pymel.core.context.dragAttrContext¶
- dragAttrContext(*args, **kwargs)¶
The dragAttrContext allows a user to manipulate the attributes of an object by using a virtual slider within the viewport. The virtual slider is used by dragging in a viewport with the middle mouse button. The speed at which the attributes are changed can be controlled by holding down the Ctrl key to slow it down and the Shift key to speed it up.
Flags:
Long Name / Short Name Argument Types Properties connectTo / ct PyNode Specifies an attribute to which to connect the context. This is a multi-use flag, but all attributes used must be from one object. exists / ex bool Returns true or false depending upon whether the specified object exists. Other flags are ignored. history / ch bool If this is a tool command, turn the construction history on for the tool in question. image1 / i1 unicode First of three possible icons representing the tool associated with the context. image2 / i2 unicode Second of three possible icons representing the tool associated with the context. image3 / i3 unicode Third of three possible icons representing the tool associated with the context. name / n unicode If this is a tool command, name the tool appropriately. reset / r bool Resets the list of attributes to which the context is connected. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.dragAttrContext
Example:
import pymel.core as pm pm.polyPlane( w=10, h=10, sx=3, sy=3, ax=(0, 1, 0), tx=1, ch=1 ) # Result: [nt.Transform(u'pPlane1'), nt.PolyPlane(u'polyPlane1')] # pm.dragAttrContext( 'myDragAttrContext' ) # Result: u'myDragAttrContext' # # Example 1: Move along X direction and rotate around X at the same time. pm.dragAttrContext( 'myDragAttrContext', edit=True, connectTo=('pPlane1.translateX', 'pPlane1.rotateX') ) # Result: u'myDragAttrContext' # pm.setToolTo( 'myDragAttrContext' ) # Example 2: Extrude a face and then modify the distance that it is extruded by. pm.polyExtrudeFacet( 'pPlane1.f[0]', ch=1, kft=0, pvx=-1.633333373, pvy=-1.111623654, pvz=3.142515589, tx=0, ty=0, tz=0, rx=0, ry=0, rz=0, sx=1, sy=1, sz=1, ran=0, divisions=1, twist=0, taper=1, off=0, ltz=0, ws=0, ltx=0, lty=0, lrx=0, lry=0, lrz=0, lsx=1, lsy=1, lsz=1, ldx=1, ldy=0, ldz=0, w=0, gx=0, gy=-1, gz=0, att=0, mx=0, my=0, mz=0, sma=30 ) # Result: [u'polyExtrudeFace1'] # pm.dragAttrContext( 'myDragAttrContext', edit=True, connectTo='polyExtrudeFace1.localTranslateZ' ) # Result: u'myDragAttrContext' # pm.setToolTo( 'myDragAttrContext' ) # Example 3: Do a wedge face and modify both the number of divisions and the # angle at the same time. pm.polyWedgeFace( 'pPlane1.f[0]', 'pPlane1.e[30]', ws=1, wedgeAngle=90, divisions=4, ed=30, ch=1 ) # Result: [nt.PolyWedgeFace(u'polyWedgeFace1')] # pm.dragAttrContext( 'myDragAttrContext', edit=True, connectTo=('polyWedgeFace1.wedgeAngle', 'polyWedgeFace1.divisions') ) # Result: u'myDragAttrContext' # pm.setToolTo( 'myDragAttrContext' )