fbxsdk/fileio/fbx/fbxreaderfbx6.h Source File

fbxreaderfbx6.h
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1 /****************************************************************************************
2 
3  Copyright (C) 2015 Autodesk, Inc.
4  All rights reserved.
5 
6  Use of this software is subject to the terms of the Autodesk license agreement
7  provided at the time of installation or download, or which otherwise accompanies
8  this software in either electronic or hard copy form.
9 
10 ****************************************************************************************/
11 
13 #ifndef _FBXSDK_FILEIO_FBX_READER_FBX6_H_
14 #define _FBXSDK_FILEIO_FBX_READER_FBX6_H_
15 
16 #include <fbxsdk.h>
17 
18 #include <fbxsdk/fbxsdk_nsbegin.h>
19 
20 class FbxAnimStack;
21 class FbxAnimLayer;
22 class Fbx6ObjectTypeInfo;
23 class Fbx6TypeReadReferences;
24 
25 
31 {
32 public:
33 
38 
43 
44  // Fbx6ClassTemplateMap will own this template object.
45 
51  bool AddClassId( FbxClassId pId, FbxObject* pTemplateObject );
52 
57  bool MergeWithTemplate( FbxObject* pObject ) const;
58 
62  void Clear();
63 
64 private:
66  MapType mClassMap;
67 
72  bool HasModifiedFlags(FbxProperty lProp) const;
73  inline FbxPropertyFlags::EFlags IndexToFlag( int i ) const { return static_cast<FbxPropertyFlags::EFlags>(1 << i); }
74 };
75 
76 
77 
82 class FbxReaderFbx6 : public FbxReader
83 {
84 public:
85 
92  FbxReaderFbx6(FbxManager& pManager, FbxImporter& pImporter, int pID, FbxStatus& pStatus);
93 
97  virtual ~FbxReaderFbx6();
98 
104  virtual bool FileOpen(char* pFileName, EFileOpenSpecialFlags pFlags);
105 
110  virtual bool FileOpen(char* pFileName);
111 
116  virtual bool FileOpen(FbxFile * pFile);
117 
120  virtual bool FileOpen(FbxStream * pStream, void* pStreamData);
121 
125  virtual bool FileClose();
126 
130  virtual bool IsFileOpen();
131 
135  typedef enum
136  {
140  } EImportMode;
141 
146 
152  virtual void GetVersion(int& pMajor, int& pMinor, int& pRevision);
153 
159  virtual bool GetAxisInfo(FbxAxisSystem* pAxisSystem, FbxSystemUnit* pSystemUnits);
160 
167  virtual bool GetFrameRate(FbxTime::EMode &pTimeMode);
168 
173  virtual bool GetStatistics(FbxStatistics* pStats);
174 
179  virtual bool GetReadOptions(bool pParseFileAsNeeded = true);
180 
181 
186  virtual bool Read(FbxDocument *pDocument);
187 
193  virtual bool GetReadOptions(FbxIO* pFbx, bool pParseFileAsNeeded = true);
194 
195 
201  virtual bool Read(FbxDocument *pDocument, FbxIO* pFbx);
202 
203 
207  virtual void PluginReadParameters(FbxObject& pParams);
208 
212  virtual FbxDocumentInfo* GetSceneInfo() { return mSceneInfo; }
213 
214 
218  virtual FbxArray<FbxTakeInfo*>* GetTakeInfo() { return &mTakeInfo; }
219 
223  virtual void SetProgressHandler(FbxProgress *pProgress);
224 
225  virtual void SetEmbeddingExtractionFolder(const char* pExtractFolder);
226 
227  virtual bool SupportsStreams() const { return true; }
228 
229 private:
230 
234  FbxDocumentInfo* ReadSceneInfo();
235 
240  FbxDocumentInfo* ReadSceneInfo(FbxString& pType);
241 
245  void WriteSceneInfo(FbxDocumentInfo*);
246 
250  bool WriteThumbnail(FbxThumbnail*);
251 
256 
265  FbxObject* CreateGenericObject(FbxDocument *pDocument, char* pObjectType, char* pObjectSubType, char* pObjectName, FbxObject::EObjectFlag pFlags=FbxObject::eSavable);
266 
272  bool ReadDescriptionSection(FbxDocument *pDocument, FbxString& pDocumentName);
273 
279  bool ReadReferenceSection(FbxDocument *pDocument, Fbx6TypeReadReferences& pDocReferences);
