BoolValueCommandInput.text Property
Parent Object:
BoolValueCommandInputDefined in namespace "adsk::core" and the header file is <Core/UserInterface/BoolValueCommandInput.h>
Description
Gets and sets text to be displayed on the button. If the resourceFolder is not specified then the button will be displayed with only text. If text and the resource folder are specified then both the icon and text will be displayed.
Syntax
"boolValueCommandInput_var" is a variable referencing a BoolValueCommandInput object.
# Get the value of the property. propertyValue = boolValueCommandInput_var.text
# Set the value of the property. boolValueCommandInput_var.text = propertyValue
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"boolValueCommandInput_var" is a variable referencing a BoolValueCommandInput object.
#include <Core/UserInterface/BoolValueCommandInput.h>
// Get the value of the property. string propertyValue = boolValueCommandInput_var->text();
// Set the value of the property, where value_var is a string. bool returnValue = boolValueCommandInput_var->text(value_var);
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Property Value
This is a read/write property whose value is a string.
Version
Introduced in version June 2015