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BeamNetwork Object Preview

Derived from: Base Object
Defined in namespace "adsk::volume" and the header file is <Volume/Volumetric/BeamNetwork.h>

PreviewThis functionality is provided as a preview of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the Fusion API and Scripts forum.

Because this is a preview of future functionality, there is the possibility that it will change, which will possibly break any existing programs that use this functionality. Because of that, you should never deliver any programs that use any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.

Description

A geometry reference property that defines a BeamNetwork object which is commonly used in discrete lattice structures.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
create The creator function of the BeamNetwork object.

Properties

Name Description
beams The beams of the beam network. Each beam is a pair of vertex indices. The size of the array should be a multiple of 2, and equal to the length of the radii array.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
radii The radii of the beams. Each radius is a double value. The radii define the radius of one end of the beam that corresponds to the same index in the beams array. The size of the array should be a multiple of 2, and equal to the length of the beams array.
vertices The vertices of the beam network. Each vertex is a Point3D.

Accessed From

BeamNetwork.create, GeometryGraphNodeProperty.beamNetwork

Version

Introduced in version July 2025

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