Facing Ratio - Arnold for Maya
Further Reading |
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See Utility Shaders in the Arnold User Guide for the full shader documentation. |
This shader returns the absolute value of the dot product between the shading normal and the incoming ray direction.
Note:
'Heat map' effect using a facing_ratio -> vcoord_ of ramp_rgb
facing ratio -> opacity of standard_surface shader
Pepe model by Daniel M. Lara (Pepeland)