|
| class | FBAccessMode |
| | pyfbsdk More...
|
| |
| class | FBActionManager |
| | Action Manager class. More...
|
| |
| class | FBActor |
| | FBActor is used to link motion data to a character. More...
|
| |
| class | FBActorFace |
| | Used to plot actor face animation. More...
|
| |
| class | FBAlphaSource |
| | Shader transparency computation. More...
|
| |
| class | FBAnimationLayer |
| | Used to access animation layer properties and modify them. More...
|
| |
| class | FBAnimationLayerMergeOptions |
| | Merge option for animation layers. More...
|
| |
| class | FBAnimationNode |
| | See samples: CopyAnimation.py, ClearKeysOnSelectedModels.py, TraversingRelationConstraint.py, FCurveEditor.py. More...
|
| |
| class | FBAnimationNodeConnectorType |
| | Different types for the animation node connectors. More...
|
| |
| class | FBApplication |
| | FBApplication is used mainly to manage files. More...
|
| |
| class | FBArrangeMode |
| | Modes for arranging objects in schematic view. More...
|
| |
| class | FBArrowButton |
| | Creates a button which opens a layout to display content. More...
|
| |
| class | FBAssetFile |
| | Class representing a file stored in a version control database. More...
|
| |
| class | FBAssetFolder |
| | Class representing a folder stored in a version control database. More...
|
| |
| class | FBAssetItem |
| | Base class for all managed assets. More...
|
| |
| class | FBAssetMng |
| | Used to access asset manager functionity to get files locally or from a server. More...
|
| |
| class | FBAssetMngFileOptions |
| | Behavior of the application when working with managed files. More...
|
| |
| class | FBAssetMngMenuOptions |
| | Show or hide version control menu items. More...
|
| |
| class | FBAttachType |
| | Types of attachments between UI regions. More...
|
| |
| class | FBAttenuationType |
| | Light attenuation types. More...
|
| |
| class | FBAudioBitDepthMode |
| | Enum FBAudioBitDepthMode. More...
|
| |
| class | FBAudioChannelMode |
| | Enum FBAudioChannelMode. More...
|
| |
| class | FBAudioClip |
| | Used to play audio clips and access their properties. More...
|
| |
| class | FBAudioIn |
| | Audio In class. More...
|
| |
| class | FBAudioOut |
| | Audio Out class. More...
|
| |
| class | FBAudioOutputLocation |
| | Type of locations where the audio is rendered when rendering a scene using a video format. More...
|
| |
| class | FBAudioRateMode |
| | Enum FBAudioRateMode. More...
|
| |
| class | FBAudioRenderOptions |
| | Audio Render Options structure. More...
|
| |
| class | FBBatchFileFormat |
| | Different file formats for the batch. More...
|
| |
| class | FBBatchOnContainsBatchTakes |
| | Different actions to perform when a scene already contains batch takes while in a batch process. More...
|
| |
| class | FBBatchOnTakeExist |
| | Different actions to perform when a take already exist while in a batch process. More...
|
| |
| class | FBBatchOptions |
| | Option parameters for the batch process. More...
|
| |
| class | FBBatchProcessType |
| | Different process type for the batch. More...
|
| |
| class | FBBatchStatus |
| | Different return values of the Batch process. More...
|
| |
| class | FBBodyNodeId |
| | All body nodes. More...
|
| |
| class | FBBodyPartId |
| | Body part for character. More...
|
| |
| class | FBBorderStyle |
| | Different border types available. More...
|
| |
| class | FBBox |
| | A box is a fundamental building block in the application architecture. More...
|
| |
| class | FBBoxPlaceHolder |
| | Wrapper around a specific instance of a FBBox object. More...
|
| |
| class | FBBrowsingProperty |
| | Property browsing. More...
|
| |
| class | FBButton |
| | Used to create and manage buttons in a user interface. More...
|
| |
| class | FBButtonLook |
| | Button look. More...
|
| |
| class | FBButtonState |
| | Possible button states. More...
|
| |
| class | FBButtonStyle |
| | Style of buttons. More...
|
| |
| class | FBCamera |
| | Creates custom cameras and manages system cameras. More...
|
| |
| class | FBCameraAntiAliasingMethod |
| | Antialiasing methods. More...
|
| |
| class | FBCameraApertureMode |
| | Aperture modes. More...
|
| |
| class | FBCameraDistanceMode |
| | Camera plane distance modes. More...
|
| |
| class | FBCameraFilmBackType |
| | Filmback types. More...
|
| |
| class | FBCameraFocusDistanceSource |
| | Focus distance sources. More...
|
| |
| class | FBCameraFrameSizeMode |
| | Frame size modes. More...
|
| |
| class | FBCameraMatrixType |
| | Camera matrix types in OpenGL convention. More...
|
| |
| class | FBCameraResolutionMode |
| | Resolution modes. More...
|
| |
| class | FBCameraSafeAreaMode |
| | Safe area modes. More...
|
| |
| class | FBCameraSamplingType |
| | Antialiasing sampling types. More...
|
| |
| class | FBCameraStereo |
| |
| class | FBCameraStereoType |
| |
| class | FBCameraSwitcher |
| | Camera switcher. More...
|
| |
| class | FBCameraType |
| | Focus distance types. More...
|
| |
| class | FBCameraViewPlaneMode |
| | Camera plane viewing modes. More...
|
| |
| class | FBCellStyle |
| | Different styles of spreadsheet cell styles. More...
|
| |
| class | FBCharacter |
| | A character is the link between a motion source and a character model. More...
|
| |
| class | FBCharacterContactBehaviour |
| | Character Contact Behaviour. More...
|
| |
| class | FBCharacterExtension |
| | Objects Grouping class. More...
|
| |
| class | FBCharacterExtensionRetargetMode |
| |
Character extension Retarget Mode
More...
|
| |
| class | FBCharacterExtensionStancePoseMode |
| |
Character Extension Stance Pose mode when the stance pose is activated on a character. More...
|
| |
| class | FBCharacterFace |
| | Animates a character face using an actor as input. More...
|
| |
| class | FBCharacterHipsTranslationMode |
| | Character Hips Translation modes. More...
|
| |
| class | FBCharacterInputType |
| | Character Input/Output types. More...
|
| |
| class | FBCharacterKeyingMode |
| | Character keying modes. More...
|
| |
| class | FBCharacterLoadAnimationMethod |
| | This enumeration is used to choose how to load an animation file on a character. More...
|
| |
| class | FBCharacterMarkerSet |
| | Character marker set class. More...
|
| |
| class | FBCharacterPlotWhere |
| | Where to plot a character. More...
|
| |
| class | FBCharacterPose |
| | Used to work with character poses. More...
|
| |
| class | FBCharacterPoseFlag |
| | Character Pose Options flags. More...
|
| |
| class | FBCharacterPoseKeyingMode |
| | Character Pose Keying Mode. More...
|
| |
| class | FBCharacterPoseOptions |
| | Stores options for operations on poses. More...
|
| |
| class | FBCharacterResetProperties |
| | Character Reset Properties Type. More...
|
| |
| class | FBCharacterRollSolver |
| | Character Roll Solver version. More...
|
| |
| class | FBCharacterSolver |
| | Constraint class. More...
|
| |
| class | FBClipEnd |
| | Clip end actions. More...
|
| |
| class | FBCluster |
| | Weighting interface for meshes. More...
|
| |
| class | FBClusterMode |
| | Different clustering modes. More...
|
| |
| class | FBColor |
| | Color vector. More...
|
| |
| class | FBColorAndAlpha |
| | Color and alpha vector. More...
|
| |
| class | FBCommPortType |
| | Communication port type. More...
|
| |
| class | FBCommType |
| | Communications type. More...
|
| |
| class | FBCommandState |
| | FBCommandState. More...
|
| |
| class | FBComponent |
| | MotionBuilder SDK base class. More...
|
| |
| class | FBConfigFile |
| | Interface to the application config files. More...
