#include <mobu-python-api.h>
FBActor is used to link motion data to a character.
In MotionBuilder, an actor is a model used to link captured motion data to a character. Use functions in FBActor to set the body color, skeleton color, pivot color, marker size, pivot size, pivot information, etc. on an actor. These classes are under development and may change dramatically between versions. To obtain the list of actors present in a scene, you need to create an instance of class FBSystem, to obtain the current scene. The FBScene object holds the list of actors in the property Actors.
The current actor selected in the Character tool can be obtained via the FBApplication object.
Public Member Functions | |
__reduce__ () | |
FBDelete (FBActor arg1) | |
Actual Actor destructor. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
GetCurrentSkeletonState (...) | |
Return the Current Skeleton State. More... | |
FBSkeletonState | GetDefaultSkeletonState (FBActor arg1) |
Return the Default Skeleton State. More... | |
bool | Snap (FBActor arg1, FBRecalcMarkerSetOffset arg2) |
Snap the marker set of the actor. More... | |
UpdateValues (FBActor arg1, object arg2) | |
Update Internal Values to be corresponding to the Given Evaluate Information. More... | |
SetDefinitionScaleVector (FBActor arg1, FBSkeletonNodeId arg2, FBVector3d arg3, object arg4) | |
Set Actor Scaling Definition. More... | |
GetDefinitionScaleVector (FBActor arg1, FBSkeletonNodeId arg2, FBVector3d arg3) | |
Get Actor Scaling Definition. More... | |
SetDefinitionRotationVector (FBActor arg1, FBSkeletonNodeId arg2, FBVector3d arg3, object arg4) | |
Set Actor Rotation Definition. More... | |
SetActorTranslation (FBActor arg1, FBVector3d arg2) | |
Translate Actor, similar to moving the hips of the Actor in the UI. More... | |
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__reduce__ () | |
object | AnimationNodeInCreate (FBConstraint arg1, object arg2, FBModel arg3, str arg4) |
object | __copy__ (FBConstraint arg1) |
object | AnimationNodeOutCreate (FBConstraint arg1, object arg2, FBModel arg3, str arg4) |
Animation Node Creations (IN/OUT). More... | |
object | Clone (FBConstraint arg1) |
Clone the constraint. More... | |
bool | DeformerBind (FBConstraint arg1, FBModel arg2) |
Bind/Unbind pModel to deformation constraint. More... | |
bool | DeformerUnBind (FBConstraint arg1, FBModel arg2) |
bool | Disable (FBConstraint arg1, FBModel arg2) |
Disable constraint on pModel. More... | |
FreezeSRT (FBConstraint arg1, FBModel arg2, object arg3, object arg4, object arg5) | |
Freeze current model state. More... | |
FreezeSuggested (FBConstraint arg1) | |
Suggest 'freeze'. More... | |
bool | ReferenceAdd (FBConstraint arg1, object arg2, FBModel arg3) |
Add a reference to a specified group. More... | |
object | ReferenceGet (FBConstraint arg1, object arg2, object arg3) |
Get a reference. More... | |
int | ReferenceGetCount (FBConstraint arg1, object arg2) |
Get number of references in a specified group. More... | |
int | ReferenceGroupAdd (FBConstraint arg1, str arg2, object arg3) |
Add a group of references. More... | |
int | ReferenceGroupGetCount (FBConstraint arg1) |
Return the number of reference groups. More... | |
int | ReferenceGroupGetMaxCount (FBConstraint arg1, object arg2) |
Get the maximum number of items that can exist in the reference group in question. More... | |
str | ReferenceGroupGetName (FBConstraint arg1, object arg2) |
Get the name of the reference group. More... | |
bool | ReferenceRemove (FBConstraint arg1, object arg2, FBModel arg3) |
Remove a reference to pModel from the group at pGroupIndex. More... | |
RemoveAllAnimationNodes (FBConstraint arg1) | |
Remove animation nodes. More... | |
RestoreModelState (FBConstraint arg1, FBModel arg2) | |
Restore the saved model state onto pModel. More... | |
SaveModelState (FBConstraint arg1, FBModel arg2, object arg3, object arg4, object arg5) | |
Save current state of pModel. More... | |
SetupAllAnimationNodes (FBConstraint arg1) | |
Setup animation nodes. More... | |
Snap (FBConstraint arg1) | |
Function Property: Snap constraint. More... | |
SnapSuggested (FBConstraint arg1) | |
Suggest 'snap'. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
Destroy an animation node. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
object | AnimationNodeInGet (FBBox arg1) |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
Is the animation node user data? More... | |
object | AnimationNodeOutGet (FBBox arg1) |
int | GetOutConnectorCount (FBBox arg1) |
Get the number of animation node outputs for this box. More... | |
int | GetInConnectorCount (FBBox arg1) |
Get the number of animation node inputs for this box. More... | |
object | GetOutConnector (FBBox arg1, object arg2) |
Get the animation node output associated with the given index. More... | |
object | GetInConnector (FBBox arg1, object arg2) |
Get the animation node input associated with the given index. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyColor | BodyColor |
Read Write Property: The color of the body of the actor. More... | |
FBPropertyVector3d | ChestPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | HeadPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | HipsPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftAnklePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftCollarPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftElbowPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftFootPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftHipPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftKneePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftShoulderPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftWristPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyMarkerSet | MarkerSet |
Read Write Property: Associated marker set. More... | |
FBPropertyDouble | MarkerSetSize |
Read Write Property: The size of the markers of the actor. More... | |
FBPropertyVector3d | NeckPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyMarkerSet | OutputMarkerSet |
Read Write Property: Associated output marker set. More... | |
FBPropertyColor | PivotColor |
Read Write Property: The color of the pivot points of the actor. More... | |
FBPropertyDouble | PivotSize |
Read Write Property: The size of the pivot points of the actor. More... | |
FBPropertyVector3d | RightAnklePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightCollarPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightElbowPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightFootPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightHipPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightKneePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightShoulderPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightWristPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyColor | SkeletonColor |
Read Write Property: The color of the skeleton of the actor. More... | |
FBPropertyVector3d | WaistPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyAnimatableDouble | LeftHandIndexIndex |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandIndexMiddle |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandIndexRing |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandIndexPinky |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandMiddleIndex |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandMiddleRing |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandMiddlePinky |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandRingIndex |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandRingMiddle |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandRingRing |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandRingPinky |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandPinkyIndex |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandPinkyRing |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | LeftHandPinkyPinky |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandIndexIndex |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandIndexMiddle |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandIndexRing |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandIndexPinky |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandMiddleIndex |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandMiddleRing |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandMiddlePinky |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandRingIndex |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandRingMiddle |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandRingRing |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandRingPinky |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandPinkyIndex |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandPinkyRing |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | RightHandPinkyPinky |
Read Write Property: Used to set blending coefficients. More... | |
FBPropertyAnimatableDouble | FKFingerMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges. More... | |
FBPropertyAnimatableDouble | FKFingerTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges. More... | |
