#include <mobu-python-api.h>
Light class.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
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__reduce__ () | |
object | __copy__ (FBModel arg1) |
FBColor | GetAdditionalUniqueColorID (FBModel arg1, int arg2) |
Get Additional Unique Color Id. More... | |
str | FbxGetObjectSubType (FBModel arg1) |
Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
FBDelete (FBModel arg1) | |
Open Reality deletion function. More... | |
str | FbxGetObjectType (FBModel arg1) |
Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
object | Clone (FBModel arg1) |
Clone the model. More... | |
GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3) | |
Get the bounding box of the model. More... | |
GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Get a matrix from the model. More... | |
list | GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4) |
Computes the global transform matrices between this model and all its children (all levels). More... | |
int | GetSelectedPointsCount (FBModel arg1) |
Get the number of selected points in the model. More... | |
SetupPropertiesForShapes (FBModel arg1) | |
Setup Shape Properties. More... | |
GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Get a vector from the model. More... | |
SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Set a matrix for the model. More... | |
SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6) | |
Set a matrix for the model. More... | |
SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Set a vector for the model. More... | |
MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
Convert local matrix to object space vector. More... | |
DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
Convert object space vector to local matrix. More... | |
SetSchematicPosition (...) | |
FBVector2d | GetSchematicPosition (FBModel arg1) |
Get the position in the schematic view for the model. More... | |
CollapseInSchematic (FBModel arg1) | |
Collapse the model in the schematic view. More... | |
ExpandInSchematic (FBModel arg1) | |
Expand the model in the schematic view. More... | |
bool | IsCollapsedInSchematic (FBModel arg1) |
Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
int | NoFrustumCullingRequire (FBModel arg1) |
Acquire no frustum culling request. More... | |
int | NoFrustumCullingRelease (FBModel arg1) |
Release no frustum culling request. More... | |
bool | UseFrustumCulling (FBModel arg1) |
Get the current Frustum Culling Status. More... | |
ForceAlwaysEvaluate (FBModel arg1) | |
Force Always Evaluate. More... | |
bool | IsForceAlwaysEvaluate (FBModel arg1) |
Return Force Always Evaluate status. More... | |
bool | IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3) |
Is the model's evaluation task result ready. More... | |
bool | SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2) |
Request additional Unique color IDs. More... | |
int | GetAdditionalUniqueColorIDCount (FBModel arg1) |
Get additional unique color count. More... | |
bool | RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6) |
Ray cast test. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
Destroy an animation node. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
object | AnimationNodeInGet (FBBox arg1) |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
Is the animation node user data? More... | |
object | AnimationNodeOutGet (FBBox arg1) |
int | GetOutConnectorCount (FBBox arg1) |
Get the number of animation node outputs for this box. More... | |
int | GetInConnectorCount (FBBox arg1) |
Get the number of animation node inputs for this box. More... | |
object | GetOutConnector (FBBox arg1, object arg2) |
Get the animation node output associated with the given index. More... | |
object | GetInConnector (FBBox arg1, object arg2) |
Get the animation node input associated with the given index. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyBool | CastLightOnObject |
Read Write Property: Cast light on object? More... | |
FBPropertyAnimatableDouble | ConeAngle |
DEPRECATED Equivalent to OuterAngle. More... | |
FBPropertyAnimatableDouble | InnerAngle |
Read Write Property: Inner Cone angle for light. More... | |
FBPropertyAnimatableDouble | OuterAngle |
Read Write Property: Outer Cone angle for light. More... | |
FBPropertyAnimatableColor | DiffuseColor |