|
| |
| class | FBConnectionAction |
| | Possible actions when a notify plug event occurs. More...
|
| |
| class | FBConnectionType |
| | Connection types available between plugs. More...
|
| |
| class | FBConsoleChannelType |
| | Console channel types. More...
|
| |
| class | FBConstraint |
| | Base class for constraints. More...
|
| |
| class | FBConstraintInfo |
| | Constraint information class. More...
|
| |
| class | FBConstraintManager |
| | Constraint manager. More...
|
| |
| class | FBConstraintRelation |
| | ConstraintRelation class. More...
|
| |
| class | FBConstraintSolver |
| | Base class for constraint solver. More...
|
| |
| class | FBConstructionHistory |
| | Access to global construction history functionality. More...
|
| |
| class | FBConstructionHistoryState |
| | Construction history manager state. More...
|
| |
| class | FBConstructionOperation |
| | FBConstructionOperation is used to represent an operation in the construction history. More...
|
| |
| class | FBControlSet |
| | Control set class. More...
|
| |
| class | FBControlSetType |
| | Character ControlSet type. More...
|
| |
| class | FBControllerMode |
| | Controller modes for optical model. More...
|
| |
| class | FBCycleAnalysisNode |
| | Cycle Analysis class. More...
|
| |
| class | FBCycleCreator |
| | See sample: CycleCreator.py. More...
|
| |
| class | FBDataAsStringFlag |
| | FBDataAsStringFlag. More...
|
| |
| class | FBDeck |
| | Interface to a tape deck. More...
|
| |
| class | FBDeckTransportMode |
| | FBDeckTransportMode. More...
|
| |
| class | FBDeformer |
| | Base Model deformer class. More...
|
| |
| class | FBDeformerPointCache |
| | Base Model deformer class. More...
|
| |
| class | FBDeformerType |
| | Determine the deformer type. More...
|
| |
| class | FBDevice |
| | Base Device class. More...
|
| |
| class | FBDeviceInstrument |
| | Instrument abstraction layer. More...
|
| |
| class | FBDeviceKeyboardKey |
| | Keyboard keys (for input). More...
|
| |
| class | FBDeviceNotifyInfo |
| | Device Input and Output Notification information structure. More...
|
| |
| class | FBDeviceOptical |
| | Optical device class. More...
|
| |
| class | FBDeviceOpticalMarker |
| | Device optical marker. More...
|
| |
| class | FBDeviceSamplingMode |
| | Recording types. More...
|
| |
| class | FBDirMap |
| |
| class | FBDisplayMode |
| | Model display options. More...
|
| |
| class | FBDisplayWhat |
| | Model display mask This mask determines what types of models are displayed by the renderer. More...
|
| |
| class | FBDragAndDropState |
| | State of Drag and Drop. More...
|
| |
| class | FBEdit |
| | Text edit box. More...
|
| |
| class | FBEditColor |
| | Color edit widget. More...
|
| |
| class | FBEditNumber |
| | Number edit box. More...
|
| |
| class | FBEditProperty |
| | Property editor widget. More...
|
| |
| class | FBEditPropertyModern |
| | Property editor widget. More...
|
| |
| class | FBEditTimeCode |
| |
| class | FBEditVector |
| | Vector edit widget. More...
|
| |
| class | FBEffectorId |
| | All effector nodes. More...
|
| |
| class | FBEffectorSetID |
| | Effector ID identifier. More...
|
| |
| class | FBElementAction |
| | Enumeration that describe the different actions available on a scene element depending on the current context. More...
|
| |
| class | FBEvaluateInfo |
| | AnimationNodeNotify evaluation information. More...
|
| |
| class | FBEvaluateManager |
| |
| class | FBEvent |
| | Base Event class. More...
|
| |
| class | FBEventActivate |
| | Activation event. More...
|
| |
| class | FBEventAnimationNodeType |
| | Event based on animation node. More...
|
| |
| class | FBEventClipChange |
| |
| class | FBEventConnectionDataNotify |
| | Connection notify event class. More...
|
| |
| class | FBEventConnectionKeyingNotify |
| |
| class | FBEventConnectionNotify |
| | Connection notify event class. More...
|
| |
| class | FBEventConnectionStateNotify |
| | Connection notify event class. More...
|
| |
| class | FBEventDblClick |
| | Input event class. More...
|
| |
| class | FBEventDragAndDrop |
| | Drag and drop interface.b>Event: Global Evaluation pipeline critical timing callback event. More...
|
| |
| class | FBEventEvalGlobalCallback |
| |
| class | FBEventExpose |
| | Event sent when a control needs to be displayed. More...
|
| |
| class | FBEventFileChange |
| | File change event class. More...
|
| |
| class | FBEventInput |
| | Input event class. More...
|
| |
| class | FBEventMenu |
| | Menu event. More...
|
| |
| class | FBEventOverrideFileOpen |
| | Event that is called before a file open/merge. More...
|
| |
| class | FBEventPlayerControlChange |
| |
| class | FBEventResize |
| | Event sent to a control that resizes. More...
|
| |
| class | FBEventSceneChange |
| | Select model event class. More...
|
| |
| class | FBEventShow |
| | Show event class. More...
|
| |
| class | FBEventSpread |
| | Spreadsheet event. More...
|
| |
| class | FBEventTakeChange |
| | Take change event class. More...
|
| |
| class | FBEventTransaction |
| | Transaction event. More...
|
| |
| class | FBEventTree |
| | FBTree node event. More...
|
| |
| class | FBEventTreeSelect |
| | FBTree selection event.b>Event: Video Frame offline Rendering Event. More...
|
| |
| class | FBEventVideoFrameRendering |
| |
| class | FBExistingClipAction |
| | Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path is already in the scene. More...
|
| |
| class | FBExistingFileAction |
| | Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path already exists on disk and is not empty. More...
|
| |
| class | FBExtrapolationMode |
| | Modes for pre / post extrapolation. More...
|
| |
| class | FBFCurve |
| | FCurve class. More...
|
| |
| class | FBFCurveEditor |
| | FCurve editor. More...
|
| |
| class | FBFCurveEditorUtility |
| | FBFCurveEditor Utility class Utility class allowing different operations on a FBFCurveEditor or on the main FCurveEditor. More...
|
| |
| class | FBFCurveEvent |
| | This class is used when a modification is made on a FCurve. More...
|
| |
| class | FBFCurveEventManager |
| | FCurve Event Manager Interface to the FBFCurveEventManager. More...
|
| |
| class | FBFCurveEventType |
| | This enum indicates what modification was made to a tracked FCurve. More...
|
| |
| class | FBFCurveKey |
| | KeyFrame for an FCurve. More...
|
| |
| class | FBFbxOptions |
| | Customize file loading and saving. More...
|
| |
| class | FBFileFormatAndVersion |
| |
| class | FBFileMonitoringManager |
| | File Change Monitoring Interface to the file change monitoring. More...
|
| |
| class | FBFileMonitoringType |
| | File Monitoring Type. More...
|
| |
| class | FBFilePopup |
| | File Popup (for open/save). More...
|
| |
| class | FBFilePopupStyle |
| | Different types of file popup windows. More...
|
| |
| class | FBFileReference |
| | Objects Containing class. More...
|
| |
| class | FBFilter |
| | Filters are used to modify motion capture data. More...
|
| |
| class | FBFilterManager |
| | Filter manager. More...
|
| |
| class | FBFilterType |
| | Filter types. More...
|
| |
| class | FBFloorContactID |
| | Floor contact for the given index. More...
|
| |
| class | FBFogMode |
| | Fog falloff modes. More...
|
| |
| class | FBFolder |
| | Folder class. More...
|
| |
| class | FBFolderPopup |
| | Folder Popup (for selecting a directory). More...
|
| |
| class | FBGapMode |
| | Gap interpolation modes. More...
|
| |
| class | FBGenerationMode |
| | Generation modes for optical model. More...
|
| |
| class | FBGenericMenu |
| | A GenericMenu class. More...
