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Mesh Cut

Splits a mesh into components. Use this tool to cut meshes along degree 1 curves-on-mesh to create components. Components are defined as collections of connected triangles, but do not constitute separate meshes.

Any curve-on-mesh, created either from projection or intersection, can be used to partition the mesh into components.

These components are also referred to as logical surfaces since they will normally represent individual physical parts of the object being modeled.

Selected components can then be subset into separate mesh objects.

Access this tool from the Mesh tool palette:

Mesh Cut Options

Keep intersection history

If this option is checked, construction history is retained when a mesh is intersected (with either a surface or another mesh), cut and subset. Moving any of the constructor objects updates the intersection.

Mesh Cut workflows

Cut a mesh along projected curves

  1. Select the Mesh Cut tool .

  2. Follow the tool’s prompts to select the mesh and projected curve(s). (The curves must still have their construction history intact.)

  3. Click the Cut button in the lower right corner of the window.

    Triangles along the projected curves boundaries are split to create the individual components (see diagram below).

    Note: At this point, you can follow the next steps to divide (subset) the mesh into separate objects, or you can exit the tool and divide up the mesh, later using the Mesh Subset tool .

Further subset the mesh into separate meshes corresponding to the components

  1. Select one or more components (regions between boundary curves) by clicking on them.

  2. Click the Keep, Discard, or Divide button (in the lower right corner of the window) depending on the type of operation you want to perform.

    Keep: Keeps the components selected in step 4 (as one single mesh), and discards the rest.

    Discard: Discards the components selected in step 4, and keeps the rest (as one single mesh).

    Divide: Extracts all components and makes them separate mesh objects.

    The smoothness of the new edges on the sub-meshes is equivalent to that of the input curves.

    Note: Once the mesh is partitioned, the split triangles cannot be fused back together to become one single triangle again, even after the logical surfaces are joined to create one mesh using the Mesh Merge tool .

Construction history

If the curves-on-mesh were created from intersecting the mesh (with another mesh or a surface), then used to cut and subset the mesh, you can retain construction history by ensuring that the Keep intersection history option is turned on in the Mesh Cut tool.

When Keep intersection history is on (the default), moving any of the constructor objects will update the intersection.

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