PolygonMesh Object
Derived from: Base ObjectDefined in namespace "adsk::fusion" and the header file is <Fusion/MeshData/PolygonMesh.h>
Description
The PolygonMesh represents a mesh that can contain any combination of polygons, quads, and triangles.Methods
| Name | Description |
| classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
Properties
| Name | Description |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| nodeCoordinates | Returns the node coordinates as an array of Point3D objects. |
| nodeCoordinatesAsDouble | Returns the node coordinates as an array of doubles where they are the x, y, z components of each coordinate. |
| nodeCoordinatesAsFloat | Returns the node coordinates as an array of floats where they are the x, y, z components of each coordinate. |
| nodeCount | Returns the number of nodes in the mesh. |
| nodeCountPerPolygon | Returns the number of nodes that define each polygon. For example, if NodeCountPerPolygon[0] returns 6 it indicates the first polygon is defined using 6 nodes. The first six indices returned by the PolygonNodeIndices properties provide the look-up into the NodeCoordinates array. |
| normalVectors | Returns the normal vectors as an array of Vector 3D objects. There is one normal vector for each index. |
| normalVectorsAsDouble | Returns the normal vectors as an array of doubles where they are the x, y, z components of each vector. There is one normal vector for each index. |
| normalVectorsAsFloat | Returns the normal vectors as an array of floats. There is one normal vector for each index. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| polygonCount | Returns the number of polygons (more than 4 sides) in the mesh. |
| polygonNodeIndices | Returns the index values that index into the NodeCoordinates and NormalVectors arrays to define the coordinates of each polygon and the corresponding normal. |
| quadCount | Returns the number of quads in the mesh. |
| quadNodeIndices | Returns the index values that index into the NodeCoordinates and NormalVectors arrays to define the four coordinates of each quad and the corresponding normal. |
| triangleCount | Returns the number of triangles in the mesh. |
| triangleFaceGroupTempIds | Returns the face groups tempId values for every triangle of the mesh. The tempId corresponds to the triangles, which are defined in triangleNodeIndices. |
| triangleNodeIndices | Returns the index values that index into the NodeCoordinates and NormalVectors arrays to define the three coordinates of each triangle and the corresponding normal. |
| wallThickness | Returns the wall thickness per node in cm. This property calculates the wall thickness of the mesh, i.e. the distance of a surface of the mesh to the opposing surface. |

Returns the face groups tempId values for every triangle of the mesh. The tempId corresponds to the triangles, which are defined in triangleNodeIndices.