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Footstep Mode

When Footstep mode is active, you can create or edit footsteps to generate a walk, run, and jump footstep pattern. You also edit selected footsteps in space and append footsteps using parameters available in Footstep mode.

  • Select a Biped. > Motion panel > Biped rollout > (Footstep Mode)

If footsteps are extracted during motion capture import, turn on Footstep mode to edit footsteps in the viewports.

A powerful feature in Biped is the ability to adapt keyframes when footsteps are edited in space or time. The following tracks are influenced in the vicinity when a footstep is edited in space:

  • Body Horizontal keys change to step or hop within range of new footstep locations.
  • Body Vertical keys change to match possible changes in stride length, since the body must be lower in order to step longer distances.
  • Body Rotation keys change to bank into turns created by changes in path curvature or body speed.
  • Right or left leg keys in a move state must be adapted to step between new locations.
    Note: If for some reason you do not want the adaptation to occur, use the Footstep Adapt Locks settings on the Dynamics & Adaptation rollout to keep the biped from correcting the body position.

Two additional rollouts display when Footstep mode is active: Footstep Creation rollout and Footstep Operations rollout.

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