pymel.core.context.texTweakUVContext

texTweakUVContext(*args, **kwargs)

This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.

Flags:

Long Name / Short Name Argument Types Properties
exists / ex bool ../../../_images/create.gif
  Returns true or false depending upon whether the specified object exists. Other flags are ignored.
image1 / i1 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  First of three possible icons representing the tool associated with the context.
image2 / i2 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Second of three possible icons representing the tool associated with the context.
image3 / i3 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Third of three possible icons representing the tool associated with the context.
position / p bool ../../../_images/query.gif
  Returns the current position of the manipulator
tolerance / t float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Controls the initial selection snapping tolerance. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.texTweakUVContext

Example:

::

import pymel.core as pm

# To create a new move context: pm.texTweakUVContext() # Result: u’texTweakUVContext1’ #

# To query the position of the manipulator pm.texTweakUVContext( ‘texMoveUVShellContext’, q=True, position=True )