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Checker Map

Applies a two-color checkerboard pattern to the material. Checker maps are 2D procedural maps, with the default a pattern of black and white squares. The component checkers can be either colors or maps.

  • Material Editor > Material/Map Browser > Maps > General > Checker

Checker map used for the tablecloth and (in a composite) for the floor of the ice-cream shop

Tip: Turning on Noise for a Checker map can be an effective way to create irregular patterns with a natural appearance.

Procedures

To change the color of one set of squares:

  1. On the Checker Parameters rollout, click a color swatch to display the Color Selector.
  2. Adjust the color.
  3. Click Close.

To use a map for one set of squares:

  • On the Checker Parameters rollout, click a map button to assign a map to a color.

    Alternatively, use the Slate Material Editor to wire a map to the Color 1 or Color 2 component.

To soften the edge between the two checker colors:

  • On the Checker Parameters rollout, increase the value of Soften.

    When Soften equals 0.0, there is a hard edge between the checker colors. Low positive values soften or blur the checker boundary. Larger Soften values can blur the entire material.

To swap the two checker components:

  • In the Checker Parameters rollout, click Swap.

Interface

Soften

Blurs the edges between the checkers. A little blurs a lot.

Swap

Switches the position of the two checkers.

Color #1

Sets the color of one of the checkers. Click to display the Color Selector.

Color #2

Sets the color of one of the checkers. Click to display the Color Selector.

Maps

Selects a map to use within the area of the checker color. For example, you could put an additional checkerboard within one of the checker colors.

The checkboxes enable or disable their associated map.

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