FBPropertyAnimatableDouble | FKThumbTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges. More... | |
FBPropertyAnimatableBool | HumanFingerLimits |
Read Write Property: Enables/Disables human finger limits during actor solve. More... | |
FBPropertyBool | Visibility |
Read Write Property: Show or Hide the Actor Body. More... | |
FBPropertyBool | SkeletonVisibility |
Read Write Property: Show or Hide the Skeleton. More... | |
FBPropertyBool | PivotPointsVisibility |
Read Write Property: Show or Hide the Pivot Points. More... | |
object | HeadOffsetT |
object | HeadOffsetR |
object | NeckOffsetT |
object | NeckOffsetR |
object | ChestOffsetT |
object | ChestOffsetR |
object | LeftCollarOffsetT |
object | LeftCollarOffsetR |
object | RightCollarOffsetT |
object | RightCollarOffsetR |
object | LeftShoulderOffsetT |
object | LeftShoulderOffsetR |
object | RightShoulderOffsetT |
object | RightShoulderOffsetR |
object | LeftElbowOffsetT |
object | LeftElbowOffsetR |
object | RightElbowOffsetT |
object | RightElbowOffsetR |
object | LeftWristOffsetT |
object | LeftWristOffsetR |
object | RightWristOffsetT |
object | RightWristOffsetR |
object | WaistOffsetT |
object | WaistOffsetR |
object | HipsOffsetT |
object | HipsOffsetR |
object | LeftHipOffsetT |
object | LeftHipOffsetR |
object | RightHipOffsetT |
object | RightIndexAOffsetR |
object | RightIndexBOffsetT |
object | RightIndexBOffsetR |
object | RightIndexCOffsetT |
object | RightIndexCOffsetR |
object | RightMiddleAOffsetT |
object | RightMiddleAOffsetR |
object | RightMiddleBOffsetT |
object | RightMiddleBOffsetR |
object | RightMiddleCOffsetT |
object | RightMiddleCOffsetR |
object | RightRingAOffsetT |
object | RightRingAOffsetR |
object | RightRingBOffsetT |
object | RightRingBOffsetR |
object | RightRingCOffsetT |
object | RightRingCOffsetR |
object | RightPinkyAOffsetT |
object | RightPinkyAOffsetR |
object | RightPinkyBOffsetT |
object | RightPinkyBOffsetR |
object | RightPinkyCOffsetT |
object | RightPinkyCOffsetR |
object | ManipulateOffsets |
FBPropertyBool | IKManip |
Read Write Property: Access to the IK Manip mode. More... | |
object | RightHipOffsetR |
object | LeftKneeOffsetT |
object | LeftKneeOffsetR |
object | RightKneeOffsetT |
object | RightKneeOffsetR |
object | LeftAnkleOffsetT |
object | LeftAnkleOffsetR |
object | RightAnkleOffsetT |
object | RightAnkleOffsetR |
object | LeftFootOffsetT |
object | LeftFootOffsetR |
object | RightFootOffsetT |
object | RightFootOffsetR |
object | LeftThumbAOffsetT |
object | LeftThumbAOffsetR |
object | LeftThumbBOffsetT |
object | LeftThumbBOffsetR |
object | LeftThumbCOffsetT |
object | LeftThumbCOffsetR |
object | LeftIndexAOffsetT |
object | LeftIndexAOffsetR |
object | LeftIndexBOffsetT |
object | LeftIndexBOffsetR |
object | LeftIndexCOffsetT |
object | LeftIndexCOffsetR |
object | LeftMiddleAOffsetT |
object | LeftMiddleAOffsetR |
object | LeftMiddleBOffsetT |
object | LeftMiddleBOffsetR |
object | LeftMiddleCOffsetT |
object | LeftMiddleCOffsetR |
object | LeftRingAOffsetT |
object | LeftRingAOffsetR |
object | LeftRingBOffsetT |
object | LeftRingBOffsetR |
object | LeftRingCOffsetT |
object | LeftRingCOffsetR |
object | LeftPinkyAOffsetT |
object | LeftPinkyAOffsetR |
object | LeftPinkyBOffsetT |
object | LeftPinkyBOffsetR |
object | LeftPinkyCOffsetT |
object | LeftPinkyCOffsetR |
object | RightThumbAOffsetT |
object | RightThumbAOffsetR |
object | RightThumbBOffsetT |
object | RightThumbBOffsetR |
object | RightThumbCOffsetT |
object | RightThumbCOffsetR |
object | RightIndexAOffsetT |
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FBPropertyBool | Active |
Read Write Property: Active state. More... | |
FBPropertyBool | Deformer |
Read Write Property: Is a deformer constraint? More... | |
ORSDK2018::FBPropertyString | Description |
Read Write Property: Long description of constraint. More... | |
FBPropertyBool | HasLayout |
Read Write Property: Does the constraint have a layout? More... | |
FBPropertyBool | Lock |
Read Write Property: Lock state. More... | |
FBPropertyAnimatableDouble | Weight |
Read Write Property: Weight of constraint. More... | |
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FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
const char * | UniqueName |
internal Unique name. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBActor(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of new actor. |
pObject | For internal use only. This parameter does not need to be specified by the developer. |
__reduce__ | ( | ) |
FBDelete | ( | FBActor | arg1 | ) |
Actual Actor destructor.
