pymel.core.context.texLatticeDeformContext¶
- texLatticeDeformContext(*args, **kwargs)¶
This command creates a context which may be used to deform UV maps with lattice manipulator. This context only works in the texture UV editor.
Flags:
Long Name / Short Name Argument Types Properties envelope / ev float Specifies the influence of the lattice. exists / ex bool Returns true or false depending upon whether the specified object exists. Other flags are ignored. history / ch bool If this is a tool command, turn the construction history on for the tool in question. image1 / i1 unicode First of three possible icons representing the tool associated with the context. image2 / i2 unicode Second of three possible icons representing the tool associated with the context. image3 / i3 unicode Third of three possible icons representing the tool associated with the context. latticeColumns / lc int Specifies the number column points the lattice contains. The maximum size lattice is restricted to 8 columns. latticeRows / lr int Specifies the number of rows the lattice contains. The maximum size lattice is restricted to 8 rows. name / n unicode If this is a tool command, name the tool appropriately. snapPixelMode / spm bool Specifies the influenced uv points should be snapped to a pixel center or corner. useBoundingRect / ubr bool When constructing the lattice use the bounding box of the selected UVs for the extents of the lattice. When this is disabled the extents of the marquee selections are used as the extents for the lattice. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.texLatticeDeformContext
Example:
import pymel.core as pm # Create a lattice manipulator with 4 x 4 lattice. # pm.texLatticeDeformContext( 'latticeContext', latticeColumns=4, latticeRows=4 ) # Result: u'latticeContext' #