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UV Transform - Arnold for Maya

Further Reading
See Utility Shaders in the Arnold User Guide for the full shader documentation.

This shader enables you to modify UVs locally, thereby controlling how a 2d texture is placed onto a surface (textures are placed on a surface using the surface's UV coordinates).

Note:

The noise shader does not work with the uv_transform shader because it is not calculated in UV space.

'a' image connected to uv_transform.passthrough shader

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