Python Docstring:
FBDelete( (FBActor)arg1) -> None
C++ Signature:
void FBDelete()
This method is used to delete the actual actor object represented by an instance of FBActor.
GetCurrentSkeletonState | ( | ... | ) |
Return the Current Skeleton State.
Python Docstring:
GetCurrentSkeletonState( (FBActor)arg1) -> FBSkeletonState GetCurrentSkeletonState( (FBActor)arg1, (object)arg2) -> FBSkeletonState
C++ Signature:
ORSDK2018::FBSkeletonState * GetCurrentSkeletonState(bool pResetOrientation = false)
pResetOrientation | When set to true, all rotations in the state will be reset to characterization values. |
FBSkeletonState GetDefaultSkeletonState | ( | FBActor | arg1 | ) |
Return the Default Skeleton State.
Python Docstring:
GetDefaultSkeletonState( (FBActor)arg1) -> FBSkeletonState
C++ Signature:
ORSDK2018::FBSkeletonState * GetDefaultSkeletonState()
GetDefinitionScaleVector | ( | FBActor | arg1, |
FBSkeletonNodeId | arg2, | ||
FBVector3d | arg3 | ||
) |
Get Actor Scaling Definition.
Python Docstring:
GetDefinitionScaleVector( (FBActor)arg1, (FBSkeletonNodeId)arg2, (FBVector3d)arg3) -> None
C++ Signature:
void GetDefinitionScaleVector(FBSkeletonNodeId pSkeletonId, FBVector3d & pScaleVector)
pSkeletonId | Skeleton Node Id |
pScaleVector | Actor Scaling Definition for the given ID |
SetActorTranslation | ( | FBActor | arg1, |
FBVector3d | arg2 | ||
) |
Translate Actor, similar to moving the hips of the Actor in the UI.
Python Docstring:
SetActorTranslation( (FBActor)arg1, (FBVector3d)arg2) -> None
C++ Signature:
void SetActorTranslation(FBVector3d pTranslationVector)
pTranslationVector | Will move the entire Actor to pTranslationVector coordinate |
SetDefinitionRotationVector | ( | FBActor | arg1, |
FBSkeletonNodeId | arg2, | ||
FBVector3d | arg3, | ||
object | arg4 | ||
) |
Set Actor Rotation Definition.
Python Docstring:
SetDefinitionRotationVector( (FBActor)arg1, (FBSkeletonNodeId)arg2, (FBVector3d)arg3 [, (object)arg4]) -> None
C++ Signature:
void SetDefinitionRotationVector(FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate = true)
pSkeletonId | Skeleton Node Id |
pRotationVector | Actor Rotation value for the given ID |
pSymmetricUpdate | Update right and left part at the same time |
SetDefinitionScaleVector | ( | FBActor | arg1, |
FBSkeletonNodeId | arg2, | ||
FBVector3d | arg3, | ||
object | arg4 | ||
) |
Set Actor Scaling Definition.
Python Docstring:
SetDefinitionScaleVector( (FBActor)arg1, (FBSkeletonNodeId)arg2, (FBVector3d)arg3 [, (object)arg4]) -> None
C++ Signature:
void SetDefinitionScaleVector(FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate = true)
pSkeletonId | Skeleton Node Id |
pScaleVector | Actor Scaling value for the given ID |
pSymmetricUpdate | Update right and left part at the same time |
bool Snap | ( | FBActor | arg1, |
FBRecalcMarkerSetOffset | arg2 | ||
) |
Snap the marker set of the actor.
Python Docstring:
Snap( (FBActor)arg1, (FBRecalcMarkerSetOffset)arg2) -> bool
C++ Signature:
bool Snap(FBRecalcMarkerSetOffset pRecalcOffset)
UpdateValues | ( | FBActor | arg1, |
object | arg2 | ||
) |
Update Internal Values to be corresponding to the Given Evaluate Information.
