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| __reduce__ () |
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| __init__ (object arg1, str arg2) |
| Constructor. More...
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| GetSkinModelList (FBModelSkeleton arg1, FBModelList arg2) |
| Return the list of skin model associated with this Skeleton(Bone), which could be the deformable skins connected via cluster, or non deformable skins which are parented directly under this bone. More...
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| __reduce__ () |
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object | __copy__ (FBModel arg1) |
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FBColor | GetAdditionalUniqueColorID (FBModel arg1, int arg2) |
| Get Additional Unique Color Id. More...
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str | FbxGetObjectSubType (FBModel arg1) |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More...
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| FBDelete (FBModel arg1) |
| Open Reality deletion function. More...
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str | FbxGetObjectType (FBModel arg1) |
| Returns the class type inherited by the class of an object, for example: 'Model'. More...
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object | Clone (FBModel arg1) |
| Clone the model. More...
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| GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3) |
| Get the bounding box of the model. More...
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| GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) |
| Get a matrix from the model. More...
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list | GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4) |
| Computes the global transform matrices between this model and all its children (all levels). More...
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int | GetSelectedPointsCount (FBModel arg1) |
| Get the number of selected points in the model. More...
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| SetupPropertiesForShapes (FBModel arg1) |
| Setup Shape Properties. More...
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| GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) |
| Get a vector from the model. More...
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| SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) |
| Set a matrix for the model. More...
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| SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6) |
| Set a matrix for the model. More...
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| SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) |
| Set a vector for the model. More...
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| MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3) |
| Convert Rotation Matrix to Euler Vector based on model's rotation order. More...
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| RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3) |
| Convert Euler Vector to Rotation Matrix based on model's rotation order. More...
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| LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3) |
| Convert local matrix to object space vector. More...
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| DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3) |
| Convert object space vector to local matrix. More...
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| SetSchematicPosition (...) |
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FBVector2d | GetSchematicPosition (FBModel arg1) |
| Get the position in the schematic view for the model. More...
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| CollapseInSchematic (FBModel arg1) |
| Collapse the model in the schematic view. More...
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| ExpandInSchematic (FBModel arg1) |
| Expand the model in the schematic view. More...
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bool | IsCollapsedInSchematic (FBModel arg1) |
| Returns if the model is collapsed or not (expanded) in the schematic view. More...
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int | NoFrustumCullingRequire (FBModel arg1) |
| Acquire no frustum culling request. More...
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int | NoFrustumCullingRelease (FBModel arg1) |
| Release no frustum culling request. More...
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bool | UseFrustumCulling (FBModel arg1) |
| Get the current Frustum Culling Status. More...
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| ForceAlwaysEvaluate (FBModel arg1) |
| Force Always Evaluate. More...
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bool | IsForceAlwaysEvaluate (FBModel arg1) |
| Return Force Always Evaluate status. More...
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bool | IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3) |
| Is the model's evaluation task result ready. More...
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bool | SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2) |
| Request additional Unique color IDs. More...
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int | GetAdditionalUniqueColorIDCount (FBModel arg1) |
| Get additional unique color count. More...
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bool | RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6) |
| Ray cast test. More...
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| __init__ (...) |
| Constructor. More...
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| __reduce__ () |
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bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
| Destroy an animation node. More...
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| __init__ (object arg1, str arg2) |
| Constructor. More...
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object | AnimationNodeInGet (FBBox arg1) |
| Get the (IN/OUT) animation node for this box. More...
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bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
| Is the animation node user data? More...
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object | AnimationNodeOutGet (FBBox arg1) |
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int | GetOutConnectorCount (FBBox arg1) |
| Get the number of animation node outputs for this box. More...
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int | GetInConnectorCount (FBBox arg1) |
| Get the number of animation node inputs for this box. More...
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object | GetOutConnector (FBBox arg1, object arg2) |
| Get the animation node output associated with the given index. More...
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object | GetInConnector (FBBox arg1, object arg2) |
| Get the animation node input associated with the given index. More...
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| __reduce__ () |
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FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More...
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str | ClassName (FBComponent arg1) |
| Get the class name. More...
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| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Disable a specific Object Flags. More...
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| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Enable a specific Object Flags. More...
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bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More...
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| FBDelete (FBComponent arg1) |
| Open Reality deletion function. More...
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| FBDestroy (FBComponent arg1) |
| Open Reality destruction function. More...
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FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More...
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bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More...
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bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More...
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bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More...
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bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More...
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int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More...
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object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More...
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| PropertyRemove (FBComponent arg1, FBProperty arg2) |
| Remove a Property from the component's Property manager. More...
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| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| SetObjectFlags. More...
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| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) |
| Enable/Disable a specific Object Status. More...
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| HardSelect (FBComponent arg1) |
| HardSelect. More...
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object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More...
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| __init__ (...) |
| Constructor. More...
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| __reduce__ () |
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bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More...
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str | ClassName (FBPlug arg1) |
| internal System vars. More...
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bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More...
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bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More...
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bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More...
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bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More...
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| DisconnectAllDst (FBPlug arg1) |
| Remove all destination connections. More...
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| DisconnectAllSrc (FBPlug arg1) |
| Remove all source connections. More...
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bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More...
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bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More...
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bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More...
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bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More...
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| EndChange (FBPlug arg1) |
| Ends a change on multiple plugs. More...
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object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More...
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int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More...
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FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More...
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object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More...
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int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More...
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object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More...
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object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More...
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int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More...
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FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More...
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bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More...
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bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More...
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| MoveSrcAt (...) |
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bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More...
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bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More...
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bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More...
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| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) |
| Set the plug's self modification flag. More...
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bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More...
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| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) |
| Set the plug's owned property/object's modification flag. More...
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bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More...
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int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More...
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bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More...
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| __init__ (...) |
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method | staticmethod (function) |
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| __reduce__ () |
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| __init__ (...) |
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