|
| |
| class | FBGenericMenuItem |
| | FBGenericMenuItem This class stores data for a single menu item. More...
|
| |
| class | FBGeometry |
| | Geometry class. More...
|
| |
| class | FBGeometryArrayElementType |
| | Type of data when requesting an array. More...
|
| |
| class | FBGeometryArrayID |
| | ID to use when requesting a specific array of data for a model. More...
|
| |
| class | FBGeometryMappingMode |
| | Determine how the element is mapped on a surface. More...
|
| |
| class | FBGeometryReferenceMode |
| | Determine how the mapping information is stored in the array of coordinate. More...
|
| |
| class | FBGlobalEvalCallbackTiming |
| | Global Evaluation callback timing. More...
|
| |
| class | FBGlobalLight |
| | Global light class. More...
|
| |
| class | FBGroup |
| | Objects Grouping class. More...
|
| |
| class | FBHUD |
| | Heads Up display. More...
|
| |
| class | FBHUDBloopSlateElement |
| | Heads Up display. More...
|
| |
| class | FBHUDElement |
| | Heads Up display. More...
|
| |
| class | FBHUDElementHAlignment |
| |
| class | FBHUDElementVAlignment |
| |
| class | FBHUDFlashElement |
| | Heads Up display. More...
|
| |
| class | FBHUDManager |
| |
| class | FBHUDRectElement |
| | Heads Up display. More...
|
| |
| class | FBHUDTextElement |
| | Heads Up display. More...
|
| |
| class | FBHUDTextureElement |
| | Heads Up display. More...
|
| |
| class | FBHUDTimelineElement |
| | Heads Up display. More...
|
| |
| class | FBHandle |
| | FBHandle class exposes the Handle object of the application. More...
|
| |
| class | FBIconPosition |
| | Different icon positions possible. More...
|
| |
| class | FBImage |
| | Image class. More...
|
| |
| class | FBImageContainer |
| | Image. More...
|
| |
| class | FBImageFormat |
| | Image formats. More...
|
| |
| class | FBImageInterleaveType |
| | Image field interleave types. More...
|
| |
| class | FBImageInterpolationType |
| | Image interpolation types. More...
|
| |
| class | FBImageType |
| | Image types. More...
|
| |
| class | FBInputKey |
| | Keyboard inputs. More...
|
| |
| class | FBInputModifier |
| | Input Modifiers (Ctrl, Alt, Shift). More...
|
| |
| class | FBInputType |
| | Types of input events. More...
|
| |
| class | FBInsertSegmentMode |
| | Insert segment modes. More...
|
| |
| class | FBInterpolation |
| | Types of interpolation for an FCurve. More...
|
| |
| class | FBInterpolatorCurveType |
| | Types of interpolator for an FCurve. More...
|
| |
| class | FBKeyControl |
| | Key control. More...
|
| |
| class | FBKeyingGroup |
| | KeyingGroup class. More...
|
| |
| class | FBKeyingGroupType |
| | Keying group types. More...
|
| |
| class | FBLabel |
| | Text label. More...
|
| |
| class | FBLayerMode |
| | Layer mode. More...
|
| |
| class | FBLayerRotationMode |
| | Rotation mode for layer. More...
|
| |
| class | FBLayeredTexture |
| | LayeredTexture class. More...
|
| |
| class | FBLayout |
| | Used to build the user interface. More...
|
| |
| class | FBLayoutRegion |
| | Layout region. More...
|
| |
| class | FBLight |
| | Light class. More...
|
| |
| class | FBLightType |
| | Light types. More...
|
| |
| class | FBList |
| | List of items. More...
|
| |
| class | FBListStyle |
| | List style or direction. More...
|
| |
| class | FBManipulator |
| | Manipulator class. More...
|
| |
| class | FBManipulatorPickType |
| | Types of manipulator picking. More...
|
| |
| class | FBManipulatorTransformType |
| | Manipulator transform stles. More...
|
| |
| class | FBMarkerLook |
| | Look of the marker. More...
|
| |
| class | FBMarkerResolutionLevel |
| | Resolution of marker mesh sphere and capsule (Quality). More...
|
| |
| class | FBMarkerSet |
| | Marker set class. More...
|
| |
| class | FBMarkerType |
| | Type of the marker. More...
|
| |
| class | FBMaterial |
| | Material class. More...
|
| |
| class | FBMaterialTextureType |
| | Various Material texture channels' type. More...
|
| |
| class | FBMatrix |
| | Four x Four (double) Matrix. More...
|
| |
| class | FBMemo |
| | Multi-line text input. More...
|
| |
| class | FBMenuItemType |
| | Types of menu items available. More...
|
| |
| class | FBMenuManager |
| | The menu manager allows access to MotionBuilder menu bar. More...
|
| |
| class | FBMergeLayerMode |
| | Merge layer mode for animation layers. More...
|
| |
| class | FBMesh |
| | Mesh class. More...
|
| |
| class | FBMirrorPlaneType |
| | Mirror Plane Type. More...
|
| |
| class | FBModel |
| | Model class. More...
|
| |
| class | FBModelCube |
| | Cube model class. More...
|
| |
| class | FBModelCullingMode |
| | Model Culling Mode. More...
|
| |
| class | FBModelEvaluationTaskType |
| |
| class | FBModelHiercharyTraverserType |
| | Types of hierarchy traverser search type. More...
|
| |
| class | FBModelMarker |
| | Model marker class. More...
|
| |
| class | FBModelMarkerOptical |
| | Optical model marker class. More...
|
| |
| class | FBModelNull |
| | Null object class. More...
|
| |
| class | FBModelOptical |
| | Optical model class. More...
|
| |
| class | FBModelOpticalAdvanced |
| | Advanced optical model information. More...
|
| |
| class | FBModelPath3D |
| | Path 3D model class. More...
|
| |
| class | FBModelPlaceHolder |
| | Wrapper around a specific instance of a FBModel object. More...
|
| |
| class | FBModelPlane |
| | Plane model class. More...
|
| |
| class | FBModelRoot |
| | Root object class. More...
|
| |
| class | FBModelRotationOrder |
| | Ways to apply Rotation. More...
|
| |
| class | FBModelSelection |
| | Different model selection available. More...
|
| |
| class | FBModelShadingMode |
| | Modes for model shading. More...
|
| |
| class | FBModelSkeleton |
| | Root object class. More...
|
| |
| class | FBModelTemplate |
| | Model template class. More...
|
| |
| class | FBModelTemplateStyle |
| | Model template styles When creating model templates, this parameter will affect the actual model created (associated with the model template). More...
|
| |
| class | FBModelTransformationType |
| | Types of transformation vector/matrices possible. More...
|
| |
| class | FBModelVertexData |
| |
| class | FBMotionClip |
| | Motion class. More...
|
| |
| class | FBMotionFileOptions |
| | Customize motion file loading. More...
|
| |
| class | FBMultiLangManager |
| | Language manager. More...
|
| |
| class | FBNamespace |
| | Objects Containing class. More...
|
| |
| class | FBNamespaceAction |
| | Namespace flags. More...
|
| |
| class | FBNewKeyInterpolationType |
| | Key Interpolation Type to use when creating new keys. More...
|
| |
| class | FBNote |
| | Note class. More...
|
| |
| class | FBNurbType |
| | Surface types. More...
|
| |
| class | FBNurbs |
| | Nurbs class. More...
|
| |
| class | FBObjectFlag |
| | Available flags for any component. More...
|
| |
| class | FBObjectPose |
| | FBObjectPose class. More...
|
| |
| class | FBObjectPoseMirrorOptions |
| | FBObjectPoseMirrorOptions class. More...
|
| |
| class | FBObjectPoseMirrorOptionsFlag |
| | ObjectPoseMirrorOptions flags. More...
|
| |
| class | FBObjectPoseOptions |
| | FBObjectPoseOptions class. More...
|
| |
| class | FBObjectPoseOptionsFlag |
| | ObjectPoseOptions flags. More...
