Mesh Subset
Selects portions of meshes and split them off as separate pieces. Subsetting a mesh allows you to delete or toggle invisible part of the mesh, or to shade the pieces independently, thereby increasing processing speed.
Access this tool from the Mesh tool palette:
Mesh Subset Control settings
Make subsets invisible
When this is checked, the new DAG nodes containing the subset mesh become invisible.
Choose Display > Visible to make them visible again.
Selection Mode
Defines how you select triangles on the mesh:
Normal Angle – Click on an area of the mesh to select a connected range of triangles where the angle between a selected triangle's normal and the normal of the triangle you clicked is less than the set Max Angle to normal. Right-click to deselect. Continue clicking to add to or subtract from the selection.
Brush – Drag on the mesh with the left mouse button to select triangles within the Pick Radius.
Lasso – Click points on the mesh to define a selection area and then click Select. Select Visible Only to select only the front-facing triangles. Otherwise, both the front and back-facing triangles are selected.
Mesh Subset workflow
Pick the mesh object.
Shift + click the Mesh Subset tool icon
.
Select the mesh to subset.
Select the triangles to subset using the selection mode set under Selection Options in the Mesh Subset Control window.
The selected triangles are highlighted in blue.
Modify the view to better position the model for additional region selection.
Repeat step 4 for additional regions.
Optionally, do one or more of the following:
Click the Grow Once button (to select one more row of triangles around the regions defined in step 4).
Click the Grow All button (to select all the triangles of all the components overlapped by the regions defined in step 4).
Click the Invert button to deselect the picked triangles and select the remainder of the mesh instead.
Click the Hide button to make the selected region temporarily invisible. The button is renamed Unhide and you can click it to show all regions that were made invisible.
After all required regions have been defined, do one of the following:
- Click the Subset button to split off all selected regions and make them one new mesh object.
- Click the Delete button to split off all selected regions and immediately delete them.
Once the mesh is subset into logical surfaces, each part can be assigned its own shader and material properties.
