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Round Corners - Arnold for Maya

Further Reading
See Utility Shaders in the Arnold User Guide for the full shader documentation.

This shader modifies the shading normals near edges to give the appearance of a round corner. It can be used with hard surface models where bevels have not been modeled to simulate a round beveled edge, thus saving valuable modeling time.

round_corners -> normal_camera of standard_surface . Display> Show Hidden (right).

A scene file that demonstrates this effect can be found here.

normal_map -> bump2d -> round_corners

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