pymel.core.context.polyCreateFacetCtx¶
- polyCreateFacetCtx(*args, **kwargs)¶
Create a new context to create polygonal objects In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name Argument Types Properties append / ap bool Allows to switch to polyAppendFacetCtx tool exists / ex bool image1 / i1 unicode image2 / i2 unicode image3 / i3 unicode maximumNumberOfPoints / mp int Allows the ability to set a upper bound on the number of points in interactively place before polygon is created. A value less than 2 will mean that there is no upper bound. planarConstraint / pc bool allows/avoid new facet to be non-planar. If on, all new points will be projected onto current facet plane. subdivision / s int number of sub-edges created for each new edge. Default is 1. Flag can have multiple arguments, passed either as a tuple or a list. texture / tx int Derived from mel command maya.cmds.polyCreateFacetCtx
Example:
import pymel.core as pm # Create a new poly facet create context, set it to add four vertices per new edge, then switch to it pm.polyCreateFacetCtx('polyCreateFacetCtx1', s=4) pm.setToolTo('polyCreateFacetCtx1')