280 
286  bool ReadDefinitionSection(FbxDocument *pDocument, FbxArray<Fbx6ObjectTypeInfo*>& pObjectContent );
287 
294  bool ReadObjectSection(FbxDocument *pDocument, FbxArray<Fbx6ObjectTypeInfo*>& pObjectContent, Fbx6TypeReadReferences& pDocReferences );
295 
306  bool ReadObject(FbxDocument *pDocument, FbxString& pObjectType, FbxString& pObjectSubType, FbxString& pObjectName, FbxString& pObjectUniqueId, FbxObject* pReferencedObject, Fbx6TypeReadReferences& pDocReferences);
307 
312  bool ReadConnectionSection(FbxDocument *pDocument );
314 
319 
324  bool ReadDocumentAnimation(FbxDocument *pDocument);
325 
332  void ReadObjectAnimation(FbxIO& pFileObject, FbxObject* pNode, FbxAnimStack& pAnimStack, int pExceptionFlag);
333 
339  void ReadPropertyAnimation(FbxIO& pFileObject, FbxProperty* pProp, FbxAnimStack& pAnimStack);
340 
346  bool ReadTakeAnimation(FbxScene& pScene, FbxTakeInfo* pTakeInfo);
347 
354  bool ReadNodeAnimation(FbxIO& pFileObject, FbxScene& pScene, FbxAnimStack& pAnimStack, FbxTakeInfo* pTakeInfo);
355 
356 
361  void ReadLayers(FbxIO& pFileObject, FbxTakeInfo* pTakeInfo);
362 
368  void ReadTimeWarps(FbxIO& pFileObject, FbxMultiMap& pTimeWarpSet, FbxScene& pScene);
369 
373  FbxThumbnail* ReadThumbnail();
374 
382  bool TimeShiftNodeAnimation(FbxScene& pScene, FbxAnimStack& pAnimStack, int pTimeOffsetType, FbxTime pTimeOffset);
384 
389 
393  void ReadCameraSwitcher(FbxScene& pScene);
394 
398  bool ReadCameraSwitcher( FbxCameraSwitcher& pCameraSwitcher );
399 
403  void ReorderCameraSwitcherIndices(FbxScene& pScene);
405 
410 
414  void ReadGlobalLightSettings(FbxScene& pScene);
415 
419  void ReadGlobalTimeSettings(FbxScene& pScene);
420 
424  void ReadGlobalCameraSettings(FbxScene& pScene);
425 
429  void ReadShadowPlane(FbxScene& pScene);
430 
434  void ReadAmbientColor(FbxScene& pScene);
435 
439  void ReadFogOption(FbxScene& pScene);
441 
446 
452  void ReadCharacter(FbxCharacter& pCharacter,int& pInputType, int& pInputIndex);
453 
458  void ReadCharacterLinkGroup(FbxCharacter& pCharacter, int pCharacterGroupId);
459 
464  void ReadCharacterLink(FbxCharacter& pCharacter, int pCharacterNodeId);
465 
469  void ReadCharacterLinkRotationSpace(FbxCharacterLink& pCharacterLink);
470 
475  bool ReadCharacterPose(FbxCharacterPose& pCharacterPose); // TBV
477 
488  bool ReadPose(FbxScene& pScene, FbxPose* pPose, bool pAsBindPose);
489 
495  bool ReadMedia(FbxDocument *pDocument, const char* pEmbeddedMediaDirectory = "");
496 
501  bool ReadGlobalSettings(FbxGlobalSettings& pGlobalSettings);
503 
508 
515  bool ReadNode ( FbxNode& pNode, FbxString& pObjectSubType, Fbx6TypeReadReferences& pDocReferences );
516 
521  bool ReadContainer ( FbxContainer& pContainer );
522 
527  bool ReadGenericNode ( FbxGenericNode& pNode );
528 
533  bool ReadNodeShading ( FbxNode& pNode );
534 
539  bool ReadNodeCullingType ( FbxNode& pNode ); // TBV, probablement passe tout en property
540 
545  bool ReadNodeTarget ( FbxNode& pNode );
546 
554  bool ReadNodeAttribute ( FbxNode& pNode , FbxString& pObjectSubType, bool& pCreatedAttribute, Fbx6TypeReadReferences& pDocReferences);
555 
563  FbxNodeAttribute* ReadNodeAttribute( FbxString& pObjectSubType, FbxString& pObjectName, FbxString& pObjectUniqueId, FbxObject* pReferencedObject);
564 
571  bool ReadNodeProperties ( FbxNode& pNode, bool pReadNodeAttributeProperties );
572 
577  bool ReadLayeredTexture ( FbxLayeredTexture& pTex );
578 
583  bool ReadGeometryLinks ( FbxGeometry& pGeometry );
584 
