Round Corners - Arnold for Maya
| Further Reading |
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| See Utility Shaders in the Arnold User Guide for the full shader documentation. |

This shader modifies the shading normals near edges to give the appearance of a round corner. It can be used with hard surface models where bevels have not been modeled to simulate a round beveled edge, thus saving valuable modeling time.

round_corners -> normal_camera of standard_surface . Display> Show Hidden (right).
| A scene file that demonstrates this effect can be found here. |
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normal_map -> bump2d -> round_corners
