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    Math Shaders - Arnold for Maya

    Further Reading
    See Shading in the Arnold User Guide for the full shader documentation.

    A collection of mathematical shaders. Math shaders can work on color or vector inputs.

    The following math shaders are available in MtoA:

    • abs
    • add
    • atan
    • compare
    • complement
    • cross
    • divide
    • dot
    • exp
    • fraction
    • is_finite
    • length
    • log
    • max
    • min
    • modulo
    • multiply
    • negate
    • normalize
    • pow
    • random
    • range
    • reciprocal
    • sign
    • sqrt
    • subtract
    • trigo
    Parent page: Shaders

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