Workflows in VRED
Find information on the following workflows in VRED:
For reference information on the various editors and modules in VRED, see Editors and Modules.
Data Import and Preparation
VRED provides native support for 40 different CAD formats, as well as support for Alembic, C4D, 3DS, CSB, OSB, OBJ, DWF, VRML, *FBX (cameras, joints, skins, keyframe and vertex animations, lights, and UVs are supported), and *PLMXML (import) 3D file formats. For Alias users, there is interoperability with cameras, lights, variants, switch materials, template geometry, layers, layer folders, empty layers, and Alias reference assemblies. True NURBS are supported. Shells and components allow on demand re-tesselation of CAD data at any time. CAD assembly monitoring and work with non-monolithic VRED files is supported for Smart references.
Import options
Preferences
Tessellation settings
Automatic material assignment
Batch/conversion options
Metadata
Smart/source reference setup for consistent update monitoring and change management
Advanced CAD data cleanup
- NURBs vs. meshes - Working with UVs
Concept of shell and components
Best practice for scene optimization, Geometry Editor, splitting and merging of meshes, and adjusting normals
Benefits of re-tesselation and NURBs on demand vs mesh data
Organizing the Scenegraph, renaming, building variants, cloning, mirroring, re-tessellation
B-Sides and best practice for decoring
Transform module, pivot, and flush transformations
Variant Sets and Switches
You can create geometry, material, viewpoint, animation, and combined variants, and assign hotkeys for playing them in the render view.
Materials
VRED supports, an assortment of materials, including layered, Multi Pass, x-ray, and Substance SBSARs. For VRED Pro users, there is support for X-Rite BTF Materials, X-Rite AxF Materials, and Color Science - BRDF Materials.
VRED supports, an assortment of materials, including layered, Multi Pass, x-ray, and Substance SBSARs. For VRED Pro users, there is support for X-Rite BTF Materials, X-Rite AxF Materials, and Color Science - BRDF Materials.
Explaining different material types
Introducing VRED materials and providing feature overviews
Working with AXF
How to work with substances
How to work with a shadow plane
Explaining the concept of Scenegraph material groups, material switches, multipass- and layered materials
- Working and stacking decals
- Showing material assignment shortcuts, LMB, MMB, RMB, M+LMB, and M+RMB
- Incandescence material setup (Lights)
Creating assets from materials and working with assets
Working with Rounded Edges
Environments
VRED has a variety of environments, such as skylight, Substance, and spherical. Import 3D environment with the VRED Library, Domeble 360° HDRs and corresponding backplates, and CGI.Backgrounds and Ultraspheres extremely high-resolution 360° HDRIs and corresponding backplates through the web shops. Even use the Asset Manager to import your own environments.
Basic Information – supported formats
Basics - HDR and Substance Environments
Import new 360° environments from HDR
Modifying environments
Lighting
VRED supports an assortment of lights, such as delta (point, spot, and directional) and area and object (disc, rectangular, and spherical). Light textures, HDR and LDR image-based lighting, as well as skylight environments and IES light profiels are also supported. For Pro users, there's support for rayfile visualization (Plain ASCII, Osram ASCII & ray file format, LucidShape ASCII, binary & spectral ray file format, Speos ASCII & ray file format (RAY_SPEOS10 & RAY_SPEOS20)).
VRED supports an assortment of lights, such as delta (point, spot, and directional) and area and object (disc, rectangular, and spherical). Light textures, HDR and LDR image-based lighting, as well as skylight environments and IES light profiels are also supported. For Pro users, there's support for rayfile visualization (Plain ASCII, Osram ASCII & ray file format, LucidShape ASCII, binary & spectral ray file format, Speos ASCII & ray file format (RAY_SPEOS10 & RAY_SPEOS20)).
Light Baking
Vertex- vs texture-based approach
Creating Lights
Overview of different light sources and according settings (Spotlight, Area Lights, IES, Geometry Lights (Incandescence))
Volumes
Use volumes to bring to life complex phenomena such as clouds, smoke, fire, or any other three-dimensional objects with intricate details for stunning realism. They enables you to create realistic and immersive visualizations of volumetric data.
When rendered, these simulate the interaction of light with a volume. VRED accurately calculates how light rays travel through the volume, so you can generate stunning visual effects that mimic the behavior of light in real-world environments.
Cameras
Find physical lens attributes and camera projection modes, such as perspective, orthographic, omnidirectional stereo, custom matrix, and spherical, Peters, vertical cross, and horizontal cross map. VRED provides options for standard tone mappers, such as Reinhard Luminance/RGB, Logarithmic Luminance/RGB, and Filmic Tone Mapping. Beyond lens flares, fog, glare, glow, motion blur, and depth of field (realtime and stillframe), VRED also supports ACES color space for all RGB tone mappers, camera blend maps, backplate matching, and camera collision detection. Pro even offers physical camera, luminance, and illuminance advanced tone mapping.