Python Docstring:
UpdateValues( (FBActor)arg1, (object)arg2) -> None
C++ Signature:
void UpdateValues(ORSDK2018::FBEvaluateInfo * pEvalInfo)
pEvalInfo | Evaluate Info of the Values |
FBPropertyColor BodyColor |
Read Write Property: The color of the body of the actor.
object ChestOffsetR |
object ChestOffsetT |
FBPropertyVector3d ChestPosition |
Read Write Property: Body part pivot of the actor.
FBPropertyAnimatableDouble FKFingerMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges.
FBPropertyAnimatableDouble FKFingerTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges.
FBPropertyAnimatableDouble FKThumbTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges.
object HeadOffsetR |
object HeadOffsetT |
FBPropertyVector3d HeadPosition |
Read Write Property: Body part pivot of the actor.
object HipsOffsetR |
object HipsOffsetT |
FBPropertyVector3d HipsPosition |
Read Write Property: Body part pivot of the actor.
FBPropertyAnimatableBool HumanFingerLimits |
Read Write Property: Enables/Disables human finger limits during actor solve.
FBPropertyBool IKManip |
Read Write Property: Access to the IK Manip mode.
The IKManip property is shared for all actors.
object LeftAnkleOffsetR |
object LeftAnkleOffsetT |
FBPropertyVector3d LeftAnklePosition |
Read Write Property: Body part pivot of the actor.
object LeftCollarOffsetR |
object LeftCollarOffsetT |
FBPropertyVector3d LeftCollarPosition |
Read Write Property: Body part pivot of the actor.
object LeftElbowOffsetR |
object LeftElbowOffsetT |
FBPropertyVector3d LeftElbowPosition |
Read Write Property: Body part pivot of the actor.
object LeftFootOffsetR |
object LeftFootOffsetT |
FBPropertyVector3d LeftFootPosition |
Read Write Property: Body part pivot of the actor.
FBPropertyAnimatableDouble LeftHandIndexIndex |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandIndexMiddle |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandIndexPinky |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandIndexRing |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandMiddleIndex |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandMiddleMiddle |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandMiddlePinky |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandMiddleRing |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandPinkyIndex |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandPinkyMiddle |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandPinkyPinky |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandPinkyRing |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandRingIndex |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandRingMiddle |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandRingPinky |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble LeftHandRingRing |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
object LeftHipOffsetR |
object LeftHipOffsetT |
FBPropertyVector3d LeftHipPosition |
Read Write Property: Body part pivot of the actor.
object LeftIndexAOffsetR |
object LeftIndexAOffsetT |
object LeftIndexBOffsetR |
object LeftIndexBOffsetT |
object LeftIndexCOffsetR |
object LeftIndexCOffsetT |
object LeftKneeOffsetR |
object LeftKneeOffsetT |
FBPropertyVector3d LeftKneePosition |
Read Write Property: Body part pivot of the actor.
object LeftMiddleAOffsetR |
object LeftMiddleAOffsetT |
object LeftMiddleBOffsetR |
object LeftMiddleBOffsetT |
object LeftMiddleCOffsetR |
object LeftMiddleCOffsetT |
object LeftPinkyAOffsetR |
object LeftPinkyAOffsetT |
object LeftPinkyBOffsetR |
object LeftPinkyBOffsetT |
object LeftPinkyCOffsetR |
object LeftPinkyCOffsetT |
object LeftRingAOffsetR |
object LeftRingAOffsetT |
object LeftRingBOffsetR |
object LeftRingBOffsetT |
object LeftRingCOffsetR |
object LeftRingCOffsetT |
object LeftShoulderOffsetR |
object LeftShoulderOffsetT |
FBPropertyVector3d LeftShoulderPosition |
Read Write Property: Body part pivot of the actor.
object LeftThumbAOffsetR |
object LeftThumbAOffsetT |
object LeftThumbBOffsetR |
object LeftThumbBOffsetT |
object LeftThumbCOffsetR |
object LeftThumbCOffsetT |
object LeftWristOffsetR |
object LeftWristOffsetT |
FBPropertyVector3d LeftWristPosition |
Read Write Property: Body part pivot of the actor.
object ManipulateOffsets |
FBPropertyMarkerSet MarkerSet |
Read Write Property: Associated marker set.
