Volume Sample RGB - Arnold for Maya
Further Reading |
---|
See Volume Sample RGB in the Arnold User Guide for the full shader documentation. |
The volume_sample_rgb shader will sample a volume channel of the new volume API. It should be connected to one of the components of the volume_standard shader if you need to further edit the result of the reading of a channel, for instance to color correct it, etc.
Note:
A tutorial that demonstrates this shader can be found here.