|
| |
| class | FBObjectStatus |
| | Available lifetime status for any component. More...
|
| |
| class | FBOneClickApplication |
| | Possible application for One-Click interop with MotionBuilder. More...
|
| |
| class | FBOpticalGap |
| | Optical Gap class. More...
|
| |
| class | FBOpticalSegment |
| | Optical segment class. More...
|
| |
| class | FBOrientation |
| | General directions for UI components.b> DEPRICATED use ParallelEvaluation on FBEvaluateManager insteadAvailable DAG parallel schedule algorithm. More...
|
| |
| class | FBParallelScheduleType |
| |
| class | FBParity |
| | Parity modes. More...
|
| |
| class | FBPatch |
| | Patch class. More...
|
| |
| class | FBPhysicalProperties |
| | Base class for physical properties attach to a model. More...
|
| |
| class | FBPickingMode |
| | 3D picking mode. More...
|
| |
| class | FBPlayMode |
| | Play modes. More...
|
| |
| class | FBPlayerControl |
| | Player control. More...
|
| |
| class | FBPlayerControlChangeType |
| | Types of player control change events. More...
|
| |
| class | FBPlotAllowed |
| |
FBPlotAllowed
More...
|
| |
| class | FBPlotOptions |
| | Option parameters for plotting. More...
|
| |
| class | FBPlotPopup |
| | Plot Popup (for setting options only). More...
|
| |
| class | FBPlotTangentMode |
| | The tangent mode for plotted curve. More...
|
| |
| class | FBPlug |
| | Connections Basic Open Reality SDK Element. More...
|
| |
| class | FBPlugModificationFlag |
| |
| class | FBPlugStatusFlag |
| |
| class | FBPointCacheFile |
| | Base Model deformer class. More...
|
| |
| class | FBPointCacheManager |
| | Point Cache Manager Interface to the point cache manager. More...
|
| |
| class | FBPopup |
| | Popup window. More...
|
| |
| class | FBPopupInputType |
| | User input types for a popup. More...
|
| |
| class | FBPose |
| | Pose class. More...
|
| |
| class | FBPoseTransformType |
| | Transform mode of pose. More...
|
| |
| class | FBPoseType |
| | Types of pose. More...
|
| |
| class | FBProfileTaskCycle |
| | FBProfileTaskCycle. More...
|
| |
| class | FBProfileTimeEvent |
| | FBProfileTimeEvent. More...
|
| |
| class | FBProfiler |
| | FBProfiler. More...
|
| |
| class | FBProfilingMode |
| | Available Profiling modes. More...
|
| |
| class | FBProgress |
| | Progress bar. b>Property: Base property class. More...
|
| |
| class | FBProperty |
| | b>Property: Action Action property to trigger function. More...
|
| |
| class | FBPropertyAction |
| |
| class | FBPropertyAnimatable |
| | Animatable property base class. More...
|
| |
| class | FBPropertyComponents |
| | Property Components Bit Field (XYZ, RGB, RGBA, UV, XYZW, etc.). More...
|
| |
| class | FBPropertyConnectionEditor |
| | Property Connection Editor. More...
|
| |
| class | FBPropertyFlag |
| | Available flags for FBProperty objects. b>PropertyList: Actor. More...
|
| |
| class | FBPropertyListActor |
| | b>PropertyList: Actor face. More...
|
| |
| class | FBPropertyListActorFace |
| |
| class | FBPropertyListAnimationNode |
| | List of animation nodes.b>List: AudioClip. More...
|
| |
| class | FBPropertyListAudioClip |
| | b>List: AudioIn More...
|
| |
| class | FBPropertyListAudioIn |
| | b>List: AudioOut More...
|
| |
| class | FBPropertyListAudioOut |
| | b>List: Box informations for constraint relation. More...
|
| |
| class | FBPropertyListBox |
| | b>PropertyList: Camera More...
|
| |
| class | FBPropertyListCamera |
| | b>PropertyList: Character. More...
|
| |
| class | FBPropertyListCharacter |
| |
| class | FBPropertyListCharacterExtension |
| | Character extension property list. b>PropertyList: Character face. More...
|
| |
| class | FBPropertyListCharacterFace |
| | b>PropertyList: CharacterMarkerSet. More...
|
| |
| class | FBPropertyListCharacterMarkerSet |
| | b>PropertyList: CharacterPose. More...
|
| |
| class | FBPropertyListCharacterPose |
| | b>PropertyList: Concrete class for PropertyList of component More...
|
| |
| class | FBPropertyListComponent |
| | b>PropertyList: Contraint More...
|
| |
| class | FBPropertyListConstraint |
| | b>PropertyList: Constraint solver More...
|
| |
| class | FBPropertyListConstraintSolver |
| | b>PropertyList: MarkerSet. More...
|
| |
| class | FBPropertyListControlSet |
| | b>PropertyList: Deck More...
|
| |
| class | FBPropertyListDeck |
| |
| class | FBPropertyListDeformer |
| | b>PropertyList: Device More...
|
| |
| class | FBPropertyListDevice |
| |
| class | FBPropertyListDeviceInstrument |
| | List of instruments.b>PropertyList: Device optical marker. More...
|
| |
| class | FBPropertyListDeviceOpticalMarker |
| |
| class | FBPropertyListFCurveKey |
| | List of FCurveKey.b>List: FileReference. More...
|
| |
| class | FBPropertyListFileReference |
| | b>PropertyList: Folder More...
|
| |
| class | FBPropertyListFolder |
| | b>List: Group More...
|
| |
| class | FBPropertyListGroup |
| | b>PropertyList: Handle. More...
|
| |
| class | FBPropertyListHUD |
| | b>PropertyList: Handle. More...
|
| |
| class | FBPropertyListHUDElement |
| | b>PropertyList: Handle. More...
|
| |
| class | FBPropertyListHandle |
| | b>PropertyList: KeyingGroup. More...
|
| |
| class | FBPropertyListKeyingGroup |
| | b>PropertyList: Light More...
|
| |
| class | FBPropertyListLight |
| | b>PropertyList: Manipulator. More...
|
| |
| class | FBPropertyListManipulator |
| | b>PropertyList: Device optical marker More...
|
| |
| class | FBPropertyListMarkerSegment |
| | b>PropertyList: MarkerSet. More...
|
| |
| class | FBPropertyListMarkerSet |
| | b>PropertyList: Material More...
|
| |
| class | FBPropertyListMaterial |
| | b>List: Model More...
|
| |
| class | FBPropertyListModel |
| | b>PropertyList: Device optical marker More...
|
| |
| class | FBPropertyListModelMarkerOptical |
| | b>PropertyList: ModelOptical. More...
|
| |
| class | FBPropertyListModelOptical |
| | b>PropertyList: ModelSkeleton. More...
|
| |
| class | FBPropertyListModelSkeleton |
| | b>PropertyList: ModelTemplate. More...
|
| |
| class | FBPropertyListModelTemplate |
| | b>PropertyList: ModelTemplateBinding. More...
|
| |
| class | FBPropertyListModelTemplateBinding |
| | b>List: MotionClip
PropertyList: MotionClip
More...
|
| |
| class | FBPropertyListMotionClip |
| | b>List: Namespace More...
|
| |
| class | FBPropertyListNamespace |
| | b>List: Note More...
|
| |
| class | FBPropertyListNote |
| | b>List of scene objects. More...
|
| |
| class | FBPropertyListObject |
| | b>PropertyList: ObjectPose. More...
|
| |
| class | FBPropertyListObjectPose |
| | b>PropertyList: Device optical marker More...
|
| |
| class | FBPropertyListOpticalGap |
| | b>PropertyList: Device optical marker More...
|
| |
| class | FBPropertyListOpticalSegment |
| | b>PropertyList: Physical properties More...
|
| |
| class | FBPropertyListPhysicalProperties |
| | b>List: Story Clip pivot models More...
|
| |
| class | FBPropertyListPivot |
| | b>List: Model More...
