The following list shows the 3ds Max Modifier and SpacewarpModifier class objects:
The SpacewarpModifier classes are separated into two groups. The first group are those classes that bind a node to a SpaceWarp node. The SpacewarpModifier classes in this group are not directly created in MAXScript, but are rather created and applied to a node using the bindSpaceWarp() method.
The second group are those SpacewarpModifier classes that are created and applied to a node like any other modifier.They are called WorldSpaceModifiers (WSM) and are listed alongside with the Object Space Modifiers earlier on this page.