Read Write Property: Color: Diffuse color. More... | |
FBPropertyBool | DrawFrontFacingVolumetric |
Read Write Property: Draw front facing volumetric light? More... | |
FBPropertyBool | DrawGroundProjection |
Read Write Property: Draw ground projection of gobo? More... | |
FBPropertyBool | DrawVolumetricLight |
Read Write Property: Draw volumetric light with gobo? More... | |
FBPropertyAnimatableDouble | FogIntensity |
Read Write Property: Intensity of the fog (spot light). More... | |
FBPropertyVideo | GoboMedia |
Read Write Property: Media to use as a Gobo with the light. More... | |
FBPropertyAnimatableDouble | Intensity |
Read Write Property: Light intensity. More... | |
FBPropertyLightType | LightType |
Read Write Property: Type of light. More... | |
FBPropertyAttenuationType | AttenuationType |
Read Write Property: Type of attenuation for the light. More... | |
PropertyAreaLightShapes | AreaLightShape |
Read Write Property: Area light shape. More... | |
FBPropertyBool | CastShadows |
Read Write Property: Cast shadows on object? More... | |
FBPropertyBool | EnableBarnDoor |
Read Write Property: Whether or not enable barn door. More... | |
FBPropertyDouble | LeftBarnDoor |
Read Write Property: Angle of left barn door. More... | |
FBPropertyDouble | RightBarnDoor |
Read Write Property: Angle of right barn door. More... | |
FBPropertyDouble | TopBarnDoor |
Read Write Property: Angle of top barn door. More... | |
FBPropertyDouble | BottomBarnDoor |
Read Write Property: Angle of bottom barn door. More... | |
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FBPropertyAnimationNode | AnimationNode |
Read Only Property: Animation node of the model. More... | |
ORSDK2018::FBPropertyListModel | Children |
Interface to IObject. More... | |
FBPropertyVector3d | GeometricRotation |
Read Write Property: Geometric rotation. More... | |
FBPropertyVector3d | GeometricScaling |
Read Write Property: Geometric scaling. More... | |
FBPropertyVector3d | GeometricTranslation |
Read Write Property: Geometric translation. More... | |
FBPropertyGeometry | Geometry |
Read Write Property: Geometry for the model. More... | |
FBPropertyModelVertexData | ModelVertexData |
Read Only Property: ModelVertexData for the model. More... | |
FBPropertyBool | Icon3D |
Read Write Property: Is model a 3D icon? More... | |
FBPropertyBool | IsDeformable |
Read Only Property: Is model deformable? More... | |
FBPropertyBool | IsConstrained |
Read Only Property: Is model constrained? More... | |
FBPropertyInt | GeometryUpdateId |
Read Only Property: model geometry (vertex data) related update id. More... | |
FBPropertyBool | SkeletonDeformable |
Read Write Property: Model skeleton deformable. More... | |
FBPropertyBool | BlendShapeDeformable |
Read Write Property: Model blend-shape deformable. More... | |
FBPropertyBool | ConstrainDeformable |
Read Write Property: Model constraint deformable. More... | |
FBPropertyBool | PointCacheDeformable |
Read Write Property: Model point cache deformable. More... | |
FBPropertyBool | PointCacheRecord |
Read Write Property: Record Point Cache for model? Not Savable More... | |
FBPropertyColor | UniqueColorId |
Read Only Property: Unique Color Id for color based viewer picking. More... | |
FBPropertyModel | LookAt |
Read Write Property: Look at model (interest point). More... | |
FBPropertyModel | Parent |
Read Write Property: Parent model. More... | |
FBPropertyVector3d | PostRotation |
Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
FBPropertyVector3d | PreRotation |
Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
FBPropertyBool | QuaternionInterpolate |
Read Write Property: Use quaternion interpolation. More... | |
FBPropertyBool | PrimaryVisibility |
Read Write Property: Control the geometry render state. More... | |
FBPropertyBool | CastsShadows |
Read Write Property: If true, the geometry will produce shadows. More... | |
FBPropertyBool | ReceiveShadows |
Read Write Property: If true, the geometry will receive shadows. More... | |
FBPropertyAnimatableVector3d | Rotation |
Read Write Property: Lcl rotation. More... | |
FBPropertyBool | RotationActive |
Read Write Property: Is model using Rotation Limits? More... | |
FBPropertyVector3d | RotationMax |
Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyBool | RotationMaxX |
Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