|
| |
| class | FBPropertyListPose |
| | b>PropertyList: Texture More...
|
| |
| class | FBPropertyListRendererCallback |
| | b>PropertyList: Device optical marker More...
|
| |
| class | FBPropertyListRigidBody |
| | b>PropertyList: Device optical marker More...
|
| |
| class | FBPropertyListRigidBodyMarkers |
| | b>List: Set More...
|
| |
| class | FBPropertyListSet |
| | b>PropertyList: Shader More...
|
| |
| class | FBPropertyListShader |
| | b>List: StoryClip More...
|
| |
| class | FBPropertyListStoryClip |
| | b>List: Story track Details More...
|
| |
| class | FBPropertyListStoryDetails |
| | b>List: StoryFolder More...
|
| |
| class | FBPropertyListStoryFolder |
| | b>List: StorySubTrack More...
|
| |
| class | FBPropertyListStorySubTrack |
| | b>List: StoryTrack More...
|
| |
| class | FBPropertyListStoryTrack |
| | b>List: Take More...
|
| |
| class | FBPropertyListTake |
| | b>PropertyList: Texture More...
|
| |
| class | FBPropertyListTexture |
| |
| class | FBPropertyListTreeNode |
| | PropertyList of nodes in the tree view. b>PropertyList: UserObject. More...
|
| |
| class | FBPropertyListUserObject |
| | b>PropertyList: VideoClip More...
|
| |
| class | FBPropertyListVideoClip |
| | b>PropertyList: VideoIn More...
|
| |
| class | FBPropertyListVideoIn |
| | b>PropertyList: VideoOut More...
|
| |
| class | FBPropertyListVideoOut |
| |
| class | FBPropertyManager |
| | Property Manager. More...
|
| |
| class | FBPropertyStateEvent |
| | This class is used when the state of a property tracked by the FBFCurveEventManager is changed. More...
|
| |
| class | FBPropertyStateEventType |
| | This enum indicates what modification was made to the animation of a tracked property.b>Property class: const char * (String). More...
|
| |
| class | FBPropertyString |
| | b>Property: StringList More...
|
| |
| class | FBPropertyStringList |
| |
| class | FBPropertyType |
| | Property types. More...
|
| |
| class | FBPropertyViewDefinition |
| | FBProperty View. More...
|
| |
| class | FBPropertyViewList |
| | FBProperty View List. More...
|
| |
| class | FBPropertyViewManager |
| | FBProperty View Manager. More...
|
| |
| class | FBPropertyViewType |
| | Property view set type. More...
|
| |
| class | FBRSType |
| | RS type for serial port. More...
|
| |
| class | FBRecalcMarkerSetOffset |
| | Recalculate MarkerSet offset for? More...
|
| |
| class | FBReferenceTime |
| | Reference time class. More...
|
| |
| class | FBRenderOptions |
| |
| class | FBRenderer |
| | Open Reality renderer interface. More...
|
| |
| class | FBRendererCallback |
| | Open Reality renderer callback interface. More...
|
| |
| class | FBRenderingPass |
| | Rendering Pass. More...
|
| |
| class | FBRigidBody |
| | Rigid body class. More...
|
| |
| class | FBRigidBodyMode |
| | Rigid body modes. More...
|
| |
| class | FBRootHMode |
| |
| class | FBRootRMode |
| |
| class | FBRootSpeedMode |
| |
| class | FBRootXZMode |
| |
| class | FBRotationFilter |
| | Rotation filters. More...
|
| |
| class | FBRotationOrder |
| | Specify the Euler rotation order. More...
|
| |
| class | FBSVector |
| | Three dimensional scaling vector. More...
|
| |
| class | FBScene |
| | Access to the MotionBuilder scene. More...
|
| |
| class | FBSceneChangeType |
| | Types of model selection events. More...
|
| |
| class | FBScrollBox |
| | Scroll Box
This class provides a layout that will be automatically managed with a scrollbar according to the specified width and height. More...
|
| |
| class | FBSegmentMode |
| | Segment modes. More...
|
| |
| class | FBSet |
| | Objects Set class. More...
|
| |
| class | FBShader |
| | Shader class. More...
|
| |
| class | FBShaderLighted |
| | Lighted shader class. More...
|
| |
| class | FBShaderManager |
| | Shader manager. More...
|
| |
| class | FBShaderModelInfo |
| |
| class | FBShaderShadowLive |
| | Shader Shadow Live class. More...
|
| |
| class | FBShadowFrameType |
| | Shadow calculation methods. More...
|
| |
| class | FBShadowType |
| | Shadow types. More...
|
| |
| class | FBSkeletonLook |
| | Look of the skeleton. More...
|
| |
| class | FBSkeletonNodeId |
| | All Skeleton nodes. More...
|
| |
| class | FBSkeletonResolutionLevel |
| | Resolution of skeleton sphere, capsule and stick (Quality). More...
|
| |
| class | FBSkeletonState |
| |
| class | FBSlider |
| | Slider. More...
|
| |
| class | FBSpread |
| | Base spreadsheet class. More...
|
| |
| class | FBSpreadCell |
| | Spreadsheet cell. More...
|
| |
| class | FBSpreadColumn |
| | Spreadsheet column. More...
|
| |
| class | FBSpreadPart |
| | Spreadsheet part. More...
|
| |
| class | FBSpreadRow |
| | Spreadsheet row. More...
|
| |
| class | FBStereoDisplayMode |
| |
| class | FBStory |
| | Story Management class. More...
|
| |
| class | FBStoryClip |
| | Story Clip class. More...
|
| |
| class | FBStoryClipAlignmentType |
| | Alignment Types when aligning clips. More...
|
| |
| class | FBStoryClipChangeType |
| | Types of clip change events, matching KEventClip.eType Expose only kFBStoryClipMoveClip and kFBStoryClipRemoved for now. More...
|
| |
| class | FBStoryClipCompMode |
| | Compensation Modes for story character clips. More...
|
| |
| class | FBStoryClipGhostTimeMode |
| | Time mode to display ghost. More...
|
| |
| class | FBStoryClipMatchingRotationType |
| | Matching Rotation Types, when matching clips to each other. More...
|
| |
| class | FBStoryClipMatchingTimeType |
| | Matching Time Types, when matching clips to each other. More...
|
| |
| class | FBStoryClipMatchingTranslationType |
| | Matching Translation, Types when matching clips to each other. More...
|
| |
| class | FBStoryClipMirrorPlane |
| | Several mirror planes to mirror animation. More...
|
| |
| class | FBStoryClipNodeFunction |
| | Node function. More...
|
| |
| class | FBStoryClipShowGhostMode |
| | Show Ghost Modes for story animation clips. More...
|
| |
| class | FBStoryClipSolveMode |
| | Solve Modes for story character clips. More...
|
| |
| class | FBStoryClipTimeWarpInterpolatorType |
| | Types of TimeWrap Interpolator for Story Clips. More...
|
| |
| class | FBStoryFolder |
| | Story Folder class. More...
|
| |
| class | FBStoryGroupClip |
| | Story Group Clip class. More...
|
| |
| class | FBStoryGroupClipAlignmentType |
| | Alignment Types when aligning groups. More...
|
| |
| class | FBStoryTrack |
| | Story Track class. More...
|
| |
| class | FBStoryTrackBodyPart |
| | Body Parts for story track character. More...
|
| |
| class | FBStoryTrackGhostShowMode |
| | Ghost Show Modes for story animation tracks. More...
|
| |
| class | FBStoryTrackRefMode |
| | References Modes for story animation tracks. More...
|
| |
| class | FBStoryTrackType |
| | Types for new story tracks. More...
|
| |
| class | FBStringList |
| | String list. More...
|
| |
| class | FBSurface |
| | Surface class. More...
|
| |
| class | FBSurfaceMode |
| | Surface modes. More...
|
| |
| class | FBSurfaceType |
| | Surface types. More...
|
| |
| class | FBSyncActivationAndVisibilityMode |
| |
Sync mode for Constraints' Activeness and Models' visibility belonging to the Character Extension. More...
