Thin Film - Arnold User Guide
- Thickness
- IOR
- [Base Weight: 0](#base-weight-0) - [Specular Weight: 1](#specular-weight-1) - [Specular Color: 1 1 1](#specular-color-1-1-1) - [Specular Roughness: 0](#specular-roughness-0) - [Specular IOR: 1.0](#specular-ior-1-0) - [Transmission Weight: 1](#transmission-weight-1) - [Transmission Color: 1 1 1](#transmission-color-1-1-1) - [Coat: 1](#coat-1) - [Coat IOR: 1.5](#coat-ior-1-5) - [Thin Film: IOR 1.4](#thin-film-ior-1-4) - [Thin Film Thickness: 500 [nm]](#thin-film-thickness-500-nm)
- How Thin Film is Modeled
- How to Map IOR values from Thin Film to Standard Surface
Thin film reproduces the effect of thin film interference on a surface. It can be used for materials, such as multitone car paint, burnt chrome or the reflective coating on a beetle (Thin Film Thickness: 400, Thin Film IOR: 1.43).
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Thickness
Defines the actual thickness of the film between the specified min and max thickness (0 to 2000 (soft min/max)). This affects the specular, transmission and coat components. Normally this would be something like a noise map to give some variation to the interference effect. If the thickness becomes large like 3000 [nm], the iridescence effect will disappear, which is physically correct behavior.
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300 | 350 | 400 | 450 | 500 | 550 |
IOR
The refractive index of the medium surrounding the material. Normally this is set to 1.0 for air.
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1 | 1.5 (default) | 2 | 2.5 | 3 |
The IOR for water is 1.33 and soap is about 1.5. Therefore the IOR for a soap bubble should be in the 1.33-1.4 range.
The following Standard Surface shader settings were used to create a soap bubble.
Base Weight: 0
Specular Weight: 1
Specular Color: 1 1 1
Specular Roughness: 0
Specular IOR: 1.0
Transmission Weight: 1
Transmission Color: 1 1 1
Coat: 1
Coat IOR: 1.5
Thin Film: IOR 1.4
Thin Film Thickness: 500 [nm]
A grayscale map should be connected (through a Range shader) to Thin Film Thickness if variation in the Thin Film is required.
More information about soap bubble color and film thickness can be found here.