589  bool ReadGeometryShapes ( FbxGeometry& pGeometry );
590 
595  bool ReadNull ( FbxNull& pNull );
596 
601  bool ReadMarker ( FbxMarker& pMarker );
602 
607  bool ReadCamera ( FbxCamera& pCamera );
608 
613  bool ReadCameraStereo ( FbxCameraStereo& pCameraStereo );
614 
619  bool ReadCameraStereoPrecomp (FbxCameraStereo& pCameraStereo);
620 
625  bool ReadLight ( FbxLight& pLight );
626 
632  bool ReadBindingTable ( FbxBindingTable& pTable );
633 
638  bool ReadBindingOperator ( FbxBindingOperator& pOperator );
639 
644  bool ReadMesh ( FbxMesh& pMesh );
645 
650  bool ReadMeshSmoothness ( FbxMesh& pMesh );
651 
656  bool ReadMeshVertices ( FbxMesh& pMesh );
657 
662  bool ReadMeshPolygonIndex ( FbxMesh& pMesh );
663 
668  bool ReadMeshEdges ( FbxMesh& pMesh );
669 
670  //** Read FBX subdiv, base mesh, finest mesh, current subdiv level...
671  //* \param pSubdiv fbx subdiv
672  //* \param pObjectName Object Name
673  //* \param pReferencedObject pointer of reference object
674  //* \return if reading subdiv object is successful return \c true, otherwise return \c false.
675  //*/
676  //bool ReadSubdiv( FbxSubDiv& pSubdiv, FbxString& pObjectName, FbxObject* pReferencedObject);
677 
682  bool ReadSubdiv( FbxSubDiv& pSubdiv);
683 
688  bool ReadDocument ( FbxDocument& pSubDocument );
689 
694  bool ReadCollection ( FbxCollection& pCollection );
695 
700  bool ReadSelectionSet ( FbxSelectionSet& pSelectionSet);
701 
702  bool ReadSelectionNode (FbxSelectionNode& pSelectionNode);
703 
708  bool ReadNurb ( FbxNurbs& pNurbs );
709 
714  bool ReadNurbsSurface ( FbxNurbsSurface& pNurbs );
715 
720  bool ReadPatch ( FbxPatch& pPatch );
721 
726  int ReadPatchType ( FbxPatch& pPatch );
727 
728 
733  bool ReadNurbsCurve ( FbxNurbsCurve& pNurbsCurve );
734 
738  bool ReadTrimNurbsSurface ( FbxTrimNurbsSurface& pNurbs );
739 
744  bool ReadBoundary ( FbxBoundary& pBoundary );
745 
751  bool ReadShape ( FbxShape& pShape, FbxGeometry& pGeometry);
752 
757  bool ReadImplementation ( FbxImplementation& pImplementation );
758 
763  bool ReadFileTexture (FbxFileTexture& pTexture);
764 
771  FbxSurfaceMaterial* ReadSurfaceMaterial(const char* pName, const char* pMaterialType, FbxSurfaceMaterial* pReferencedMaterial);
772 
777  bool ReadVideo (FbxVideo& pVideo);
778 
783  bool ReadThumbnail (FbxThumbnail& pThumbnail);
785 
786 
791 
796  bool ReadLayerElements (FbxGeometry& pGeometry);
797 
803  bool ReadLayerElementsMaterial (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsMaterial);
804 
810  bool ReadLayerElementsNormal (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsNormal);
811 
817  bool ReadLayerElementsTangent (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsTangent);
818 
824  bool ReadLayerElementsBinormal (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsBinormal);
825 
831  bool ReadLayerElementsVertexColor (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsVertexColor);
832 
839  bool ReadLayerElementsTexture (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsTexture, FbxLayerElement::EType pTextureType);
840 
847  bool ReadLayerElementsChannelUV (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsUV, FbxLayerElement::EType pTextureType);
848 
854  bool ReadLayerElementsPolygonGroup (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsPolygonGroup);
855 
861  bool ReadLayerElementsSmoothing (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsSmoothing);
862 
868  bool ReadLayerElementsUserData (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsUserData);
