CustomEvent Object
Derived from: Event ObjectDefined in namespace "adsk::core" and the header file is <Core/Application/CustomEvent.h>
Description
A CustomEvent is primarily used to send an event from a worker thread you've created back to your add-in, which is running in the primary thread. It's also possible for add-ins to cooperate and another add-in can trigger this event in your add-in by knowing the custom event id.Methods
Name | Description |
add | Add a handler to be notified when the event occurs. |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
remove | Removes a handler from the event. |
Properties
Name | Description |
eventId | Returns the id that was assigned to this event when it was registered. Each custom event has it's own unique id. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
name | The name of the event - e.g. "DocumentOpening" |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
sender | The object that is firing the event. For example, in the case of a command input event this will return the command. |