Canvases Object
Derived from: Base ObjectDefined in namespace "adsk::fusion" and the header file is <Fusion/Image/Canvases.h>
Description
Provides access to the Canvases in a component and provides the functionality to add new Canvases.Methods
Name | Description |
add | Creates a new canvas. Use the createInput method to first create an input object and set the available options. Then, pass that input object to the add method to create the canvas. |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
createInput | Creates a new CanvasInput object. A CanvasInput object is the logical equivalent to the command dialog when creating a canvas. It provides access to the various options when creating a canvas. Calling the add method and passing in the CanvasInput is the equivalent to clicking the OK button on the dialog to create the canvas. |
item | Returns the specified canvas using an index into the collection. |
itemByName | Returns the specified canvas using the name of the canvas. |
Properties
Name | Description |
count | Returns the number of canvases in the component. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |