pymel.core.context.texMoveUVShellContext¶
- texMoveUVShellContext(*args, **kwargs)¶
This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.
Flags:
Long Name / Short Name Argument Types Properties exists / ex bool Returns true or false depending upon whether the specified object exists. Other flags are ignored. image1 / i1 unicode First of three possible icons representing the tool associated with the context. image2 / i2 unicode Second of three possible icons representing the tool associated with the context. image3 / i3 unicode Third of three possible icons representing the tool associated with the context. iterations / it int Sets or queries the number of iterations to perform. mask / m bool Sets or queries masking on the shell. position / p bool Returns the current position of the manipulator shellBorder / sb float Sets or queries the size of the shell border. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.texMoveUVShellContext
Example:
import pymel.core as pm # To create a new move context: pm.texMoveUVShellContext() # Result: u'texMoveUVShellContext1' # # To query the position of the manipulator pm.texMoveUVShellContext( 'texMoveUVShellContext', q=True, position=True )