ArrangeFeatures Object 
Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Arrange/ArrangeFeatures.h>
This functionality is provided as a preview
of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the
Fusion API and Scripts forum.
Because this is a preview of future functionality, there is the possibility that it will change, which will possibly
break any existing programs that use this functionality. Because of that, you should never deliver any programs that use
any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.
Description
Provides access to the Arrange features in a component and provides the functionality to create new Arrange featuresMethods
Name | Description |
add | Creates a new Arrange feature. Use the create2DInput or create3DInput method to first create an input object and fully define the required input. Then, pass that input object to the add method to create the Arrange feature. |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
createInput | Creates a new ArrangeFeatureInput object. An ArrangeFeatureInput object is the logical equivalent to the command dialog when creating an Arrange feature. It provides access to the various options and collects all the required input when creating an Arrange feature. Once fully defined, you pass this into the add method to create the Arrange feature. |
item | Returns the specified Arrange feature using an index into the collection. |
itemByName | Returns the specified Arrange feature using the name of the feature. |
Properties
Name | Description |
count | Returns the number of Arrange features in the component. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |