CheckBoxControlDefinition Object
Derived from: ControlDefinition ObjectDefined in namespace "adsk::core" and the header file is <Core/UserInterface/CheckBoxControlDefinition.h>
Description
Represents the information used to define a check box. This isn't the visible check box control but is the information needed to create a check box control and fully defines a check box except for it's position within the user interface.Methods
Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
Properties
Name | Description |
isChecked | Gets or sets whether the check box is checked. Changing this will result in changing any associated controls and will execute the associated command. |
isEnabled | Gets or sets if this definition is enabled or not. This has the effect of enabling and disabling any associated controls. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
isVisible | Gets or sets if this definition is visible or not. This has the effect of making any associated controls visible or invisible in the user interface. |
name | Gets or sets the name for this control. This is the visible name displayed in the user interface. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |