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Measured Carpaint

Measured Carpaint

This material type aligns to the measured material. It additionally enables adjusting the refraction index of the scanned material within its properties. Create this through the X-Rite Measured material.

Measured Carpaint

Measurement

Loads a BTF measurement file.

Exposure

Controls the intensity of the measured colors. A value of 1.0 keeps the measured colors unchanged.

Fresnel IOR

Sets the index of refraction for the material by showing the amount of rays reflected off versus refracted into the surface.

Triplanar Texture Settings

Controls how the BTF Material is applied to the object. Either UV Coordinates or Triplanar projection mode can be selected.

  • By selecting the UV Coordinates mode, the parameters Repeat U and Repeat V can be used to place the measured data.

  • By using the Triplanar Texture mode, triplanar texture coordinates are generated to place the measured data. The following options are available:

    • Edge Blend - Sets the range for overlapping areas of the planar projection.

    • Blend Mode - Sets the way how the areas overlap.

    • Uniform Repeat - Synchronizes the repetition value for all projection axes. If selected, the repeat factors of the x, y, and z axes of the triplanar texture projection are linked.

    • X Repeat UV - Sets the UV repeat factors for the x-axis of the triplanar texture projection.

    • X Offset UV - Sets the UV offset for the x-axis of the triplanar texture projection.

    • X Rotate - Sets the rotation value for the x-axis texture coordinates of the triplanar texture projection.

    • Y Repeat UV - Sets the UV repeat factors for the y-axis of the triplanar texture projection.

    • Y Offset UV - Sets the UV offset for the y-axis of the triplanar texture projection.

    • Y Rotate - Sets the rotation value for the y-axis texture coordinates of the triplanar texture projection.

    • Z Repeat UV - Sets the UV repeat factors for the z-axis of the triplanar texture projection.

    • Z Offset UV - Sets the UV offset for the z-axis of the triplanar texture projection.

    • Z Rotate - Sets the rotation value for the z-axis texture coordinates of the triplanar texture projection.

For further information on the Incandescence, Transparency, Raytracing, and Common settings, see General Truelight Material Settings.

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