pymel.core.context.nexConnectCtx

nexConnectCtx(*args, **kwargs)

Flags:

Long Name / Short Name Argument Types Properties
appendMesh / apm unicode  
   
bevelEdge / bed float  
   
bridgeCurveType / bct int  
   
bugReport / bug bool  
   
cameraToPoly / ctp bool  
   
canDoConnect / cdc bool  
   
cancelManip / cam bool  
   
capslock / cap bool  
   
connItemSel / cis int  
   
connectMode / sm bool  
   
contextTweakMode / ctm bool  
   
curSlideMesh / csm unicode  
   
debugString / deb bool  
   
extrudePoly / epl float  
   
extrudeVert / evr float, float  
   
extrudeVertDivisions / evd int  
   
getManipVal / gmv unicode, unicode  
   
getSplitCmd / gsc bool  
   
hasPolySelection / hps bool  
   
hasValidSel / hs bool  
   
hideManip / hm bool  
   
hiliteSymmetrize / hsy bool  
   
iconpath / ico unicode  
   
isGoodForBevel / gbe bool  
   
isGoodForBridge / gfb bool  
   
isGoodForExtrude / gfe bool  
   
keepFacesTogether / kft int  
   
lastSewNode / lsn unicode  
   
lockSelected / ls bool  
   
manipOrientation / mo float, float, float  
   
manipOrientationX / mox float  
   
manipOrientationY / moy float  
   
manipOrientationZ / moz float  
   
manipPos / mp float, float, float  
   
manipPosX / mpx float  
   
manipPosY / mpy float  
   
manipPosZ / mpz float  
   
manipScaleX / msx float  
   
manipScaleY / msy float  
   
manipScaleZ / msz float  
   
manipUndoNotify / mun bool  
   
manipVal / mv unicode, unicode, float  
   
modelPanelType / mpt unicode, unicode  
   
multiCompMode / mcm int  
   
numConnItems / nci bool  
   
polynames / pn bool  
   
prevManipVal / pmv float  
   
quadDrawClearDots / qcd bool  
   
resetCustom / rc unicode  
   
resetManip / rm bool  
   
restoreSelection / res unicode  
   
rmbComplete / rmc bool  
   
selCount / cnt unicode  
   
selFlip / sef bool  
   
selSym / ses bool  
   
selectHilite / sh bool  
   
selectLocked / sl bool  
   
skipSelTypeCB / ssc bool  
   
stickyIsDown / sid bool  
   
straighten / str bool  
   
unlockAll / ua bool  
   
updateManips / upm bool  
   
useRefMesh / urm bool  
   

Derived from mel command maya.cmds.nexConnectCtx