|
| |
| class | FBSystem |
| | Provides access to the underlying system, and the MotionBuilder scene. More...
|
| |
| class | FBTCPIPSocketType |
| | Types of TCP/IP Sockets. More...
|
| |
| class | FBTabPanel |
| | Tab panel. More...
|
| |
| class | FBTake |
| | A take is a container for animation in a scene. More...
|
| |
| class | FBTakeChangeType |
| | Types of take change events. More...
|
| |
| class | FBTakeSpanOnLoad |
| | This enumeration indicate the how to set the take start and end points on after a load. More...
|
| |
| class | FBTangentClampMode |
| | Different clamping modes for the tangents. More...
|
| |
| class | FBTangentConstantMode |
| | Different constant modes for the tangents. More...
|
| |
| class | FBTangentCustomIndex |
| | Custom tangent index for the tangents. More...
|
| |
| class | FBTangentMode |
| | Methods of tangent calculation. More...
|
| |
| class | FBTangentWeightMode |
| | Active tangent weight, no/one/both side are active on a key. More...
|
| |
| class | FBTextJustify |
| | Text justification styles. More...
|
| |
| class | FBTextStyle |
| | Text appearance styles. More...
|
| |
| class | FBTexture |
| | See samples: HUDElements.py, MaterialAndTexture.py, TextureAnimation.py, VideoInput.py, VideoMemory.py, DeleteUnusedMedia.py. More...
|
| |
| class | FBTextureBlendMode |
| | Texture blend modes. More...
|
| |
| class | FBTextureMapping |
| | Texture mapping modes. More...
|
| |
| class | FBTextureUseType |
| | Texture Use Type. More...
|
| |
| class | FBThermometer |
| | Thermometer. More...
|
| |
| class | FBTime |
| | Time data structure. More...
|
| |
| class | FBTimeCode |
| | TimeCode data structure. More...
|
| |
| class | FBTimeMarkAction |
| | Time (Global & Take) Mark assigned action. More...
|
| |
| class | FBTimeMode |
| | Different time modes available. More...
|
| |
| class | FBTimeReferential |
| | FBCommandState. More...
|
| |
| class | FBTimeSpan |
| | TimeSpan class. More...
|
| |
| class | FBTimeWarpManager |
| | Time Warp Manager Interface to the Time Warp Manager. More...
|
| |
| class | FBTool |
| | Tool class. More...
|
| |
| class | FBToolPossibleDockPosition |
| |
| class | FBTransportLoopMode |
| | Available loop modes for the transport control. More...
|
| |
| class | FBTransportMode |
| | Transport modes. More...
|
| |
| class | FBTransportPlaySpeed |
| | Available transport control play speed. More...
|
| |
| class | FBTransportSnapMode |
| | Available snap methods for the transport control. More...
|
| |
| class | FBTransportTimeFormat |
| | Available transport control time display. More...
|
| |
| class | FBTree |
| | Tree list view. More...
|
| |
| class | FBTreeNode |
| | A node in the tree view. More...
|
| |
| class | FBTriggerStyle |
| | Audio clips' trigger styles. More...
|
| |
| class | FBUndoManager |
| | Access to global undo and redo functionality. More...
|
| |
| class | FBUseChnMode |
| | Use Channel modes. More...
|
| |
| class | FBUserObject |
| |
| class | FBVideo |
| | Video media class. More...
|
| |
| class | FBVideoClip |
| | See sample: VideoClip.py. More...
|
| |
| class | FBVideoClipImage |
| |
| class | FBVideoCodecManager |
| | Video Codec manager class. More...
|
| |
| class | FBVideoCodecMode |
| | Enum FBVideoRenderDepth. More...
|
| |
| class | FBVideoFormat |
| | Video color modes. More...
|
| |
| class | FBVideoGrabber |
| | Video Grabber class. More...
|
| |
| class | FBVideoIn |
| | Basic video input class, supporting webcam and DV device. More...
|
| |
| class | FBVideoInterlaceMode |
| | Video interlace modes. More...
|
| |
| class | FBVideoLiveType |
| | Video Live type. More...
|
| |
| class | FBVideoMemory |
| | FBVideoMemory allow external media source (which can't be supported by MoBu natively)
User could create / update OGL texture (GL_TEXTURE_2D type) externally, and pass in GL texture object id to TextureOGLId property.See "Scripts/Samples/Video/VideoMemory.py" for usage example. More...
|
| |
| class | FBVideoOut |
| | Video media class. More...
|
| |
| class | FBVideoProxyMode |
| | Video proxy modes. More...
|
| |
| class | FBVideoRenderDepth |
| | Enum FBVideoRenderDepth. More...
|
| |
| class | FBVideoRenderFieldMode |
| | Enum FBVideoRenderFieldMode. More...
|
| |
| class | FBVideoRenderViewingMode |
| | Enum FBVideoRenderViewingMode. More...
|
| |
| class | FBVideoResolution |
| | Video Resolution (1D) More...
|
| |
| class | FBVideoStorageMode |
| | Video storage modes. More...
|
| |
| class | FBView |
| | Generic view. More...
|
| |
| class | FBViewerMode |
| | Different viewer modes for the 3D viewer. More...
|
| |
| class | FBViewingOptions |
| | Viewing options for rendering. More...
|
| |
| class | FBVisibilityState |
| | Visibility state. More...
|
| |
| class | FBVisualComponent |
| | Visual Component base class. More...
|
| |
| class | FBVisualContainer |
| | Used to create a container for a tool UI. More...
|
| |
| class | FBWebView |
| | Web viewer. More...
|
| |
| class | FBWidgetHolder |
| | Native Widget Holder (can be used to embed native Qt Widget inside MoBu UI elements) A Widget holder provides a bridge to instantiate a Native Qt widget into MB framework. More...
|
| |
|
| | FBAdd (FBTVector pResult, FBTVector pV1, FBTVector pV2) |
| | Add two vectors together (pResult = pV1 + pV2) More...
|
| |
| FBAudioFmt | FBAudioFmt_AppendFormat (FBAudioFmt pFormat, int pChannels, int pBits, int pRate) |
| | Append the rendering audio format using the specified settings. More...
|
| |
| FBAudioFmt | FBAudioFmt_AppendFormat (FBAudioFmt pFormat, FBAudioFmt pSrcFormat) |
| | Append the rendering audio format with another audio format. More...
|
| |
| FBAudioFmt | FBAudioFmt_ConvertBitDepthMode (FBAudioBitDepthMode pBitDepthMode) |
| | Converts an FBAudioBitDepthMode enum value to its FBAudioFmt object equivalent. More...
|
| |
| FBAudioFmt | FBAudioFmt_ConvertChannelMode (FBAudioChannelMode pChannelMode) |
| | Converts an FBAudioChannelMode enum value to its FBAudioFmt object equivalent. More...
|
| |
| FBAudioFmt | FBAudioFmt_ConvertRateMode (FBAudioRateMode pRateMode) |
| | Converts an FBAudioRateMode enum value to its FBAudioFmt object equivalent. More...
|
| |
| int | FBAudioFmt_GetBitsValue (FBAudioFmt pFormat) |
| | Get the bit depth value of the Audio format object. More...
|
| |
| int | FBAudioFmt_GetBytesValue (FBAudioFmt pFormat) |
| | Get the bytes value of the Audio format object. More...
|
| |
| int | FBAudioFmt_GetChannelValue (FBAudioFmt pFormat) |
| | Get the channel value of the Audio format object. More...
|
| |
| FBAudioFmt | FBAudioFmt_GetDefaultFormat () |
| | Get default audio format. More...
|
| |
| int | FBAudioFmt_GetRateValue (FBAudioFmt pFormat) |
| | Get the rate value of the Audio format object. More...
|
| |
| FBAudioFmt | FBAudioFmt_RemoveFormat (FBAudioFmt pFormat, int pChannels, int pBits, int pRate) |
| | Remove channels, bit depth, or rate from the specified audio format object. More...
