SplitBodyFeatures.createInput Method
Parent Object:
SplitBodyFeaturesDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/SplitBodyFeatures.h>
Description
Creates a SplitBodyFeatureInput object. Use properties and methods on this object to define the split body you want to create and then use the Add method, passing in the SplitBodyFeatureInput object.
Syntax
"splitBodyFeatures_var" is a variable referencing a SplitBodyFeatures object.returnValue = splitBodyFeatures_var.createInput(splitBodies, splittingTool, isSplittingToolExtended)
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"splitBodyFeatures_var" is a variable referencing a SplitBodyFeatures object.
#include <Fusion/Features/SplitBodyFeatures.h>
returnValue = splitBodyFeatures_var->createInput(splitBodies, splittingTool, isSplittingToolExtended);
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Return Value
SplitBodyFeatureInput |
Returns the newly created SplitBodyFeatureInput object or null if the creation failed. |
Parameters
splitBodies |
Base |
Input solid body or open bodies to be split. This can be a single BRepBody or an ObjectCollection if multiple bodies are to be split. |
splittingTool |
Base |
Input entity that defines the splitting tool. The splitting tool is a single entity that can be either a solid or open BRepBody, construction plane, profile, or a face. |
isSplittingToolExtended |
boolean |
A boolean value for setting whether or not the splitting tool is to be automatically extended (if possible) so as to completely intersect the bodyToSplit. |
Samples
Version
Introduced in version June 2015