pymel.core.context.manipMoveContext¶
- manipMoveContext(*args, **kwargs)¶
This command can be used to create, edit, or query a move manip context. Note that the flags -s, -sv, -sr, -scr, -slp, -slf control the global behaviour of all move manip context. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing move manip context.
Flags:
Long Name / Short Name Argument Types Properties activeHandle / ah int Sets the default active handle for the manip. That is, the handle which should be initially active when the tool is activated. Values can be: 0 - X axis handle is active1 - Y axis handle is active2 - Z axis handle is active3 - Center handle (all 3 axes) is active (default) activeHandleNormal / ahn int 0 - U axis handle is active1 - V axis handle is active2 - N axis handle is active ( default )3 - Center handle (all 3 axes) is activeapplicable only when the manip mode is 3. alignAlong / aa float, float, float Aligns active handle along vector. constrainAlongNormal / xn bool When true, transform constraints are applied along the vertex normal first and only use the closest point when no intersection is found along the normal. currentActiveHandle / cah int Sets the active handle for the manip. Values can be: 0 - X axis handle is active1 - Y axis handle is active2 - Z axis handle is active3 - Center handle (all 3 axes) is active4 - XY plane handle is active5 - YZ plane handle is active6 - XZ plane handle is active editPivotMode / epm bool Returns true manipulator is in edit pivot mode editPivotPosition / epp bool Returns the current position of the edit pivot manipulator. exists / ex bool Returns true or false depending upon whether the specified object exists. Other flags are ignored. image1 / i1 unicode First of three possible icons representing the tool associated with the context. image2 / i2 unicode Second of three possible icons representing the tool associated with the context. image3 / i3 unicode Third of three possible icons representing the tool associated with the context. interactiveUpdate / iu bool Value can be : true or false. This flag value is valid only if the mode is 3 i.e. move vertex normal. lastMode / lm int Returns the previous translation mode. manipVisible / vis bool Returns true if the main translate manipulator is visible. mode / m int Translate mode: 0 - Object Space1 - Local Space2 - World Space (default)3 - Move Along Vertex Normal4 - Move Along Rotation Axis5 - Move Along Live Object Axis6 - Custom Axis Orientation9 - Component Space orientAxes / oa float, float, float Orients manipulator rotating around axes by specified angles orientJoint / oj unicode Specifies the type of orientation for joint orientation. Valid options are: none, xyz, xzy, yxz, yzx, zxy, zyx. orientJointEnabled / oje bool Specifies if joints should be reoriented when moved. orientObject / oo unicode Orients manipulator to the passed in object/component orientTowards / ot float, float, float Orients active handle towards world point pinPivot / pin bool Pin component pivot. When the component pivot is set and pinned selection changes will not reset the pivot position and orientation. pivotOriHandle / poh bool When true, the pivot manipulator will show the orientation handle during editing. Default is true. position / p bool Returns the current position of the manipulator postCommand / psc script Specifies a command to be executed when the tool is exited. postDragCommand / pod script, <type ‘unicode’> Specifies a command and a node type. The command will be executed at the end of a drag when a node of the specified type is in the selection. preCommand / prc script Specifies a command to be executed when the tool is entered. preDragCommand / prd script, <type ‘unicode’> Specifies a command and a node type. The command will be executed at the start of a drag when a node of the specified type is in the selection. preserveChildPosition / pcp bool When false, the children objects move when their parent is moved. When true, the worldspace position of the children will be maintained as the parent is moved. Default is false. preserveUV / puv bool When false, the uvs are not changes to match the vertex edit. When true, the uvs are edited to project to new values to stop texture swimming as vertices are moved. reflection / rfl bool This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command. reflectionAbout / rab int This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command. reflectionAxis / rfa int