TextureMapControl3D.transform Property
Parent Object:
TextureMapControl3DDefined in namespace "adsk::core" and the header file is <Core/Materials/TextureMapControl3D.h>
Description
Gets and sets the transform that defines the position and orientation of how the texture is applied to the body. For wood grain, the Z direction of the defined coordinate system is the direction of the grain.
Syntax
"textureMapControl3D_var" is a variable referencing a TextureMapControl3D object.
# Get the value of the property. propertyValue = textureMapControl3D_var.transform
# Set the value of the property. textureMapControl3D_var.transform = propertyValue
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"textureMapControl3D_var" is a variable referencing a TextureMapControl3D object.
#include <Core/Materials/TextureMapControl3D.h>
// Get the value of the property. Ptr<Matrix3D> propertyValue = textureMapControl3D_var->transform();
// Set the value of the property, where value_var is a Matrix3D. bool returnValue = textureMapControl3D_var->transform(value_var);
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Property Value
This is a read/write property whose value is a
Matrix3D.
Version
Introduced in version March 2022