869 
875  bool ReadLayerElementsVisibility (FbxGeometry* pGeometry, FbxArray<FbxLayerElement*>& pElementsVisibility);
876 
882  bool ReadLayerElementEdgeCrease (FbxGeometry*pGeometry, FbxArray<FbxLayerElement*>& pElementsEdgeCrease);
883 
889  bool ReadLayerElementVertexCrease (FbxGeometry*pGeometry, FbxArray<FbxLayerElement*>& pElementsVertexCrease);
890 
896  bool ReadLayerElementHole (FbxGeometry*pGeometry, FbxArray<FbxLayerElement*>& pElementsHole);
898 
903 
908  bool ReadGeometryWeightedMap(FbxGeometryWeightedMap& pGeometryWeightedMap);
910 
915 
920  bool ReadLink(FbxCluster& pLink);
921 
926  bool ReadSkin(FbxSkin& pSkin);
927 
932  bool ReadVertexCacheDeformer(FbxVertexCacheDeformer& pDeformer);
933 
938  bool ReadCluster(FbxCluster& pCluster);
939 
944  bool ReadConstraint(FbxConstraint& pPosition);
946 
947  // Cache
948 
953  bool ReadCache(FbxCache& pCache);
954 
959 
966  bool ResolveCameraBackgrounds(FbxScene& pScene);
967 
971  void RemoveDuplicateTextures(FbxScene& pScene);
972 
979  void ReplaceTextures(FbxArray<FbxTexture*> const& pTextureDuplicate,
980  FbxArray<FbxTexture*> const& pTextureReplacement,
981  FbxGeometry* pGeometry, FbxLayerElement::EType pTextureType);
982 
986  void RemoveDuplicateMaterials(FbxScene& pScene);
987 
992  FbxString ConvertCameraName(FbxString pCameraName);
993 
999  int FindString(FbxString pString, FbxArray<FbxString*>& pStringArray);
1000 
1005  bool ReadPassword(FbxString pPassword);
1006 
1010  void PublishProperties(FbxObject& pObject);
1011 
1017  bool ReadProperties(FbxObject *pFbxObject, FbxIO *pFbxFileObject, bool pReadNodeAttributeProperties=true);
1018 
1019 
1026  bool ReadPropertiesAndFlags(FbxObject *pFbxObject, FbxIO *pFbxFileObject, bool pReadNodeAttributeProperties=true);
1027 
1033  bool ReadFlags(FbxObject *pFbxObject, FbxIO* pFbxFileObject);
1034 
1038  void RebuildTrimRegions(FbxScene& pScene) const;
1039 
1043  void SetSubdivision(FbxScene& pScene) const;
1044 
1048  void ConvertShapeDeformProperty(FbxScene& pScene) const;
1049 
1053  void RebuildLayeredTextureAlphas(FbxScene& pScene) const;
1054 
1055  //---------------- in progress -------------------------------
1056  void ReadOptionsInMainSection();
1057  void ReadTakeOptions();
1058  bool ReadOptionsInExtensionSection(int& pSectionIndex);
1059  bool WriteOptionsInExtensionSection(bool pOverwriteLastExtensionSection=false);
1060  //--------------- end in progress ----------------------------
1061 
1065  void ReadGlobalSettingsInMainSection();
1066 
1070  void ReadDefinitionSectionForStats();
1072 
1073 private:
1074 
1075  FbxReaderFbx6& operator=(FbxReaderFbx6 const&) { return *this; }
1076 
1077  FbxIO* mFileObject;
1078  FbxImporter& mImporter;
1079  FbxCharPtrSet mNodeArrayName;
1080  FbxObjectStringMap mObjectMap;
1081 
1082  bool mParseGlobalSettings;
1083  FbxAxisSystem mAxisSystem;
1084  FbxSystemUnit mSystemUnit;
1085  FbxTime::EMode mFrameRate;
1086 
1087  bool mRetrieveStats;
1088  FbxStatistics* mDefinitionsStatistics;
1089  FbxArray<FbxTakeInfo *> mTakeInfo;
1090  FbxDocumentInfo* mSceneInfo;
1091  FbxAnimLayer* mAnimLayer;
1092  FbxMultiMap mNickToKFCurveNodeTimeWarpsSet;
1093  FbxMultiMap* mNickToAnimCurveTimeWarpsSet;
1094 
1095  Fbx6ClassTemplateMap mClassTemplateMap;
1096  FbxProgress* mProgress;
1097  bool mProgressPause;
1098 };
1099 
1100 #include <fbxsdk/fbxsdk_nsend.h>
1101 
1102 #endif /* _FBXSDK_FILEIO_FBX_READER_FBX6_H_ */
The animation layer is a collection of animation curve nodes.
