pymel.core.context.createNurbsCubeCtx¶
- createNurbsCubeCtx(*args, **kwargs)¶
Flags:
Long Name / Short Name Argument Types Properties attachToPatchesU / apu bool attachToPatchesV / apv bool axis / ax float, float, float axisType / axt int depth / d float doDragEdit / dde bool exists / ex bool height / h float history / ch bool image1 / i1 unicode image2 / i2 unicode image3 / i3 unicode name / n unicode surfaceDegree / sd int uPatches / up int vPatches / vp int width / w float Derived from mel command maya.cmds.createNurbsCubeCtx