pymel.core.context.createPolySoccerBallCtx

createPolySoccerBallCtx(*args, **kwargs)

Flags:

Long Name / Short Name Argument Types Properties
axis / ax int  
   
createUVs / cuv int  
   
doDragEdit / dde bool  
   
doSubdivisionsCapsEdit / dsc bool  
   
exists / ex bool  
   
history / ch bool  
   
image1 / i1 unicode  
   
image2 / i2 unicode  
   
image3 / i3 unicode  
   
name / n unicode  
   
radius / r float  
   
sideLength / sl float  
   

Derived from mel command maya.cmds.createPolySoccerBallCtx