FBPropertyBool | RotationMaxY |
Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMaxZ |
Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
FBPropertyVector3d | RotationMin |
Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyBool | RotationMinX |
Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
FBPropertyBool | RotationMinY |
Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMinZ |
Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
FBPropertyModelRotationOrder | RotationOrder |
Read Write Property: Rotation order. More... | |
FBPropertyBool | RotationSpaceForLimitOnly |
Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
FBPropertyAnimatableVector3d | Scaling |
Read Write Property: Lcl scaling. More... | |
FBPropertyScene | Scene |
Read Only Property: Scene containing the model. More... | |
object | Selected |
ORSDK2018::FBPropertyListShader | Shaders |
List: Shaders for model. More... | |
ORSDK2018::FBPropertyListMaterial | Materials |
List: Materials for model. More... | |
ORSDK2018::FBPropertyListTexture | Textures |
List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
ORSDK2018::FBPropertyListDeformer | Deformers |
List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
FBPropertyModelShadingMode | ShadingMode |
Read Write Property: Shading mode for the model. More... | |
object | CullingMode |
FBPropertyBool | Pickable |
Read Write Property: Indicate if a model can be picked in the viewer. More... | |
FBPropertyBool | Show |
Read Write Property: Indicate if the viewer should show the object, according to its visibility value. More... | |
FBPropertyBool | Transformable |
Read Write Property: Indicate if a model can be transformable in the viewer. More... | |
FBPropertyBool | SoftSelected |
Read Write Property: Is model Soft selected? More... | |
FBPropertyAnimatableVector3d | Translation |
Read Write Property: Lcl translation. More... | |
FBPropertyModel | UpVector |
Read Write Property: UpVector model. More... | |
FBPropertyAnimatableBool | Visibility |
Read Write Property: Visibility of model. More... | |
object | IsVisible |
If the model is visible. More... | |
FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
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FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
const char * | UniqueName |
internal Unique name. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBLight(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of light. |
pObject | For internal use only(default=NULL). |
__reduce__ | ( | ) |
PropertyAreaLightShapes AreaLightShape |
Read Write Property: Area light shape.
FBPropertyAttenuationType AttenuationType |
Read Write Property: Type of attenuation for the light.
FBPropertyDouble BottomBarnDoor |
Read Write Property: Angle of bottom barn door.
FBPropertyBool CastLightOnObject |
Read Write Property: Cast light on object?
FBPropertyBool CastShadows |
Read Write Property: Cast shadows on object?
FBPropertyAnimatableDouble ConeAngle |
DEPRECATED Equivalent to OuterAngle.
FBPropertyAnimatableColor DiffuseColor |
Read Write Property: Color: Diffuse color.
FBPropertyBool DrawFrontFacingVolumetric |
Read Write Property: Draw front facing volumetric light?
FBPropertyBool DrawGroundProjection |
Read Write Property: Draw ground projection of gobo?
FBPropertyBool DrawVolumetricLight |
Read Write Property: Draw volumetric light with gobo?
FBPropertyBool EnableBarnDoor |
Read Write Property: Whether or not enable barn door.
FBPropertyAnimatableDouble FogIntensity |
Read Write Property: Intensity of the fog (spot light).
FBPropertyVideo GoboMedia |
Read Write Property: Media to use as a Gobo with the light.
FBPropertyAnimatableDouble InnerAngle |
Read Write Property: Inner Cone angle for light.
FBPropertyAnimatableDouble Intensity |
Read Write Property: Light intensity.
FBPropertyDouble LeftBarnDoor |
Read Write Property: Angle of left barn door.
FBPropertyLightType LightType |
Read Write Property: Type of light.
MoBu default renderer don't support Area Light, it's useful for pipeline interop with other DCC tools, and custom renderer (or shader) plugin development.
FBPropertyAnimatableDouble OuterAngle |
Read Write Property: Outer Cone angle for light.
FBPropertyDouble RightBarnDoor |
Read Write Property: Angle of right barn door.
FBPropertyDouble TopBarnDoor |
Read Write Property: Angle of top barn door.