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Shading State - Arnold for Maya

Further Reading
See Utility Shaders in the Arnold User Guide for the full shader documentation.

The state shaders allow access to ray and geometric properties such as the surface normal, the UV surface parameters, ray depth, etc. The shaders are separated into float, int, and vector data types.

Note:

A video tutorial on how to use the state_float shader found here. A tutorial that covers using these shaders can be found here.

Example use of State Vector Shading Point in Object-Space (Po)

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