Set Visual Surface Orientation
Orients surfaces toward or away from the camera without affecting its U and V directions. Left-click a surface to orient it towards the camera. Middle-click the surface to orient it away from the camera.
Surfaces facing toward the camera are shaded gray, surfaces facing away from the camera are shaded yellow.
Access this tool from the Surface Edit tool palette:
Set Visual Surface Orientation workflows
This may be necessary before using tools that depend on surface orientation such as Ambient Occlusion, Offset and Parting Line.
Reversing the visual orientation of a surface does not affect the U or V parametric directions, and preserves construction history.
Change the visual orientation of many surfaces
This workflow lets you do the bulk of your orientation work by automatically changing the orientation of any number of surfaces at once, and shading the results (gray or yellow) for immediate feedback.
Select the tool.
All surfaces in the scene are shaded in gray and yellow.
Surfaces facing toward the camera are shaded in gray while surfaces facing away from the camera are shaded in yellow.
To change the orientation of a surface:
Click the surface with the
to orient it toward the camera.
Click the surface with the
or
Shift
+to orient it away from the camera.
Note: You can click anywhere on the surface not only the wireframe.
The color of the surface changes immediately.
If there are several surfaces to change, draw a pick-box around them using the appropriate mouse button as described above.
After orienting all the surfaces to face toward the camera, all the surfaces in the scene should be gray.