JointOrigins Object
Derived from:
Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Components/JointOrigins.h>
Description
The collection of joint origins in this component. This provides access to all existing joint origins and supports the ability to create new joint origins.
Methods
add |
Create a new joint origin. |
classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
createInput |
Creates a JointOriginInput object which is used to collect all of the information needed to create a simple joint origin. The creation of the input object takes the required input as the geometry argument and you can optionally use methods and properties on the created JointOriginInput to set other optional settings. The JointOrigin is created by calling the add method of the JointOrigins object and passing it the JointOriginInput object. |
item |
Function that returns the specified joint origin using an index into the collection. |
itemByName |
Function that returns the specified joint origin using a name. |
Properties
count |
Returns number of joint origins in the collection. |
isValid |
Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType |
This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.
It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
Accessed From
Component.jointOrigins,
FlatPatternComponent.jointOrigins
Samples
Version
Introduced in version September 2015