pymel.core.context.texRotateContext¶
- texRotateContext(*args, **kwargs)¶
This command can be used to create, edit, or query a rotate context for the UV Editor. Note that the above flag controls the global behaviour of all texture editor rotate contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flag, will change all existing texture editor rotate contexts.
Flags:
Long Name / Short Name Argument Types Properties exists / ex bool Returns true or false depending upon whether the specified object exists. Other flags are ignored. image1 / i1 unicode First of three possible icons representing the tool associated with the context. image2 / i2 unicode Second of three possible icons representing the tool associated with the context. image3 / i3 unicode Third of three possible icons representing the tool associated with the context. position / p bool Returns the current position of the manipulator snap / s bool Sets or queries whether snapping is to be used. snapRelative / sr bool Sets or queries whether snapping is relative. snapValue / sv float Sets or queries the size of the snapping increment. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.texRotateContext
Example:
import pymel.core as pm # To create a new rotate context: pm.texRotateContext() # Result: u'texRotateContext1' # # To query the position of the manipulator pm.texRotateContext( 'texRotateContext', q=True, position=True ) # Result: [] #