Share

Specular Layer - Arnold User Guide

The 'Specular' and 'Sheen Layer' settings are the same . It is recommended that you use 'Sheen Layer' for tight specular reflections and ' Specular ' for broader specular reflections.

Color

The color the specular reflection will be modulated with.

Sheen Layer (yellow) and Specular Color (red)

Weight

The specular weight.

0 0.5 1

Roughness

Controls the glossiness of the specular reflections. The lower the value, the sharper the reflection. In the limit, a value of 0 will give you a perfectly sharp mirror reflection, whilst 1.0 will create reflections that are close to a diffuse reflection.

0.1 0.5 1

IOR

The amount of reflection will be dependent on the viewing angle of the surface following the Fresnel equations (which depends on the IOR value).

1.44 3 6

The visual effect is that the reflection increases as the viewer's angle of incidence, with respect to the surface normal, approaches 0.

1.44 3 6

The white powdery look, apparent on the grapes in the images below, is achieved using a high roughness value. Notice the effect that increasing the IOR has on the specular roughness.

1 1.5 2

There is currently an issue with Specular Fresnel (IOR) which produces a darkening effect around the edges of the Skin shader. T his issue is unrelated to bump mapping. However, t he effect is more apparent when using bump mapping because it increases the areas where there are grazing angles. This issue is due to be fixed in a future release. A workaround is to disable ' Fresnel Affects SSS ' found within the ' Advanced ' options of the Skin shader.

With Specular IOR: Darkening around edge of nostril Without Specular IOR: No darkening visible

Bump mapping increases darkening effect caused by IOR

Was this information helpful?