pymel.core.context.nexMultiCutCtx¶
- nexMultiCutCtx(*args, **kwargs)¶
Flags:
Long Name / Short Name Argument Types Properties appendMesh / apm unicode bevelEdge / bed float bridgeCurveType / bct int bugReport / bug bool cameraToPoly / ctp bool canDoConnect / cdc bool cancelManip / cam bool capslock / cap bool connItemSel / cis int connectMode / sm bool contextTweakMode / ctm bool curSlideMesh / csm unicode debugString / deb bool extrudePoly / epl float extrudeVert / evr float, float extrudeVertDivisions / evd int getManipVal / gmv unicode, unicode getSplitCmd / gsc bool hasPolySelection / hps bool hasValidSel / hs bool hideManip / hm bool hiliteSymmetrize / hsy bool iconpath / ico unicode isGoodForBevel / gbe bool isGoodForBridge / gfb bool isGoodForExtrude / gfe bool keepFacesTogether / kft int lastSewNode / lsn unicode lockSelected / ls bool manipOrientation / mo float, float, float manipOrientationX / mox float manipOrientationY / moy float manipOrientationZ / moz float manipPos / mp float, float, float manipPosX / mpx float manipPosY / mpy float manipPosZ / mpz float manipScaleX / msx float manipScaleY / msy float manipScaleZ / msz float manipUndoNotify / mun bool manipVal / mv unicode, unicode, float modelPanelType / mpt unicode, unicode multiCompMode / mcm int numConnItems / nci bool polynames / pn bool prevManipVal / pmv float quadDrawClearDots / qcd bool resetCustom / rc unicode resetManip / rm bool restoreSelection / res unicode rmbComplete / rmc bool selCount / cnt unicode selFlip / sef bool selSym / ses bool selectHilite / sh bool selectLocked / sl bool skipSelTypeCB / ssc bool stickyIsDown / sid bool straighten / str bool unlockAll / ua bool updateManips / upm bool useRefMesh / urm bool Derived from mel command maya.cmds.nexMultiCutCtx