Definition: fbxanimlayer.h:30
This class describes image mapping on top of geometry.
EFileOpenSpecialFlags
Flags for reading parts of file.
Definition: fbxreader.h:91
void Clear()
Delete all FbxObject in template map.
virtual bool GetAxisInfo(FbxAxisSystem *pAxisSystem, FbxSystemUnit *pSystemUnits)
Get axis system information from file.
Fbx6ClassTemplateMap()
Constructor.
virtual ~FbxReaderFbx6()
Destructor.
SDK object manager.
Definition: fbxmanager.h:56
The Animation stack is a collection of animation layers.
Definition: fbxanimstack.h:37
virtual void GetVersion(int &pMajor, int &pMinor, int &pRevision)
Get file version.
EFlags
Property flags that affect their behaviors.
This class represents the coordinate system of the scene and can convert scenes to other coordinate s...
Definition: fbxaxissystem.h:97
FBX SDK video class.
Definition: fbxvideo.h:25
virtual bool FileOpen(char *pFileName, EFileOpenSpecialFlags pFlags)
Open file with certain EFileOpenSpecialFlags.
Abstract class for implementing I/O operations through a stream of data.
Definition: fbxstream.h:26
This class contains material settings.
Utility class to manipulate strings.
Definition: fbxstring.h:66
FbxDocument is a base class for FbxScene and FbxLibrary classes.
Definition: fbxdocument.h:46
virtual bool GetReadOptions(bool pParseFileAsNeeded=true)
Get the file stream options.
Generic container for object grouping and encapsulation.
Definition: fbxcontainer.h:26
A class that maps strings to objects with a basic string comparator.
Definition: fbxmap.h:366
bool MergeWithTemplate(FbxObject *pObject) const
Merge the properties of FbxObject with the object with the same class id.
Class for clusters (links).
Definition: fbxcluster.h:47
This class is a basic class to get the quantity of items.
Definition: fbxstatistics.h:62
Base class of other readers used internally.
Definition: fbxreader.h:64
virtual void SetProgressHandler(FbxProgress *pProgress)
Pass a progress handler to the reader.
This node attribute contains methods for accessing the properties of a camera switcher.
This class facilitates the testing/reporting of errors.
Definition: fbxstatus.h:26
This object represents the shading node implementation.
This class contains scene thumbnails and user-defined summary data.
This class contains functions for accessing global settings.
This node attribute contains the properties of a marker.
Definition: fbxmarker.h:26
Base class for weighted animation constraints.
Definition: fbxconstraint.h:27
Empty node containing properties.
Plain text mode.
FbxReaderFbx6(FbxManager &pManager, FbxImporter &pImporter, int pID, FbxStatus &pStatus)
Constructor.
bool AddClassId(FbxClassId pId, FbxObject *pTemplateObject)
Add the template object to template map.
A character pose is a character and an associated hierarchy of nodes.
Class to encapsulate time units.
Definition: fbxtime.h:44
FBX SDK selection set class.
The base class of most FBX objects.
Definition: fbxobject.h:157
This class deforms control points of a geometry using control point positions stored in the associate...
virtual bool GetFrameRate(FbxTime::EMode &pTimeMode)
Get FBX file time mode read from GlobalSettings in FBX 6.n and FBX 7.n.
FbxTrimNurbsSurface describes a NURBS surface with regions trimmed or cut away with trimming boundari...
virtual bool GetStatistics(FbxStatistics *pStats)
Get the statistics from file.