|
| |
| FBAudioFmt | FBAudioFmt_RemoveFormat (FBAudioFmt pFormat, FBAudioFmt pSrcFormat) |
| | Remove audio format from another audio format object. More...
|
| |
| bool | FBAudioFmt_TestFormat (FBAudioFmt pSrcFormat, int pChannels, int pBits, int pRate) |
| | Test if the given audio format object contains the channel, bit depth, and rate. More...
|
| |
| | FBBeginChangeAllModels () |
| | Call begin change to all models (need to be closed). More...
|
| |
| float | FBClamp (float pV, float pL, float pH) |
| | Clamp value. More...
|
| |
| FBComponent | FBCreateObject (str pGroupName, str pEntryName, str pName, pData=None, int nth=0) |
| | FBCreateObject. More...
|
| |
| bool | FBDeleteCharacterPinningPreset (str pPresetName) |
| | Deletes a pinning preset from the Character Controls Tool. More...
|
| |
| int | FBDeleteObjectsByName (str pNamePattern, str pNameSpace=None, str pGroupName=None) |
| | FBDeleteObjectsByName. More...
|
| |
| float | FBDot (FBTVector pV1, FBTVector pV2) |
| | Calculate the dot product of two vectors. More...
|
| |
| | FBEndChangeAllModels () |
| | Call end change to all models (should be first open). More...
|
| |
| FBModel | FBFindModelByLabelName (str pModelLabelName) |
| | Find a model in the scene by its label name. More...
|
| |
| FBModel | FBFindModelByUniqueColorId (FBColor pColor, int pSubItemIndex=None) |
| | Find a model in the scene by its unique color id. More...
|
| |
| FBComponent | FBFindObjectByFullName (str pObjectFullName) |
| | FBFindObjectByFullName. More...
|
| |
| | FBFindObjectsByName (str pNamePattern, FBComponentList pList, bool pIncludeNamespace=True, bool pModelsOnly=False) |
| | FBFindObjectsByName. More...
|
| |
| bool | FBGetActorMarkerSetVisibility () |
| | Queries visibility of the marker set of the current actor. More...
|
| |
| int | FBGetCharacterExternalSolverCount () |
| | Get character external solver count. More...
|
| |
| int | FBGetCharacterExternalSolverIndex (str pName) |
| | Get character external solver index. More...
|
| |
| str | FBGetCharacterExternalSolverName (int pIndex) |
| | Get character external solver name. More...
|
| |
| bool | FBGetCharacterFingerTipsVisibility () |
| | Queries visibility of the finger-tips of the current character. More...
|
| |
| bool | FBGetCharacterFloorContactsVisibility () |
| | Queries visibility of the floor contacts of the current character. More...
|
| |
| FBCharacterKeyingMode | FBGetCharactersKeyingMode () |
| | return Character Manipulation/Keying Mode More...
|
| |
| | FBGetContinuousRotation (FBRVector pROut, FBRVector pR0, FBRVector pR1) |
| | Get a continuous rotation in Euler space. More...
|
| |
| FBEvaluateInfo | FBGetDisplayInfo () |
| | Get the displays evaluation information structure. More...
|
| |
| FBBodyPartId | FBGetEffectorBodyPart (FBEffectorId pEffectorId) |
| | return BodyPart ID from Effector. More...
|
| |
| FBProfileTaskCycle | FBGetEvaluationTaskCycle () |
| | Get evaluation task cycle. More...
|
| |
| | FBGetGlobalMatrix (FBMatrix pMatrix, FBMatrix pMatrixParent, FBMatrix pLocalMatrix) |
| | Get global matrix from parent and child matrices. More...
|
| |
| | FBGetLocalMatrix (FBMatrix pMatrix, FBMatrix pMatrixParent, FBMatrix pMatrixChild) |
| | Get local matrix from parent and child matrices. More...
|
| |
| FBProfileTaskCycle | FBGetMainThreadTaskCycle () |
| | Get root task cycle. More...
|
| |
| str | FBGetMultiLangText (FBPlug pContext, str pKey, bool pFlagReturnKey=False) |
| | Name lookup in the context of an object. More...
|
| |
| str | FBGetMultiLangText (str pContext, str pKey, bool pFlagReturnKey=False) |
| | Name lookup in a user defined context context. More...
|
| |
| FBProfileTaskCycle | FBGetRenderingTaskCycle () |
| | Get rendering task cycle. More...
|
| |
| | FBGetSelectedModels (FBModelList pList, FBModel pParent=None, bool pSelected=True, bool pSortBySelectOrder=False) |
| | Find all models that are selected (if pSelected is true) Searches recursively from a root model for models that are selected, and adds them to a list of models. More...
|
| |
| | FBInterpolateRotation (FBRVector pROut, FBRVector pR0, FBRVector pR1, float pU) |
| | Interpolate a rotation in Euler space. More...
|
| |
| | FBInterpolateRotation (FBQuaternion pQOut, FBQuaternion pQ0, FBQuaternion pQ1, float pU) |
| | Interpolate a rotation in Quaternion. More...
|
| |
| float | FBLength (FBTVector pV) |
| | Get the length of a vector. More...
|
| |
| float | FBLength (FBVertex pV) |
| | Get the length of a vertex (from origin) More...
|
| |
| bool | FBLoadCharacterPinningPreset (str pPresetName) |
| | Loads a pinning preset in the Character Controls Tool. More...
|
| |
| FBModel | FBLoadFbxPrimitivesModel (str pModelName) |
| | Load a model. More...
|
| |
| | FBMatrixInverse (FBMatrix pMatrix, FBMatrix pSrc) |
| | Invert a matrix. More...
|
| |
| | FBMatrixMult (FBMatrix pMatrix, FBMatrix pA, FBMatrix pB) |
| | Multiply two matrices. More...
|
| |
| | FBMatrixOrthogonalize (FBMatrix pMatrix) |
| | Make sure that rotation vectors are orthogonal and normalized (fast way for removing scaling from matrix) More...
|
| |
| | FBMatrixToQuaternion (FBQuaternion pQuaternion, FBMatrix pMatrix) |
| | Get a quaternion from a matrix (potential ). More...
|
| |
| | FBMatrixToRotation (FBRVector pVector, FBMatrix pMatrix, FBRotationOrder pRotationOrder=kFBXYZ) |
| | Obtain rotation vector from a matrix. More...
|
| |
| | FBMatrixToRotationWithPrecision (FBRVector pVector, FBMatrix pMatrix, FBRotationOrder pRotationOrder, float pPrecision=FBMat2EulerDegenerateForPrecision10) |
| | Obtain rotation vector from a matrix. More...
|
| |
| | FBMatrixToScaling (FBSVector pVector, FBMatrix pMatrix) |
| | Obtain scaling vector from a matrix. More...
|
| |
| | FBMatrixToTQS (FBTVector pTVector, FBQuaternion pQuaternion, FBSVector pSVector, FBMatrix pMatrix) |
| | Obtain translation vector, rotation quaternion, and scaling vector from a matrix. More...
|
| |
| | FBMatrixToTRS (FBTVector pTVector, FBRVector pRVector, FBSVector pSVector, FBMatrix pMatrix) |
| | Obtain translation, rotation, and scaling vectors from a matrix. More...
|
| |
| | FBMatrixToTranslation (FBTVector pVector, FBMatrix pMatrix) |
| | Obtain translation vector from a matrix. More...
|
| |
| | FBMatrixTranspose (FBMatrix pMatrix, FBMatrix pSrc) |
| | Transpose a matrix. More...
|
| |
| | FBMergeTransactionBegin () |
| | Call to begin the transaction for merging multiple files. More...
|
| |
| | FBMergeTransactionEnd () |
| | Call to end the merge transaction. More...
|
| |
| | FBMergeTransactionFileRefEditBegin () |
| | Call to begin the transaction for merging multiple files and applying File Reference edit at the same time. More...
