pymel.core.context.shadingLightRelCtx¶
- shadingLightRelCtx(*args, **kwargs)¶
This command creates a context that can be used for associating lights to shading groups. You can put the context into shading-centric mode by using the -shadingCentric flag and specifying true. This means that the shading group is selected first then lights associated with the shading group are highlighted. Subsequent selections result in assignments. Specifying -shadingCentric false means that the light is to be selected first. The shading groups associated with the light will then be selected and subsequent selections will result in assignments being made.
Flags:
Long Name / Short Name Argument Types Properties exists / ex bool Returns true or false depending upon whether the specified object exists. Other flags are ignored. history / ch bool If this is a tool command, turn the construction history on for the tool in question. image1 / i1 unicode First of three possible icons representing the tool associated with the context. image2 / i2 unicode Second of three possible icons representing the tool associated with the context. image3 / i3 unicode Third of three possible icons representing the tool associated with the context. name / n unicode If this is a tool command, name the tool appropriately. offCommand / ofc unicode command to be issued when context is turned on onCommand / onc unicode command to be issued when context is turned on shadingCentric / s bool shading-centric mode. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.shadingLightRelCtx
Example:
import pymel.core as pm pm.shadingLightRelCtx() # Result: u'shadingLightRelCtx1' #