Represents an element in the scene graph.
Definition: fbxnode.h:72
A patch is a type of node attribute with parametric surface.
Definition: fbxpatch.h:26
This node attribute contains methods for accessing the properties of a light.
Definition: fbxlight.h:27
This class contains the description of a 3D scene.
Definition: fbxscene.h:61
This class contains the description of a Pose and provide some methods to access Pose info in one FBX...
Definition: fbxpose.h:96
A NURBS surface is a type of parametric geometry.
This class contains the data structure support for char pointer set.
Definition: fbxcharptrset.h:22
EImportMode
File import mode.
If set, object is stored in FBX file upon export.
Definition: fbxobject.h:208
EImportMode GetImportMode()
Get current Import mode.
EMode
Time modes.
Definition: fbxtime.h:90
A shape describes the deformation on a set of control points, which is similar to the cluster deforme...
Definition: fbxshape.h:32
Class for progress reporting.
Definition: fbxprogress.h:31
FbxBoundary describes a trimming boundary for a trimmed NURBS object.
virtual void PluginReadParameters(FbxObject &pParams)
Read all the properties and flags.
Internal class used to differentiate objects during run-time.
Definition: fbxclassid.h:39
EType
Layer Element type identifier.
Definition: fbxlayer.h:75
FbxSelectionNode is an auxiliary class for Selection Set.
Class to hold user properties.
Definition: fbxproperty.h:37
FbxLayeredTexture is a combination of multiple textures(FbxTexture) blended sequentially.
virtual FbxDocumentInfo * GetSceneInfo()
Returns the scene info from the file.
Skin deformer class.
Definition: fbxskin.h:37
Helper class to merge Class root property templates.
Definition: fbxreaderfbx6.h:30
A FbxObject derived container for FbxObject.
Definition: fbxcollection.h:28
FbxIO represents an FBX file.
Definition: fbxio.h:324
A binding table represents a collection of bindings from source types such as FbxObject, or FbxLayerElements to corresponding destinations, usually a third party shader parameters.
~Fbx6ClassTemplateMap()
Destructor.
virtual bool FileClose()
Close the file stream.
This class describes the units of measurement used within a particular scene.
Definition: fbxsystemunit.h:31
This class contains take information from an imported file or exported to an output file...
Definition: fbxtakeinfo.h:56
This node attribute contains methods for accessing the properties of a camera.
Definition: fbxcamera.h:34
This object represents a binding operation on a FbxObject or FbxProperty.
A NURBS surface is a type of parametric geometry.
Definition: fbxnurbs.h:31
A Non-Uniform Rational B-Spline (NURBS) curve is a type of parametric geometry.
Definition: fbxnurbscurve.h:60
This node attribute contains the properties of a null node.
Definition: fbxnull.h:25
virtual FbxArray< FbxTakeInfo * > * GetTakeInfo()
Returns the pointer to the list of TakeInfo from the file.
A Character is a person or animal with pre-defined skeleton system.
Definition: fbxcharacter.h:91
Class for interfacing with files, providing a similar interface for files independant of the OS or fi...
Definition: fbxfile.h:27
This class provides the structure to build a correspondence between 2 geometries. ...
The base class of geometric objects that support control point deformations (e.g. ...
Definition: fbxgeometry.h:45
EObjectFlag
Flags available to control objects.
Definition: fbxobject.h:203
This class is the FBX v6 reader.
Definition: fbxreaderfbx6.h:82
virtual bool IsFileOpen()
Check whether the file stream is open.
This class is the base class to all types of node attributes.
virtual bool Read(FbxDocument *pDocument)
Read file with stream options.
Class to manipulate a map that can contain multiple times the same key.
Definition: fbxmultimap.h:22
virtual void SetEmbeddingExtractionFolder(const char *pExtractFolder)
Simple class to hold RGBA values of a thumbnail image.
Definition: fbxthumbnail.h:27
This object contains methods for accessing point animation in a cache file.
Definition: fbxcache.h:33
virtual bool SupportsStreams() const
Returns true if this reader supports FbxStream I/O.
Class to import an FBX file into SDK objects.
Definition: fbximporter.h:90
A mesh is a geometry made of polygons.
Definition: fbxmesh.h:32
This node attribute contains methods for accessing the properties of a stereo camera.