ToEntityExtentDefinition.isMinimumSolution Property
Parent Object:
ToEntityExtentDefinitionDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/ToEntityExtentDefinition.h>
Description
Gets and sets if the minimum or maximum solution is calculated. This is only used when the input entity is a body and defines if the extrusion to go to the near side (minimum solution) of the body or the far side. When a new ToEntityExtentDefinition object is created, this property defaults to True.
Syntax
"toEntityExtentDefinition_var" is a variable referencing a ToEntityExtentDefinition object.
# Get the value of the property. propertyValue = toEntityExtentDefinition_var.isMinimumSolution
# Set the value of the property. toEntityExtentDefinition_var.isMinimumSolution = propertyValue
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"toEntityExtentDefinition_var" is a variable referencing a ToEntityExtentDefinition object.
#include <Fusion/Features/ToEntityExtentDefinition.h>
// Get the value of the property. boolean propertyValue = toEntityExtentDefinition_var->isMinimumSolution();
// Set the value of the property, where value_var is a boolean. bool returnValue = toEntityExtentDefinition_var->isMinimumSolution(value_var);
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Property Value
This is a read/write property whose value is a boolean.
Version
Introduced in version November 2016