Vector Map - Arnold for Maya
Further Reading |
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See Utility Shaders in the Arnold User Guide for the full shader documentation. |
Traditional displacement maps are not used for any surface change that is not perpendicular to the base mesh's polygons. Vector displacement maps can displace in directions other than the face normal, which is much more flexible. Vector displacement uses the color channels that specify a vector in a certain space to displace the vertices of the geometry in that direction and magnitude.
The Vector map ear scene can be downloaded here. |
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Vector Map connected to displacement shader (Order set to XZY)