pymel.core.context.texSelectShortestPathCtx¶
- texSelectShortestPathCtx(*args, **kwargs)¶
Creates a new context to select shortest edge path between two vertices or UVs in the texture editor window. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name Argument Types Properties exists / ex bool Returns true or false depending upon whether the specified object exists. Other flags are ignored. image1 / i1 unicode First of three possible icons representing the tool associated with the context. image2 / i2 unicode Second of three possible icons representing the tool associated with the context. image3 / i3 unicode Third of three possible icons representing the tool associated with the context. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.texSelectShortestPathCtx
Example:
import pymel.core as pm # To create a new poly shortest edge path context: # pm.texSelectShortestPathCtx( 'PolyTexShortestPath' )