There are two basic ways to add Density, Velocity, Temperature, and Fuel properties to fluid containers. You can use any combination of these methods to create fluid effects.
Note: Use the options in the Display section of the fluidShape Attribute Editor to affect the fluid display in your scene. For details, see Display.
Color is treated differently. For details, see Add color to fluids.
Add properties as predefined gradients
Add properties to grids
Set the Contents Method for the property to Dynamic Grid or Static Grid in the fluidShape Attribute Editor and add property values using any of the following techniques:
- Emit fluid properties into a fluid container with fluid emitters. See Add fluid emitters to containers.
- Paint fluid properties into a fluid container. See Paint fluid properties into grids.
- Use initial state caches to put predefined properties into a fluid container. See Add predefined initial states to fluid containers.
- Emit fluid properties from an object. See Emit fluids from objects.