This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command. reflectionTolerance / rft float This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command. secondaryAxisOrient / sao unicode Specifies the global axis (in world coordinates) that should be used to should be used to align the second axis of the orientJointType triple. Valid options are xup, yup, zup, xdown, ydown, zdown, none. snap / s bool Value can be : true or false. Enable/Disable the discrete move. If set to true, the move manipulator of all the move contexts would snap at discrete points along the active handle during mouse drag. The interval between the points can be controlled using the ‘snapValue’ flag. snapComponentsRelative / scr bool Value can be : true or false. If true, while snapping a group of CVs/Vertices, the relative spacing between them will be preserved. If false, all the CVs/Vertices will be snapped to the target point (is used during grid snap(hotkey ‘x’), and point snap(hotkey ‘v’)) Depress the ‘x’ key before click-dragging the manip handle and check to see the behaviour of moving a bunch of CVs, with this flag ON and OFF. snapLiveFaceCenter / slf bool Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the face centers of the object. snapLivePoint / slp bool Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the vertices of the object. snapPivotOri / spo bool Snap pivot orientation. Modify pivot orientation when snapping the pivot to a component. snapPivotPos / spp bool Snap pivot position. Modify pivot position when snapping the pivot to a component. snapRelative / sr bool Value can be : true or false. Applicable only when the snap is enabled. If true, the snapValue is treated relative to the original position before moving. If false, the snapValue is treated relative to the world origin. NOTE: If in local/object Space Mode, the snapRelative should be ON. Absolute discrete move is not supported in local/object mode. snapValue / sv float Applicable only when the snap is enabled. The manipulator of all move contexts would move in steps of ‘snapValue’ translate / tr float, float, float Returns the translation of the manipulator for its current orientation/mode. tweakMode / twk bool When true, the manipulator is hidden and highlighted components can be selected and moved in one step using a click-drag interaction. xformConstraint / xc unicode none - no transform constraintedge - edge transform constraintsurface - surface transform constraintFlag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.manipMoveContext
Example:
import pymel.core as pm # To create a new move context: pm.manipMoveContext() # Result: u'manipMoveContext1' # # To query the mode of an existing context: pm.manipMoveContext( 'manipMoveContext1', q=True, mode=True ) # Result: 2 # # To edit an existing context to come up with the X axis handle # active by default: pm.manipMoveContext( 'manipMoveContext1', e=True, ah=0 ) # Result: u'manipMoveContext1' # pm.spaceLocator( p=(0, 0, 0), name='locatorA' ) # Result: nt.Transform(u'locatorA') # pm.manipMoveContext( 'manipMoveContext1', e=True, m=2 ) # WorldSpace # Result: u'manipMoveContext1' # pm.manipMoveContext( 'manipMoveContext1', e=True, snap=True ) # Result: u'manipMoveContext1' # pm.manipMoveContext( 'manipMoveContext1', e=True, snapValue=0.4 ) # Result: u'manipMoveContext1' # # Now, dragging any of the move handles will # move the object in steps of 0.4 units. pm.move( 0.8, 0, 0, 'locatorA', a=True ) pm.manipMoveContext( 'manipMoveContext1', e=True, snap=True ) # Result: u'manipMoveContext1' # pm.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 ) # Result: u'manipMoveContext1' # pm.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=False ) # Result: u'manipMoveContext1' # # Now, dragging X-axis handle will # move the object in steps of 2 units, and will # place the object anywhere in (0,0,0) (2,0,0) (4,0,0) ...etc # NOTE: If in objectSpace Mode, the snapRelative should be ON. # Absolute discrete move is not supported in objectSpace mode. pm.move( 0.8, 0, 0, 'locatorA', a=True ) pm.manipMoveContext( 'manipMoveContext1', e=True, snap=True ) # Result: u'manipMoveContext1' # pm.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 ) # Result: u'manipMoveContext1' # pm.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=True ) # Result: u'manipMoveContext1' # # Now, dragging X-axis handle will # move the object in steps of 2 units, and will # place the object anywhere in (2.8,0,0) (4.8,0,0) (6.8,0,0) ...etc