Find physical lens attributes and camera projection modes, such as perspective, orthographic, omnidirectional stereo, custom matrix, and spherical, Peters, vertical cross, and horizontal cross map. VRED provides options for standard tone mappers, such as Reinhard Luminance/RGB, Logarithmic Luminance/RGB, and Filmic Tone Mapping. Beyond lens flares, fog, glare, glow, motion blur, and depth of field (realtime and stillframe), VRED also supports ACES color space for all RGB tone mappers, camera blend maps, backplate matching, and camera collision detection. Pro even offers physical camera, luminance, and illuminance advanced tone mapping.
- General Overview
- Motion Blur and Depth of Field
- Postprocessing, glow, glare, and fog
- Perspective match to align objects to backplate
Animation
- Animation features of VRED Pro
- Keyframe animation concept
- Working with clips (functional animation: How to animate doors, etc.)
- How to animate camera flights
- Manage and arrange animation blocks for complex animations
- Trigger viewpoints and VariantSets in the Clip Editor
Interactions
Set up and work with touch sensors (Trigger variants, animations, combinations of VariantSet content)
Use frontplates to control a scene
Keyboard Shortcuts
There are several hotkeys available when interacting with VRED:
Alt + Left Mouse ButtonFix Face NormalAlt + Middle Mouse ButtonFix Surface Face NormalAlt + Right Mouse ButtonFix Connected Face NormalCtrl + Left Mouse ButtonNavigation PanCtrl + Right Mouse ButtonNavigation CenterCtrl + Alt + RMBNavigation OrbitCtrl + Alt + LMBNavigation OrbitCtrl + Shift + Left Mouse ButtonSelect Object (Add)Ctrl + Shift + Right Mouse ButtonDeselect Object (Sub)DownMove Camera BackwardLeftRevolve Camera Left around PivotAlt + VShow View CubeAlt + NShow Navigation BarLeft Mouse ButtonNavigation RotateLeft Mouse Button + MMaterial CopyLeft Mouse Button Double ClickCamera Set PivotMiddle Mouse Button Double ClickCamera Zoom to Hit Point, Set Pivot, and Look AtRightRevolve Camera Right around PivotRight Mouse ButtonNavigation ZoomRight Mouse Button + MMaterial ApplyRight Mouse Button Double ClickCamera Set Pivot and Look AtShift + Left Mouse ButtonSelect ObjectShift + Right Mouse ButtonDeselect ObjectUpMove Camera Forward
Rendering
- Rendering Workflows
- Simple ambient occlusion demo
- vrFade demo
- vrFrame demo
- Render every frame
- Environments, Ambient Occlusion, and Rendering
- Clusters
- Using Render Layers
- Adjusting Render Settings and Modes
- Variant Set Batch Rendering
- Using the Cryptomatte Options
- Analyzing Surfaces
- Calculating Ambient Occlusion
- Raytracing FAQs
Collaboration and VR
Presentation and Communication
VR/Desktop Multi- User Collaboration
Avatars, Teleport, Laser Pointer, and VR Menu
- Adding a Custom Avatar
- Understanding the Safety Twin
- Hide Avatars in a Collaboration Session
- How to Teleport
- Set the default teleport to a virtual button
- Extend the default teleport to multi user teleport
- Initiating and Terminating the Laser Pointer
- VRED_VR_and_VR_Setup_Hands_in_XR
- Using the VR Menu
Standard Stereo Modes
Active (Double Buffer), Horizontal and Vertical Interlaced, Left/Right and Top/Bottom Split, Separate Left and Right Eye
Remote Session Connection
Publish Project / Package - Save a package containing all referenced data and content
Shared Views
Advanced Presentation and Communication
Using VRED Go
VR and MR Hand Interaction
HTML5 - Basic workflow with web engines and HTML assets
- HTML5 - Create own HTML files and map to material, geometry, and sceneplates
VRPN Motion Tracking
VRED Presenter - Included in the VRED Pro installation package
VRED App - Web/Mobile presentation controller
VRED Stream App - Web interface to navigate variant sets, viewpoints, quality settings, and create/join collaboration sessions
- Starting the VRED Stream App
- Using the VRED Stream App
- Stream App Improvements (2022)
- Render Snapshots with the Stream App
VRED Stream - JPEG, PNG, and H264 (H264 codec must be installed)
Qt
Scripting
- Scripting and adding plugins and modules to Script menu
For reference information on the various editors and modules in VRED, see