pymel.core.context.texSelectShortestPathCtx

texSelectShortestPathCtx(*args, **kwargs)

Creates a new context to select shortest edge path between two vertices or UVs in the texture editor window. In query mode, return type is based on queried flag.

Flags:

Long Name / Short Name Argument Types Properties
exists / ex bool ../../../_images/create.gif
  Returns true or false depending upon whether the specified object exists. Other flags are ignored.
image1 / i1 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  First of three possible icons representing the tool associated with the context.
image2 / i2 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Second of three possible icons representing the tool associated with the context.
image3 / i3 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Third of three possible icons representing the tool associated with the context. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.texSelectShortestPathCtx

Example:

import pymel.core as pm

# To create a new poly shortest edge path context:
#
pm.texSelectShortestPathCtx( 'PolyTexShortestPath' )