FBPropertyDouble MarkerSetSize |
Read Write Property: The size of the markers of the actor.
object NeckOffsetR |
object NeckOffsetT |
FBPropertyVector3d NeckPosition |
Read Write Property: Body part pivot of the actor.
FBPropertyMarkerSet OutputMarkerSet |
Read Write Property: Associated output marker set.
FBPropertyColor PivotColor |
Read Write Property: The color of the pivot points of the actor.
FBPropertyBool PivotPointsVisibility |
Read Write Property: Show or Hide the Pivot Points.
FBPropertyDouble PivotSize |
Read Write Property: The size of the pivot points of the actor.
object RightAnkleOffsetR |
object RightAnkleOffsetT |
FBPropertyVector3d RightAnklePosition |
Read Write Property: Body part pivot of the actor.
object RightCollarOffsetR |
object RightCollarOffsetT |
FBPropertyVector3d RightCollarPosition |
Read Write Property: Body part pivot of the actor.
object RightElbowOffsetR |
object RightElbowOffsetT |
FBPropertyVector3d RightElbowPosition |
Read Write Property: Body part pivot of the actor.
object RightFootOffsetR |
object RightFootOffsetT |
FBPropertyVector3d RightFootPosition |
Read Write Property: Body part pivot of the actor.
FBPropertyAnimatableDouble RightHandIndexIndex |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandIndexMiddle |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandIndexPinky |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandIndexRing |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandMiddleIndex |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandMiddleMiddle |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandMiddlePinky |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandMiddleRing |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandPinkyIndex |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandPinkyMiddle |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandPinkyPinky |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandPinkyRing |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandRingIndex |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandRingMiddle |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandRingPinky |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble RightHandRingRing |
Read Write Property: Used to set blending coefficients.
Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
object RightHipOffsetR |
object RightHipOffsetT |
FBPropertyVector3d RightHipPosition |
Read Write Property: Body part pivot of the actor.
object RightIndexAOffsetR |
object RightIndexAOffsetT |
object RightIndexBOffsetR |
object RightIndexBOffsetT |
object RightIndexCOffsetR |
object RightIndexCOffsetT |
object RightKneeOffsetR |
object RightKneeOffsetT |
FBPropertyVector3d RightKneePosition |
Read Write Property: Body part pivot of the actor.
object RightMiddleAOffsetR |
object RightMiddleAOffsetT |
object RightMiddleBOffsetR |
object RightMiddleBOffsetT |
object RightMiddleCOffsetR |
object RightMiddleCOffsetT |
object RightPinkyAOffsetR |
object RightPinkyAOffsetT |
object RightPinkyBOffsetR |
object RightPinkyBOffsetT |
object RightPinkyCOffsetR |
object RightPinkyCOffsetT |
object RightRingAOffsetR |
object RightRingAOffsetT |
object RightRingBOffsetR |
object RightRingBOffsetT |
object RightRingCOffsetR |
object RightRingCOffsetT |
object RightShoulderOffsetR |
object RightShoulderOffsetT |
FBPropertyVector3d RightShoulderPosition |
Read Write Property: Body part pivot of the actor.
object RightThumbAOffsetR |
object RightThumbAOffsetT |
object RightThumbBOffsetR |
object RightThumbBOffsetT |
object RightThumbCOffsetR |
object RightThumbCOffsetT |
object RightWristOffsetR |
object RightWristOffsetT |
FBPropertyVector3d RightWristPosition |
Read Write Property: Body part pivot of the actor.
FBPropertyColor SkeletonColor |
Read Write Property: The color of the skeleton of the actor.
FBPropertyBool SkeletonVisibility |
Read Write Property: Show or Hide the Skeleton.
FBPropertyBool Visibility |
Read Write Property: Show or Hide the Actor Body.
object WaistOffsetR |
object WaistOffsetT |
FBPropertyVector3d WaistPosition |
Read Write Property: Body part pivot of the actor.