stdID, outVal ); }
virtual CoreExport bool EvalMonoStdChannel(ShadeContext &sc, int stdID, float &outVal)

◆ operator new() [1/2]

ScripterExport void * operator new ( size_t sz,
char flag )

◆ operator new() [2/2]

ScripterExport void * operator new ( size_t sz)

◆ operator delete() [1/2]

ScripterExport void operator delete ( void * val)

◆ operator delete() [2/2]

ScripterExport void operator delete ( void * val,
char flag )

Member Data Documentation

◆ mainMDlg

MSAutoMParamDlg* mainMDlg
static

◆ ip

IMtlParams* ip
static