MoveFeaturePointToPositionDefinition.point Property
Parent Object:
MoveFeaturePointToPositionDefinitionDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/MoveFeaturePointToPositionDefinition.h>
Description
Gets and sets the entity that defines a point in space. This can be a sketch point, a construction point, or a BRepVertex.
To use this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
Syntax
"moveFeaturePointToPositionDefinition_var" is a variable referencing a MoveFeaturePointToPositionDefinition object.
# Get the value of the property. propertyValue = moveFeaturePointToPositionDefinition_var.point
# Set the value of the property. moveFeaturePointToPositionDefinition_var.point = propertyValue
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"moveFeaturePointToPositionDefinition_var" is a variable referencing a MoveFeaturePointToPositionDefinition object.
#include <Fusion/Features/MoveFeaturePointToPositionDefinition.h>
// Get the value of the property. Ptr<Base> propertyValue = moveFeaturePointToPositionDefinition_var->point();
// Set the value of the property, where value_var is a Base. bool returnValue = moveFeaturePointToPositionDefinition_var->point(value_var);
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Property Value
This is a read/write property whose value is a
Base.
Version
Introduced in version January 2023