|
| |
| | FBMergeTransactionFileRefEditEnd () |
| | Call to end merge transaction with File Reference edit. More...
|
| |
| bool | FBMergeTransactionFileRefEditIsOn () |
| | Call to tell if system is during File Reference Edit Merge transaction. More...
|
| |
| bool | FBMergeTransactionIsOn () |
| | Call to tell if system is during Merge transaction. More...
|
| |
| int | FBMessageBox (str pBoxTitle, str pMessage, str pButton1Str, str pButton2Str=None, str pButton3Str=None, int pDefaultButton=0, int pScrolledMessage=0) |
| | Dialog popup box. More...
|
| |
| | FBModelTransactionBegin () |
| | FBModelTransactionBegin. More...
|
| |
| | FBModelTransactionEnd () |
| | FBModelTransactionEnd. More...
|
| |
| | FBMult (FBTVector pResult, FBTVector pV1, float pV2) |
| | Multiply pV2 from pV1 (pResult = pV1 * pV2) More...
|
| |
| | FBMult (FBTVector pResult, FBTVector pV1, FBTVector pV2) |
| | Calculate the cross product of two vectors. More...
|
| |
| | FBMult (FBMatrix pResult, FBMatrix pM, FBSVector pV) |
| | Calculate the cross product of a Matrix and Scale Vector. More...
|
| |
| unsigned int | FBObjectGetGlobalUniqueId () |
| | Get the global static object unique ID counter. More...
|
| |
| unsigned int | FBObjectGetLivingCount () |
| | Get current total living object count. More...
|
| |
| | FBObjectLifeLogEnable (bool pEnable) |
| | Enable object creation / deletion logging. More...
|
| |
| | FBObjectPrintLivings (unsigned int pStartUniqueId) |
| | Print those living objects created when logging is enabled. More...
|
| |
| int | FBObject_GetEntryCount (int pGroupIndex) |
| |
| str | FBObject_GetEntryDLLName (int pGroupIndex, int pIndex, int nth=0) |
| |
| str | FBObject_GetEntryDescription (int pGroupIndex, int pIndex, int nth=0) |
| |
| str | FBObject_GetEntryName (int pGroupIndex, int pIndex) |
| |
| int | FBObject_GetGroupCount () |
| | A set of functions to query the registration table. More...
|
| |
| str | FBObject_GetGroupName (int pGroupIndex) |
| |
| str | FBObject_GetIconName (int pGroupIndex, int pIndex, int nth=0) |
| |
| bool | FBObject_GetMultiplicity (int pGroupIndex, int pIndex, int nth=0) |
| |
| bool | FBPopNormalTool (str pToolName, bool pSetFocus=True) |
| | This function is used to bring up a specific tool in the GUI. More...
|
| |
| | FBPreventUIUpdateBegin () |
| | Call to prevent UI updates when creating/deleting/renaming objects. More...
|
| |
| | FBPreventUIUpdateEnd () |
| | Call to end blocking the UI updates. More...
|
| |
| bool | FBPreventUIUpdateIsOn () |
| | Call to tell if UI updates are blocked. More...
|
| |
| | FBQAdd (FBQuaternion pResult, FBQuaternion pQ1, FBQuaternion pQ2) |
| | Add two quaternions together (pResult = pQ1 + pQ2) More...
|
| |
| float | FBQDot (FBQuaternion pQ1, FBQuaternion pQ2) |
| | Calculate the dot product of two quaternions. More...
|
| |
| float | FBQLength (FBQuaternion pQ) |
| | Get the length of a quaternion. More...
|
| |
| | FBQMult (FBQuaternion pResult, FBQuaternion pQ1, float pQ2) |
| | Multiply pQ2 from pQ1 (pResult = pQ1 * pQ2) More...
|
| |
| | FBQMult (FBQuaternion pResult, FBQuaternion pQ1, FBQuaternion pQ2) |
| | Calculate the cross product of two quaternions. More...
|
| |
| | FBQSub (FBQuaternion pResult, FBQuaternion pQ1, FBQuaternion pQ2) |
| | Subtract pQ2 from pQ1 (pResult = pQ1 - pQ2) More...
|
| |
| | FBQuaternionToMatrix (FBMatrix pMatrix, FBQuaternion pQuaternion) |
| | Get a rotation matrix from a quaternion vector. More...
|
| |
| | FBQuaternionToRotation (FBRVector pVector, FBQuaternion pQuaternion, FBRotationOrder pRotationOrder=kFBXYZ) |
| | Get a rotation vector from a quaternion vector. More...
|
| |
| | FBQuaternionToRotationWithPrecision (FBRVector pVector, FBQuaternion pQuaternion, FBRotationOrder pRotationOrder, float pPrecision=FBMat2EulerDegenerateForPrecision10) |
| | Get a rotation vector from a quaternion vector. More...
|
| |
| | FBRotationToMatrix (FBMatrix pMatrix, FBRVector pVector, FBRotationOrder pRotationOrder=kFBXYZ) |
| | Convert a rotation vector to a matrix. More...
|
| |
| | FBRotationToQuaternion (FBQuaternion pQuaternion, FBRVector pVector, FBRotationOrder pRotationOrder=kFBXYZ) |
| | Get a quaternion from a rotation vector. More...
|
| |
| bool | FBSaveCharacterPinningPreset (str pPresetName, bool pAllowOverwriting=False) |
| | Saves a pinning preset from the current pinning values in the Character Controls Tool. More...
|
| |
| | FBScalingToMatrix (FBMatrix pMatrix, FBSVector pVector) |
| | Convert a scaling vector to a matrix. More...
|
| |
| | FBSchedulingDependencyOutput (bool pEnable) |
| | Debug function for MT dependency debug. More...
|
| |
| bool | FBSetActorMarkerSetVisibility (bool pShow) |
| | Sets visibility of the marker set of the current actor. More...
|
| |
| | FBSetCharacterFingerTipsVisibility (bool pShow) |
| | Sets visibility of the finger-tips of the current character. More...
|
| |
| | FBSetCharacterFloorContactsVisibility (bool pShow) |
| | Sets visibility of the floor contacts of the current character. More...
|
| |
| | FBSleep (kULong MilliSeconds) |
| | Sleep function Puts system to sleep for specified time. More...
|
| |
| | FBSub (FBTVector pResult, FBTVector pV1, FBTVector pV2) |
| | Subtract pV2 from pV1 (pResult = pV1 - pV2) More...
|
| |
| | FBTQSToMatrix (FBMatrix pMatrix, FBTVector pTVector, FBQuaternion pQuaternion, FBSVector pSVector) |
| | Convert translation vector, rotation quaternion, and scaling vector to a matrix. More...
|
| |
| | FBTRSToMatrix (FBMatrix pMatrix, FBTVector pTVector, FBRVector pRVector, FBSVector pSVector) |
| | Convert translation, rotation, and scaling vectors to a matrix. More...
|
| |
| | FBTrace (str pFormatString,... p1) |
| | This function prints useful debugging strings in the console with kFBNORMAL_TRACE output detailed level. More...
|
| |
| unsigned int | FBTraceGetLevel () |
| | Get Global Trace Detailed Level which affects all the output targets. More...
|
| |
| | FBTraceSetLevel (unsigned int pNewLevel) |
| | Set Global Trace Detailed Level which affects all the output targets. More...
|
| |
| | FBTraceWithLevel (unsigned int pLevel, str pFormatString,... p2) |
| | This function prints useful debugging strings in the console. More...
|
| |
| | FBTranslationToMatrix (FBMatrix pMatrix, FBTVector pVector) |
| | Convert a translation vector to a matrix. More...
|
| |
| | FBVectorMatrixMult (FBVector4d pOutVector, FBMatrix pMatrix, FBVector4d pVector) |
| | Multiply a vector by a matrix. More...
|
| |
| | FBVertexMatrixMult (FBVertex pOutVertex, FBMatrix pMatrix, FBVertex pVertex) |
| | Multiply a vertex by a matrix. More...
|
| |